Roberts Space Industries · transcript archive
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Pyro system. Now, you don't necessarily need infrastructure for jump points, but the more traveled ones are the ones that used to be traveled, which Pyro used to be, but not not particularly anymore, have uh what we call jump rings…around them, and they help stabilize the jump point to make for a smoother jump. If you don't have one, then it's more difficult, and the entrance is harder or difficult. But, sometimes you may want to try a sort
Watch at 00:51:47 ↗another system and how you plot your route is is up to you between which jump point something and you you time it at a certain time of the of the year when there's some natural phenomenon there's some natural…phenomenon that screws up a bunch of jump points a bunch of the normal jump points don't work so you have to figure out how to plot your thing and then you'll need spotters ahead of you to figure
Watch at 00:56:12 ↗quick and I want to show you exactly why they're concerned about this it's that nul has four jump points that connected to it has one large jump point which if we spin around here you see takes…Centauri system it's got two medium it's got one medium jump point which if we spin this way takes us to the Vega system
Watch at 00:09:57 ↗route and really really thought about how we can not end up in this dead end again that is the jump point so we are going to oh well that is not the jump point that is where we're going…within that amazing visual uh there is a delightful jump point for us to go through hopefully um I'm not entirely sure if it's working I know people were telling me uh because it's in evocati which
Watch at 00:04:59 ↗think asked the question last week. Uh how will jumpoint discovery mechanic work? Is the jump point discovery expected to be real-time flight maneuvering or is it strictly based on sensors and electronics that can map the jump point…need to be basically you would be needing scanning for the jump point. I think there's going to be some level of it's not just automatic. You'll have to sort of be checking frequencies
Watch at 00:06:23 ↗arms that kind of extend out. And it's to help kind of stabilize your ship before you enter a jump point. So, the antennas reach out, and they they kind of place you within the opening of the jump point…that you're entering it more in the center instead of cuz once you get into these jump points, it's going to be a rough journey getting through to the end. And then on the ends here on the wings
Watch at 00:02:23 ↗kind of extend out and uh it's to help kind of uh stabilize your ship before you enter a jump point so the antennas Reach Out and they they kind of place you within the opening of the jump point…that you're entering it more in the center instead of cuz once you get into these jump points it's going to be a rough Journey getting through to the end and then uh on the ends here on the wings
Watch at 00:09:57 ↗Citizen intro to jump points it's basically everything you could possibly want to know about jump points uh what how they've changed since we've been talking about them forever how they've evolved how they're going to work…inside Star Citizen but basically this will be your One-Stop shop for everything you want to know about uh jump points uh so check that out on ISC next week uh but for I'm Jared uh that was Elliot
Watch at 01:09:48 ↗list while I look for one in chat uh what is the uh what is the latest update on jump Point sizing we had heard previously that there would be various size jump points and only certain size ships would be allowed…citizen con um that that we actually have the sizings I mean the idea is basically uh think of a jump Point as a mountain pass between two different valleys and some mountain passes are narrower than other ones
Watch at 00:08:55 ↗know the jump points aren't active yet as we know but we do have missions that allow you to drop off Commodities at these jump points where then hypothetically you know they'd be sent through to the other side…contact for sort of interstellar uh cargo hauling travel and from there different missions go to the the three jump points uh in in the Stanton system so when you say different missions that sounds like a lot of missions oh yeah
Watch at 00:13:05 ↗anything to do with each other. Fortunately for me, the answer was yes. And the first that first step was jump point. And the others have sort of come along after that. I seem to recall with that first jump point…came 12:30 Wednesday night and Jumppoint was due 5:00 Friday afternoon. No, it's also your fault that Jump Point is not the uh 6 to 8 page booklet originally promised. Oh, you cannot say that. Uh the material that
Watch at 00:40:31 ↗Star Citizen uh Banshee is the only star system currently that has a pulsar at the center and has jump points connecting to it. This uh has led some scientists to theorize that maybe the pulsars being at the center…system actually leads to unstable jump points or doesn't have uh doesn't really aid in their formation. But somehow in some way we have discovered this jump point into Banshee and have uh uh decided to inhabit this system
