Roberts Space Industries · transcript archive
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like explorers could do. I mean, we were definitely thinking that you will go down besides sort of mapping out jump points and where the asteroid fields are on the un sort of unexplored areas of star systems, that we would have
Watch at 00:13:48 ↗some of the you know making a ship or designing a system out of various different Studios and also jump Point uh which we do once a month which is about 50 to 70 pages of really
Watch at 00:00:00 ↗asks can data stored on your ship's computer such as Central core Bank Account Details cargo manifest and jump Point navigation be lost due to object destruction or compromise by a hacker would such a hacker require physical access to your
Watch at 00:03:18 ↗sort of the sort of behind uh the news update of what's happening in the Star Citizen universe. jump point, which we do monthly, which is 50 to 70 pages of sort of pretty detailed behind the scenes uh like
Watch at 00:00:00 ↗jump points obviously uh asteroid Fields anomalies deric they are all sort of things you would try and um find I mean we're certainly going to let you even a known star system has most of the space Uncharted
Watch at 00:17:39 ↗going in sort of um charting open space for um like the different areas of interest um going through um jump points and then sort of charting out that system and maybe landing on some planets that haven't people haven
Watch at 00:19:15 ↗basically all share the wealth. Persistent Universe Art has been working on VFX for the new hangers and the jump point effect. The design team in Austin has just been going crazy working on their game design documents. Uh in fact, they
Watch at 00:04:01 ↗like uh the planet side piece that we did recently there one um quite liked uh as well as the jump Point magazine which is 50 to 70 pages of uh sort of more in depth behind the scenes
Watch at 00:00:48 ↗know or definitely don't let you go into a jump point or something like that so I mean basically what happens is you have to move your two ships close together and then you bring them in and dark and when
Watch at 00:05:40 ↗items and I would think that probably maybe interesting in a future um inside cig or uh you know jump point
Watch at 00:11:15 ↗persistent Universe our technical designers in Austin are working on nebula effects designers completed gdds on cargo repair and jump Point Transit this week and work is Ono on an Eva prototype which is going to take the uh stuff
Watch at 00:05:37 ↗chairman around the verse uh we publish a you know 50 to 70 page magazine every month called jump point that has a lot of sort of more detail behind the scenes coverage um and we're doing other stuff for subscribers
Watch at 00:00:00 ↗allow us to do an extra level of community uh reporting feedback so uh this show things like the jump Point magazine round the verse and a bunch of other stuff that we're working on and in general just having
Watch at 00:00:00 ↗extra uh degree of community content so uh this me answering questions here doing the uh jump Point magazine which is usually 50 to 70 pages of really sort of in-depth behind the scenes uh material uh around the verse
Watch at 00:00:00 ↗extra money every month to allow us to do additional community content, which this show would be part of. The Jump Point uh magazine is part of which provides a whole bunch of uh content that trickles down to all the users
Watch at 00:00:00 ↗valuable uh mining operation or someone's trying to fight for control of you know a you know a jump point or something like that. Um, so that's kind of where I think
Watch at 00:05:36 ↗contribute extra money every month uh to enable us to do extra uh Community content um do things like jump Point um we're now doing some kind of fun little flare stuff for the hangers and uh video shows like this
Watch at 00:00:00 ↗important. Um you know, different ideas we've had for exploration is, you know, find the jump point before the other team does. So, then all of a sudden, you want a ship that's kitted out on your team for exploration
Watch at 00:24:10 ↗shows that we've got sort of keyed up in the in the pipeline as well as the Jump Point and some other kind of cool stuff that we get to do. So thank you very much to subscribers for for helping
Watch at 00:00:10 ↗something like this uh you know Wing Wings hanger and some new shows we got up and coming uh jump point and uh you know some fun stuff we're doing actually in the uh in the digital hangers of subscribers
Watch at 00:00:00 ↗chairman wingman's hanger some other upcoming shows we're going to be doing uh plus the jump Point magazine and also some of the little kind of fun flarey objects
Watch at 00:00:00 ↗would basically open up an area of space and one of the first players that would cover that jump point and go through it would actually sort of encounter this alien race for the first time so but that's not something
Watch at 00:25:41 ↗chairman Wing wi's hanger some other shows that we're going to be doing um also the jump Point magazine uh that we do every month which originally was going to be four to six pages but is's now something
Watch at 00:00:00 ↗danger um you know same kind of stuff that happens if you were trying to navigate a jump Point there'll definitely be uh a whole bunch of stuff that is non- combat oriented there'll be that and we want
Watch at 00:05:38 ↗every month uh towards uh our ability to do enhanced content uh for the whole community so things like the jump Point magazine uh things like temp for the chairman wingman's hanger uh a bunch of the other stuff that
Watch at 00:00:00 ↗

