Roberts Space Industries · transcript archive
Verse Archive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
All shows ▾
432 moments across 266 videos
here yeah the head fits in this helmet so but I can pull in the our base male head it is the virtue of building off of a pre-existing asset since it's all been worked out for the Odyssey
Watch at 00:13:08 ↗commander front the designers are pouring through all the feedback we got from the last evocati build and are taking another pretty big pass based some of their feedback and some of our thoughts together yes I think people gonna like what
Watch at 00:01:48 ↗know longer term researching some kind of procedural stuff to help build out and Flash flesh out some environments based on criteria that the economy system feeds in um and uh you know the planet side modu is will all be sort
Watch at 00:14:28 ↗work on a when you have a private server, you sort of start at the base level. Uh and then you sort of build it from there. And you can take like we'll occasionally put updates of things that
Watch at 00:17:51 ↗game that players will work together to take over to defend to build up so you know we've already mentioned space stations and asteroid bases they're two examples of places that players can take over or they would defend
Watch at 00:14:10 ↗ship plan you know and also not just the plan but how we're building it we've got some uh uh Nathan dley who's based in the UK has done some amazing work on the Retaliator
Watch at 00:11:13 ↗Huds and the mfds is they're all using like a common building block framework and we're trying to share the same base code stuff so it's easier to support and maintain cu one of the problems right…hodg podge of the old system which is the old sort of flash scale form system and the new building blocks it's really hard to extend stuff right now and so one of the big obstacles to doing features is actually
Watch at 04:58:43 ↗this information ped on this also connects with the population manager that we want to build you know how we populate the environment automatically based on what can be done and so on and so on but the idea is like when
Watch at 00:40:35 ↗convention centers so there's definitely some some space to fill there and I started to build this second race track kind of using the base that Martin built for the first one so it's still work in progress
Watch at 00:02:28 ↗yeah yeah yeah we've got that we have the assets I'm sure we can build the technology to be able to swap out based on the question player but nothing would be investigated at the moment nope yeah there
Watch at 00:23:46 ↗been built because of the community doing that and from just that...you know, from that base we’re going to go even further and build something that I think is going to, I mean hopefully, I don’t want to sound
Watch at 01:18:54 ↗possible based on what existed we used modern Technologies to build it that means we did not go the Classic route of building an application in a low-level language we went with web technologies that can help you on the desktop
Watch at 00:37:01 ↗- 00:05:03Star Citizen: Around the Verse - Episode 100 Celebration, Part IIIAround the VerseJul 201610y old
hessie the uh QA manager and he's working on profiling some of the uh uh builds to make sure that the Grim heex pirate base doesn't uh to tell the engineers exactly like what kind of performance hit it might
Watch at 00:05:03 ↗ allows us to do loads of other stuff because it allows us so we have asteroid bases in space which would be procedurals you can build them I can go do stuff and things like that as well and so forth
Watch at 00:36:14 ↗allows us to do loads of other stuff because it allows us so we have asteroid bases in space which would be procedures you can build them up and go do stuff and things like that as well and so forth
Watch at 00:37:54 ↗talk through the toolbars if you want to get started i'm actually building some job um but yeah so so basically you know this is the that base module that eddie was talking about um you know it's bare bones
Watch at 00:06:31 ↗clear reference you know I wanna mountainscape in there or oh I want my base are pirate elbows to look a certain way but when you're building something this abstract the the concept and the idea it can go through
Watch at 00:03:32 ↗space rolls a dice y Yep they're the pirat so it generates the Pirates based on various template encounters um which we set up and build so you know we'll have U you know eight or nine different versions…some ways is sort of a procedural um you know Mission generator or con or an encounter generator where it based on the snapshot it sees in the economy it creates all the encounter templates that you're going
Watch at 00:49:31 ↗planet and in the end they will be used as the system for player to build their phases we have Rasta because the previous system based on prefab was quite uh hard to use and not up to scale
Watch at 00:05:44 ↗going underneath the outpost again those those will be opened up or closed off based off of you know just how we want to build the outpost not every not everyone will be built the same um our philosophy
Watch at 01:40:48 ↗- 00:01:50Star Citizen: Calling All Devs - Apartments, Decompression and Ship ReworksCalling All DevsApr 20188y old
similar theme to how the current freelancer max model is a variant of the old base freelancer but until we can actually get around to building it and yeah guys get on it I can't yeah
Watch at 00:01:50 ↗ right resources and sort of create your little homestead of your base so organizations or players can create their own areas and of interest and essentially will help sort of build out and populate the resistant universe as much
Watch at 00:05:36 ↗potential how do we adjust to see that's the kind of project it is since chris roberts is based in the studio you get to work with the creator and the visionary directly we literally can walk three meters down…contributed to that you know I was able to help build that code or you know create those awesome characters that are based on award-winning actors people
Watch at 00:00:49 ↗talking about this next topic from here on we will give you the tools to build your own stories do you want to see a big base good cuz we're going to industrialize crafting will fundamentally change not only
Watch at 00:17:10 ↗build up your organization you'll have access directly to features to build your own chat lobbies your own forums your own notifications based on that and so you'll be able to switch context create a group with your friends access
Watch at 00:41:07 ↗