Watch at 00:03:19 ↗about how this was working and then also with the jump points how smugglers would work with the secondary and tertiary routes that would lead into the main jump point and then funnel out yeah we kind of call it internally…infrastructure around it it sort of created this impression that that infrastructure was responsible for the jump point in reality it's a naturally occurring thing an interesting balance of like make it seem like this
Watch at 00:03:41 ↗that was for a race illustration for jump point right and we know what that one is right yeah wow was 300 yeah so you're doing more jump point now there's a space station in the background there is that…these space stations were these checkpoint rings for a race that's another one of the racing illustrations for jump Point cool and wow look at that planet that's beautiful thanks right so with people like you how could we ever
Watch at 00:25:24 ↗talk of way to interject new things into the solar system. Um so, around uh around the Stanton jump points, the three major ones, uh we will have uh space stations, you know, so that you can go and travel…long jump point and want to stop and stop and basically drop something off there, or refuel or refuel, or do whatever you need to do. Um so, we will have space stations around those jump points that
Watch at 00:52:35 ↗systems are great but obviously there's you got to get to them so let's turn on some jump points y these are small ones any small ship can use these but anything large count unfortunately these are the medium ones…which again medium ships like the freelancer can use and finally the large jump points and if I just switch to 2D we can see how this all joins together and also super fun uh if you Mouse over
Watch at 00:55:38 ↗enough to allow lots of trade and not much camping um well I think it sort of depends on the jump point it also depends on uh where you're going to be uh in terms of space um you know…terms of the sort of camping on the jump points uh we're going to try our best to sort of avoid uh the ability for people to necessarily camp out and just destroy people so there won't there
Watch at 00:17:52 ↗Galactapedia articles in Jump Point magazine, which is the uh monthly subscriber magazine. Yeah, yeah, those those are definitely our our more deep dive Galactapedia articles. Like right now, a lot of the ones on the site are the the shorter blurbs…Sherry Allen, we're going for breadth in this first pass rather than depth, but the ones in Jump Point are those really deep dives that we're hoping to get more and more of as time goes on. Yeah, the hope
Watch at 00:06:30 ↗together Jump Point 2 every month. Mhm. And that's about it. It's 46 pages. That's about it? Yeah, the 46 pages of Jump Point. Right and right. So, that's what it That's what it was funny because…boarders going to board, baby. Yes. So, the thing about it is, right though, is So, you do Jump Point every month, and it's one of the best things subscribers get, and I see you brought some books along, which
Watch at 00:16:08 ↗then they would jump in the Taran into the Terran system and then from there they would disappear into the jump point that they had discovered into Helios and no one could track them, no one knew where they were because…anyone else knew, there was not a jump point to Helios as no one knew it existed yet. Now the Advocacy finally got involved in chasing down these bandits once they drove shipping company to bankruptcy called Euros Shipping Concern
Watch at 00:02:12 ↗Stanton system Visa what will be in the final game just mainly because we're going to bring in the jump points a little later on so we want to sort of flesh out going down to a planet um landing…trading and you know venturing and combat and then we'll open up an additional system or two with jump points and stuff like that so there will definitely I mean the way I look at it is we sort of start
Watch at 00:04:05 ↗thank you enough thanks to the subscribers for your continued support we couldn't do the show or bring you jump point or bring you all the exclusive content that we're doing um thanks very much to the pledgers without…update on what's going on with the design process a lot actually for that um for subscribers later today jump Point issue Three is coming out that's going to be really exciting it's really cool it's coming along
Watch at 00:41:59 ↗hello Ryan yeah I'm working with with David on the game so any questions about either star Traders or jump Point jump point or Wing Commander or any of I have a question we hit the pre-order
Watch at 00:19:39 ↗chasing the FPS post after this FPS post um got a social meeting and our jump comes out today jump Point jump point he so there's a lot to do today what's going the social module uh know what
Watch at 00:10:35 ↗working hard on jump Point jump Point comes out later today you'll see that it looks fantastic um David lman has done an amazing job along with the artists and everybody else that does it uh we're preparing
Watch at 00:03:19 ↗

