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Roberts Space Industries · transcript archive

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  1. people you're you're talking about you know the people who were working on Base building the people who were working on Crafting the people who were working on resource networks like that it's about he's about taking those

    Watch at 00:43:59
  2. longterm that'll that'll help even more and then the the super long term is crafting and Base building you you just being a you get blueprint for everything you can just make your own and Stu like that

    Watch at 02:12:40
  3. prime time they'll be used to reconstruct certain elements of different planets and stuff to support other features like Base building and stuff like that so um I know one of the things that often happens because I've been doing

    Watch at 00:21:09
  4. long um we we did we did we we released a preview on social media about the upcoming Base building and all the and the suit lockers and and these gorgeous you know lockers where where you can just display your full

    Watch at 00:12:01
  5. variety of gameplay and as we add more game systems more guide types are going to get added too and Base building is a great example of that which is a little teaser there for tomorrow no teaser your tease

    Watch at 00:29:23
  6. from the stream um but anyway I hope you guys like this morning there was the base building and the crafting the ships you'll be able to do it I mean for me the ability to sort of create your

    Watch at 00:00:49
  7. last presentations at last year's CitizenCon, where uh we we introduced uh the upcoming uh player uh base building uh stuff. There's a whole There's a whole Not the whole presentation, but a big uh chunk of that presentation

    Watch at 00:43:06
  8. have lots of plans for the future you know you've seen things with all the the base building updates and also we've talked in the past about things like um persistent Habs Etc so there's more

    Watch at 00:03:18
  9. because uh power generators right now create energy out of thin air and especially when we go forward to Base building um we can't do that anymore so we need a we need a resource that is actually consumed over time

    Watch at 00:20:23
  10. with those other teams like the gameplay teams we talked about they might be coming online with a feature like Base building we we need to support that as well so it's sort of a balance that one always often dictates

    Watch at 00:22:38
  11. could then transition onto the features that are really more specific to Star Citizen like cargo like Resource Network like Base building like the the features that

    Watch at 00:38:53
  12. launch the Drone that is built into the machine and then from there this allows the player to access the base building and also land claim mode with the land claim modes the player can actually change the size and precision

    Watch at 04:22:52
  13. launch the Drone that is built into the machine and then from there this allows the player to access the base building and also land claim mode with the land claim modes the player can actually change the size and precision

    Watch at 00:32:47
  14. going to show us river demo as well. Then Marc and Morgan are going to talk about Rastar, our new base building tool. So let's get started with Anis. - [Anis] Hi, my name is Anis and I am the senior engine

    Watch at 00:00:03
  15. most excited is finally we've started to think about these as like unified settlements you know base building so as you can see on some of the concepts we we deliberately presented early exploration shots in this kind of like

    Watch at 00:51:54
  16. heavy ship could do every type of you know combat and can mine and you know who could do everything build bases then suddenly end up with a lot of ships which basically just exactly the same with with no head

    Watch at 00:22:55
  17. work in progress, but the whole infrastructure is there and ready to be used. Will base building be possible? I don't know. I think I I have no idea. Haha. Uh that's a question for uh the German folks

    Watch at 00:04:41
  18. functionality required by design the planks with service outposts are just finishing their initial art sprint and the base building set is complete the team have all the elements needed to create small outposts in multiple configurations which are being

    Watch at 00:06:06
  19. right you guys can see Aus that's where everything is being built current build system is based on a build system called buildbot uh it's highly modified uh and customized to our own needs

    Watch at 00:30:49
  20. because that is a new system done with building blocks you won't be able to see the mfds because they are still sort of flash scale form based so they are they are turned off intentionally as a performance uh compromise…distance just for optimization reasons but i'd imagine when they're they're the new building blocks based ones that you'll be able to see not only them but also being able to use them in sort of from

    Watch at 00:42:38
  21. have discussions with design right now how we can do that for like if if a player builds a base on a planet for example uh we kind of want

    Watch at 00:20:12
  22. publishing process these will be held almost daily going forward this week our issue count fluctuated up and down based on build stability when we hit 0 issues yesterday we held our first go/no-go sync and we discovered a few new issues

    Watch at 00:13:10
  23. player would go out and essentially scout for where they want to settle and where they want to put their base and they they basically discover it fly around you know it's all game play you do it in game…that we had a system in place because you know where the concern would be okay well I go build my base and I log off and you know some comes and blows up my base when I'm logged

    Watch at 00:15:37
  24. someone attacks your base or tries to take it from you essentially they'll be you know become an outlaw or a criminal or wanted so you have the protection of you a when it has a land claim mechanic…someone's not going to troll it and then you go you know claim it file it and then build your base and that's where and that's where it came from right and so in terms of the mechanics

    Watch at 00:17:13
  25. delving for Unique crafting blueprints a non-combat player mining for high quality resources or building a base with your friends or a PVP player fighting for your org in station Warfare to protect your base each one of you supports each

    Watch at 01:17:52

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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