Roberts Space Industries · transcript archive
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palpable for this feature as our first base line of character customization the feature team is working on the base implementation building on the great work that was done last year and putting the final touches on this first implementation it will
Watch at 00:10:26 ↗- 00:27:32Star Citizen: Around the Verse - CitizenCon 2947 RetrospectiveAround the VerseNov 20179y old
talking about just transporting people no I'm talking about an all-in-one solution designed to build modular structures based on your needs capable of building a farm or a habitat a trading post or a mining operation I mean
Watch at 00:27:32 ↗ talking about just transporting people no I'm talking about an all-in-one solution designed to build modular structures based on your needs capable of building a farm or a habitat a trading post or a mining operation I mean
Watch at 00:04:24 ↗- 00:17:45Star Citizen: Subscriber's Town Hall w/ Sean Tracy, Josh Herman and Chad McKinneySubscriber ContentSept 20179y old
know the full breadth of everything that has to go in there we're sure we're still building the base matrix and then and then we have a spreadsheet that we have a tool it'll basically put everything
Watch at 00:17:45 ↗ just you know all the technology we’re building and like Tony went through before as well… you build the base and now we can actually do so much work with it and then the content side and so forth. The fact
Watch at 01:10:52 ↗possible so yes um I think all of these are uh are absolutely on the horizon and we are building the base pipeline to allow for all these things to happen tattoos what's that tattoos Yes actually been talking about that
Watch at 00:13:52 ↗like taking a 2d concept artwork and guessing how things look in 3D they already have a 3D base to build off of and then they do an amazing job making my Concepts look even better um and then when
Watch at 00:25:06 ↗shell that encompasses a group of players under the same banner. Will they have the ability to perhaps build a base from which they can produce items such as ammunition, which could mean that a refinery will be needed to extract relevant
Watch at 00:07:19 ↗Agency is testing the feasibility of building a base on the Moon by printing it layer by layer from the lunar soil the base would be unfolded from a tubular module that can be easily transported by a space rocket an inflatable
Watch at 00:15:51 ↗show. And that's I think that's kind of the genesis of our community is we've been building on that base. We've been learning uh you know, they've gone out and they've told their friends, their family…trust, who you who you know have a passion for this and it it's just been great building the community on this core and developing something that's very different from what you might find on on Battlefield or Call
Watch at 00:14:37 ↗- 00:02:24Inside Cloud Imperium Games . Making the Hangar . Forrest StephanStudio & CompanyJul 201313y old
exactly what the style is we're going for then we start approving concept at that point I start building out the base architecture and then we get some additional concept and actually start dealing out all the objects that need…once it gets made it comes back to me and then I start placing it putting it in there and building it into my architecture um so walls ceilings lights all that stuff and then uh we just start uh making sure
Watch at 00:02:24 ↗ style later you know and dial up well it's this this idea of of start with a base and then build on top of it instead of the sculptor approach which start with all this and then start peeling back
Watch at 00:20:31 ↗something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main
Watch at 02:13:21 ↗something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main
Watch at 00:02:29 ↗them to actually model this. Like the So right now what Ollie's got is a very flat base form to build the larger shapes. But as you can see this is a cloud detail. Uh, doesn't mean it's going
Watch at 00:16:56 ↗really high level of AI we've been spending a lot of time building sort of the building blocks and based off so people aren't really appreciating the potential of what
Watch at 00:06:35 ↗stuff there's a huge amount of work we have to go through and so you're you're building the Cod base out you're making all these sort of changes to to make the you know to make the game
Watch at 00:15:28 ↗stuff there's a huge amount of work we have to go through and so you're you're building the code base out you're making all these sort of changes to to make the you know to make the game
Watch at 00:37:09 ↗with Drake and the caterpillar is the first one online yep and as uh was saying the as we build more ships based on our style guides you'll see a more cohesive look come together cu the more pieces you have
Watch at 00:11:13 ↗finished work on improved rail system for all Weaponry to accommodate attachments better um again kind of building up these base foundations that allow us to as we progress to make things more efficient and and do things easier um also started
Watch at 00:15:02 ↗take the knowledge that we gleam from building all the base models and then apply that to putting together the variance so do not expect to see the variance in Crusader uh or Arena Commander until you see all the base models
Watch at 00:42:13 ↗flying around in space the loaners don't appear in the hangar so right now they're focusing on building the Vanguard base model and then when they're done with that and they're pretty much when they're done with
Watch at 00:31:46 ↗together a patch uh based on the 25 build so it's like an interim patch that includes fixes well rebalancing of the ship speeds but we'll go out to evocati for them to play test and give us feedback…still try and make changes based on that too ship flight ship handling is the is the main fundamental what we build upon from there is uh ship balancing will be ship Shields ship Health missiles and weapons right
Watch at 00:16:31 ↗does give us a pretty good idea so we try to establish a stability score for every build right we actually autocalculated based on the data that we get >> not patch every build >> every build yeah every build so like we send
Watch at 00:29:49 ↗this point uh where with the with a number of notable exceptions uh we are attempting to build out all the base versions first before we move on to variants although we are at the point where the variants are getting there
Watch at 00:31:01 ↗

