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432 moments across 266 videos

  1. what's what's the the best way to merge these two things together because obviously we build ships in a certain way at the moment and not all of that is going to be 100 uh usable out the box with…engine already but just disabled so there there's a c bar that we can flip correctly generates the mass based off the material applied to the ship which is sort of a lot of physical base damage is going

    Watch at 00:39:27
  2. time you'll get notified it just blow up yeah yeah I mean obviously we've designed missions our stuff based around shipwrecks that's that's the intention but they'll be a long protracted multi crew engagement yeah you need…help them do stuff needs help them transfer their cargo it's a game just so obviously it has to build upon itself yeah I don't have to have that longer engagement time to disabled I think that's I think

    Watch at 00:54:15
  3. involve um graphics programmers to give us the features that our editor needs that we to kind of build these kind of engine trails. Lots and lots of particles for for example. So one thing that we didn't have…screen before it affects the CPU. Of course to speed up the system we have to reorganize the design uh based on how how a modern modern PC works. Data can take like

    Watch at 00:15:31
  4. that's sort of kind of limited to the sort of space station asterid D bases the stuff that you can find in space or a big capital ship um but longer term uh you know we are thinking about well…data for advanced Sim cockpits with gimbals and mfds well uh uh yeah potentially I mean we've talked about building like the ultimate sort of Star Citizen like Sim seat thing where you can move around and stuff

    Watch at 00:12:55
  5. fighting in space. We need very sophisticated sort of space-based AI or flight AI, but we also need the meta AI which is kind of what does that NPC do during the day? You know, what does he you know…what is that pirate's life goal? What's he trying to do? Is he trying to build a pirate empire or is he just wants to be a solo operator? And so, there's these different levels of AI that

    Watch at 00:06:38
  6. webgl the same way we did the star map so it probably will be just based on client uh for now but you never know in the future but I I'm I'm guessing we'll probably just be client bound…backst Star Citizen has enabled us to get to where we are I mean it's pretty incredible to be building a game of this scope and ambition uh with really you know not a lot of limitation other than making

    Watch at 00:34:40
  7. know you you can make it quite more stealthy than it may be up the line. >> It's not base uh designed to be a stealth ship. It has nothing going for it that would force it to be stealth. Obviously with…factory line is that's supposed to be it. And and no, we're we're building an MMO here. And a big part of all MMOs is upgrading from your from your common gear to your uncommon gear to your rare

    Watch at 00:55:33
  8. priority based on, you know, the guys that are close to you and the one that are in a fight and something like this. So, So, obviously there's four guys here and, you know, as soon as the vehicle comes…they lose visual. Three of the guys or or or three of the people go and start moving around the building to find it, but one of them doesn't. What what's the difference in behavior there? Is there some randomized

    Watch at 00:08:06
  9. everybody sees this as as such an important milestone as as I do in our journey on on on building out these decks and and really flushing out the universe. These new cargo decks that set the stage for a multitude…addition to the cargo decks we just learned about, there are a number of location-based improvements coming to the entirety of the Stanton system with

    Watch at 00:05:54
  10. part right is once you get everything down and then you implement it into the game and we're building a lot of tech to support all that awesome stuff yeah exactly um and once we get this astronomical data back…that we haven't thought of for example gone is the first planet in the Oberon system that is based on a dead

    Watch at 00:02:25
  11. then but um we're already designing and building towards that um okay next question comes from drum uh who asked if a vandal neutral ship um Banu for instance or even a scye was just gliding along and Mining…human ship or definitely they'll attack a human military ship um but uh you know it would all be based on sort of the reputation system and uh you know how that particular Clan had its relationship with whoever you know

    Watch at 00:09:40
  12. which is fascinating challenge it's tough because you need to have a story that can shift and change based on how the player plays it so I think that in previous incarnations of of games a lot of the branches…kind of look at this and go all right here's what we're working with let's build

