Subliminal

Roberts Space Industries · transcript archive

Verse Archive

Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

1,774
videos
854
hours
62,013
searchable moments
2012–2026
covering
!find
Videos mentioning this, by year

432 moments across 266 videos

  1. porting the the in three nines flash-based herd to propriety building blocks system so everything that was there in the existing central flash was your central heads-up display so your your throttle your indicators for landing gear out your hips

    Watch at 00:08:59
  2. kind of have to build up the assets based on and of course the ship that you put down right so you can see there's a lot of things here there's a lot of design markup there

    Watch at 00:03:19
  3. again just a blanket answer to all the variant questions guys the current philosophy is to build all of the base models first and then go back and start

    Watch at 00:41:24
  4. drama first and then the others will follow yeah going to get the base going and then build the variant out from that are we getting close to a million fans by the way we are yeah we're getting very close

    Watch at 00:56:27
  5. building because obviously as I might have mentioned a few times I build missions modul um so we build a Lo load of Base sort of modules so with our resource Gathering and our Salvage things the idea is that when

    Watch at 00:18:43
  6. when Crusader bought the planet, they needed a base of operations and started building out the Providence platform, which was the original naval shipyard. When they were building Orson, Crusader really wanted to have it be a nice place to visit

    Watch at 00:09:01
  7. pull we can change the scale and so on and that's all happening by intercepting the mesh building system and applying offsets based on a function to each vertex within that box we can use this on any scale we like

    Watch at 00:00:50
  8. shape and and and scattering of these buildings. So, these these are the lower detail, but higher frequency buildings and they complement that base layering. So, then we need to embed those main plates with these secondary plates, which again add more

    Watch at 00:26:44
  9. actually expand much in the same way the game servers run we expand a uh internal build system that increases dynamically based on the needs tell me about what you've been working on lately

    Watch at 00:30:01
  10. really like to see mining next. Okay. How do developers obtain their daily builds? We use an internal tool that's based on the same technology we use in the Delta patcher. Okay. How many builds

    Watch at 00:04:19
  11. system which allowed us to build vehicles in a completely modular system where you have like base ship and then you can attach turrets or weapons to it and you can basically build your own custom customized ship…custom for character customization to actually use the same system and be able to have like a base character which is like basically a naked person and then put on different arm pieces different clothing and even different weapons on that yeah

    Watch at 00:22:59
  12. have subm materials and each subm material can have four layers um the fourth layer is the base layer um and then we build up variation on top of that um but it's pretty much just like a layer stack

    Watch at 00:10:47
  13. pretty proud of what we did so to achieve all that and build a technology that was the base of many more games origin like Wing three and Wing four and um you know Pacific strike and these other games

    Watch at 00:06:02
  14. right so now we're kind of talking metrics and and things like that which I know big part of building characters you know what what considerations have come into play for her um I mean that is mostly a tech…exaggerate for one and then it works for that one and then we have to build to that one and that becomes the new base and that's a huge problem sure um but it is you know it is a challenge

    Watch at 00:12:11
  15. what I really want to move to is a you know what we call a physical based inventory which is why we're building lock is on to the ships and everything and so there isn't you don't have some

    Watch at 00:54:33
  16. base model. When it comes time to build out the DUR, the MAX, and the MIS which you can see on our public road map is scheduled for the latter half of this year. We will have the improved cargo numbers

    Watch at 00:12:09
  17. building out of teams it's all based on a very specific growth and schedule that we're doing right AI so stul lator stul lator hi Brian I'm very curious about where ca cig is at with their

    Watch at 00:16:20
  18. really. BL: There’s a lot more than dogfighting. SG: yeah, no because. BL: dogfighting is the bases and then we’re kind of building it around that. SG: I’ve more recently just like to kind of goof

    Watch at 00:02:33
  19. preserve this becomes more and more important. And what my master's paper was really about was building a strategy for preserving digital games based on the practices of communities of players because Yeah. Yeah. Because it seems like

    Watch at 00:02:37
  20. going to dynamically be changing because the universe server is always pushing down data basically dynamically building these sort of encounters for you based on what it's seeing in its snapshot of the universe and world um so it's actually

    Watch at 00:16:58
  21. real in fact uh you know we are are right now finalizing our our our female base model that we're going to build upon and and players will have the option to to pick their wardrobe and swap you know costumes

    Watch at 00:14:31
  22. configurations the team is continuing to set dress light and polish these interior spaces to build character while also exploring exploring options for navigation and branding based on the law and fiction the truck stop space stations have moved into the final

    Watch at 00:09:16
  23. work on on common stuff and um yeah it's you know we we build it from pretty much you know the base uh from zero to right now we are uh you know me Mars Andrea we have two of those

    Watch at 00:45:27
  24. said, matching the boards as best we can. Um and then using that as as a base to for the scenery team to actually build from. And um begin that process of iteration cuz it's a creative process

    Watch at 00:20:10
  25. areas we we need to improve the performance. They're all coming from the same code base. They're all coming from the same build. So, we need to improve improve performance in the next thing. So, that's where

    Watch at 00:09:05

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

Squadron 42

LiveSQ42 Launch Subathon

$2,100of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$50to go