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Roberts Space Industries · transcript archive

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  1. right uh so we're gonna be doing uh we're gonna start taking pre-orders for jump Point volume two uh and that'll be on Wednesday so we'll have more information about that happening on Wednesday but I know

    Watch at 00:27:02
  2. yeah yeah we have to edit the post uh do you have a status update of ships and their jump Point capabilities uh yes that's in the new ship status threat

    Watch at 00:51:05
  3. this anymore let's let's repurpose these materials will we be able to tow other ships even through jump points there's a can of worms yeah Towing ships is kind

    Watch at 00:51:06
  4. that Tom and his guys have been building so it's kind of cool um uh and uh you know jump point which is a sort of usually a 50 to 70 page monthly magazine that goes behind the scenes

    Watch at 00:01:36
  5. Persistent Universe, and I'm here with with you this week uh to talk a little bit about jump points. Um the patches were pushing the PTU and character customization. Uh we're all back from uh Thanksgiving holiday

    Watch at 00:04:46
  6. discussions on jump point travel. So, um, you know, we have our Stanton system that we're fleshing out and we're starting to think about, okay, well, with with Levky landing zone coming out, how are we going

    Watch at 00:05:34
  7. contribute money every month to enable us to do enhanced community uh content so this show around the verse uh jump point which is a 50 to 70 page and sometimes longer actually um monthly magazine that has sort of deep dives

    Watch at 00:00:00
  8. background on parts of the SAR universe so it's a great read if you haven't checked out um jump Point um but um you know the subscribers allow us to sort of do the enhanced amount of community content that

    Watch at 00:00:48
  9. find a handful already on the RSI website, that are stories of famous expeditions, famous explorers that have discovered jump points or new worlds: different things like So we’re already starting to build a little bit of that in; we definitely

    Watch at 00:15:17
  10. combine our forces. One of the first things I was tasked with was the uh one of the jump points. What that is is like a wormhole that you travel from one place uh through to another. Um so uh that came

    Watch at 00:29:30
  11. that the coolest visual things in the map and like I'll do that first. Uh so I got the jump point, so I did that and a couple of zooms in and zoom out. Uh and then between me and Matteo

    Watch at 00:34:25
  12. updating more constantly. - Concept artists are working more on clothing lines and props. Some of those’ll be visible in jump point

    Watch at 00:03:54
  13. doing it right now I'm doing it right now actually I just planned my next jump point now um all right Co cool the next question uh we got from buzz killer buzz killer asks in the monthly report there

    Watch at 00:08:48
  14. because it means that every single week we've got something to share with you at least and the jump points too and it kind of helps us Define the world even in even greater detail than you normally would

    Watch at 00:16:53
  15. yeah jump point it's what's for dinner if you eat really really late is cig aware that the BBC have picked up on our million citizen story no but that's awesome um I was aware well fancy

    Watch at 00:22:54
  16. loadout, max speed, size of components like shields, generators, etc. Um it is built as uh a scout explorer. What jump point size can it go through and how is that implemented in the ship? Uh the pictures only show the cockpit

    Watch at 00:00:49
  17. those are always fun. Thanoos 1973. Are the short stories at the end of the jump point issues actual events that have happened in the universe or just for fun? So, this is uh something we've been kind of talking internally

    Watch at 00:08:50
  18. jump points, uh preparing content for that, um I know Dave is working on so much stuff right now, it makes my head spin. He's currently in London. He's he's back over there taking care of some stuff

    Watch at 00:14:25
  19. team fair amount of our community team and also generation of uh sort of content for people to consume so jump Point magazine which we do every month is you know 50 to 70 80 pages each month and it has behind

    Watch at 00:00:47
  20. year, we are looking at some major traffic hitting the entire system. We'll take a look at which jump points will

    Watch at 00:00:02
  21. extra money every month to allow us to do enhanced community content. So, this show around the verse, uh, Jump Point, which is this sort of big in-depth magazine we do that's normally somewhere between 50 and 80 pages long

    Watch at 00:00:00
  22. expended on the various video shows we do, the behind thes scenes information that we share, the you know the Jump Point magazine, all the rest of the stuff. But I do think it it helps for everyone that's interested

    Watch at 00:19:19
  23. update will be live tomorrow as you saw last week the merger was a success and progress is being made jump point will also be live tomorrow I've got an article in there it's the history of interdimensional systems should

    Watch at 00:25:22
  24. verse bug Smashers sh shape uh sometimes the behind the scenes uh videos we'll do as well as jump point which is a sort of Deep dive um you know monthly magazine that goes into uh you know how we built

    Watch at 00:00:00
  25. show 10 for the chairman around the verse all the things like bug smashers or ship snape and also jump point which is this sort of huge uh monthly behind the scenes magazine that goes into say how we built or designed

    Watch at 00:00:49

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