    Watch at 00:01:37
  13. over time because of the uh maintenance overhead of the old ui tag so with the new ui technology the building blocks we can bring pinning back though we will have them in a somewhat different format than we had before…turret is going to see what this target is and they can then talk about it and coordinate their attacks based on that one thing that we learned in the past

    Watch at 00:07:09
  14. were sort of building we were you know at the time when it was just Arena Commander well we want to change it around and have maybe some other modes to fight other enemies but in reality the Crusader map which…really planning on doing a lot of work on Arena Commander because we really want to sort of get the base gameplay and functionality into the proper large world map the proper miniu get sort of the the various rock paper scissors

    Watch at 00:06:35
  15. dropped it out gave space for some dialogue uh and then gets ready gives him space to build up again into the first big pass by which I spoke about earlier so in the tunnel section of the trailer I really wanted…that with some big whooshes one as you go into the tunnel then you have a looping one which modulates based on the actual speed of your ship and another one again that

    Watch at 00:20:33
  16. everywhere we find that with just about every department it's we have to build sustainable procedural systems because when you're working at something the scale of star citizen even with you know even with five studios across the world view…themselves I think and I think it's planets before and we're also we're also improving our effects based on the work

    Watch at 00:38:05
  17. about or do I want to do this new thing that I kind of think would be really interesting to build and uh so I actually you know Behavior was one of the groups that um you I thought okay you know…level of uh the environments and art they're doing it's exceptional I mean Montreal has an incredible Talent base and one of the advantages we have because of that is a lot of people from you know other places

    Watch at 01:16:05
  18. good a pilot is based in the fiction of the world um but that will give you an idea so uh you know you you won't necessarily know the behind the scenes numbers of how skilled they…asks I'm just curious about the current relationship between cig and krych currently how much of the Star Citizen build of the engine going back to krych as it sounds like a considerable amount of effort is being put into

    Watch at 00:05:38
  19. where vehicle tech team builds out the technology to allow other teams to use those foundations to add that information so while it's possible i can't say yes that's something that's going to go there but i know…could ping out that actually would be kind of cool emerging just have to start gameplay it in based on what other content teams and feature

    Watch at 00:45:00
  20. gauge it based on how glaring the plot hole is if it's if it's sort of kind of inconsequential maybe we just probably ignore it or and then try to address it maybe in the next you know the next…personally I dislike reconning especially I feel like with what we're doing because we're building it in sort of uh public view that you know everyone's getting really involved in this stuff and the last thing we want

    Watch at 00:11:22
  21. sense for those characters and then diversify them based on you know how much they care about those things um and it's from a character perspective it's really cool because we were we were going yeah we want engineers…whatever type but that's that's the the type of thing that we're going to be able to build as a result of this and you know i i don't know how much the the public knows about

    Watch at 00:19:11
  22. ability to create all these handcrafted pieces and then to allow the designers to build on top of those to link those pieces together to create very quickly what you know what seems like incredibly customized missions, but they're able…doing this to 24 to 36 as you basically refine all those algorithms and you start to get your base library of functions and stuff

    Watch at 00:34:29
  23. dynamically spawned in the engine so while somebody's building the ship somebody else is building components somebody else is building the weapons and then um through XML and scripts um it calls the correct weapon and the correct thing…yeah and then from like a design perspective I mean it's really really hard because each uh ship is based upon a concept and sometimes it's just the hull of the ship right that

    Watch at 00:18:38
  24. they're gonna go this it's but that's the that's the general plan those as we build out more and more of our art sets we're gonna have more of these hangar common elements that's that…still exploring a lot of ideas I'm certain there will be no shortage of threads based on what you guys want us to do please start those struts as that

    Watch at 00:18:17
  25. elements that's again we talk about putting bits of the gameplay there and of course we're going to build on top of it and I think by the time we finished all this stuff it will be really cool…like brings it from takes 90% back to you but also it brings it from from okay there's some base system year to actually now it's a polished feature and you can use it intuitive and it's the challenge

    Watch at 00:24:14

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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