Roberts Space Industries · transcript archive
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lore that we post onto the website and it's a spectrum and in jump point kind of relating back to this overarching storyline yeah and and so moving into that we kind of looking at the next steps as what
Watch at 00:21:54 ↗with like the polo initiatives and all that stuff where we kind of have it cross among you know jump point articles and news updates and you know whatever we can basically kind of hook into
Watch at 00:45:24 ↗that the technologies developed for squadron 42 can benefit star citizens persisting universe in new and exciting ways and that jump points are more than just connections between star systems to aim to test the pilots mettle as you navigate
Watch at 00:10:37 ↗server object container streaming is being worked on right now there's a wonderful article and last month's jump point if your subscriber highly check that out Lukas was saying it's not saying that socks is coming with
Watch at 00:41:57 ↗looking to hear more about the ongoing development of Serro Side OCS. You can check out this month's Jump Point magazine, which is coming out towards the end of this month. We got a huge deep dive article written by Chris
Watch at 00:49:53 ↗again it's tricky because it can't go back too far because it conflicts with like other jump point discoveries and brand stuff like that but but yeah so that we're still kind of slowly rolling out the changes
Watch at 00:27:43 ↗universe that you can you can read yeah so a lot of the short stories that appeared in jump point and are now appearing on the site are considered by us to be fictional stories for people in the universe so those
Watch at 00:30:08 ↗citizen universe is one whose destiny is to expand throughout the cosmos beyond its planets and moons through nebula and jump points into the star systems that fill our galaxy with the upcoming off of 3.7 we're taking a look within
Watch at 00:00:02 ↗NPCs as it already is with other players to our subscribers don't forget to check out July issue of jump point magazine with a first look at some of the work being done on our new procedural space station interiors
Watch at 00:10:39 ↗have already seen the first work-in-progress images of the vanguard ward and exterior rework in this month's jump point magazine along with the story behind their team's efforts now many of those teams have been looking forward
Watch at 00:05:43 ↗someone has stolen this cargo or there's arbitrary data in I don't know, maybe there's a jump point here or Bob killed me at this location. I don't know, you could store whatever
Watch at 00:14:31 ↗more. It It's not It's already it's you know it's the shows and it's the jump points and it's the wreck and it's the ship of the month and it's the subscriber
Watch at 01:07:21 ↗like movies where you see the the hyperspace, you know, jumps. And then when you take like the the jump points, you know, then that's a different type of gameplay. That's more like white water rafting or something where
Watch at 00:12:15 ↗MFDs from the copepods but what's keeping them from being able to call in a landing pad or set jump points it seems like we're the copilot gameplay is halfway there they can do half the things we would think
Watch at 00:54:54 ↗have them in game as a dynamic event ah historically we've I mean we have the aura Tony jump point collapse which is technically kind of any natural event disaster to because they're trapped people back there I have
Watch at 00:34:32 ↗with Microtech then that will create you know our four stop and then once we create those jump points then
Watch at 00:46:05 ↗each one of those you know solar systems on the other side of that jump point will be requesting different things as well we had a couple questions in various forms about economy you know the economy is a major part
Watch at 00:46:53 ↗runs our new quantum drive and jump point mechanics and then we've got the miss which is the sort of missile sort of Cruiser version that can have how much missiles it can blast at you so that's pretty cool
Watch at 00:02:30 ↗gives us an idea of what they're thinking about there and it's you know it's a better jumping point for us sometimes though concept artists will see that and I'll lock their main straightaway
Watch at 00:03:15 ↗jump point kinda thing you'll come out in another solar system we just reset the coordinates to that so either way we do it if we decide we do it like with earth being zero zero you basically just take
Watch at 00:03:31 ↗asked this quite a lot once the stanton system is done what's next what's what's our first jump point do we do what have we decided that yet it's still too early do we have thoughts
Watch at 00:13:05 ↗- 00:20:08Star Citizen: Reverse the Verse LIVE - Playing With the Lore TeamReverse the VerseJul 20188y old
just question is for as the other stuff we we have our we have a magazine I mean we have jump point the subscriber magazine that we're creating every month that's full of pretty fantastic content
Watch at 00:20:08 ↗ - 00:48:24Star Citizen: Reverse the Verse LIVE - Playing With the Lore TeamReverse the VerseJul 20188y old
right yeah actually there's one that will be posting today yeah this this months jump point going live today will have a Glock to pedia scared of my ghost Hey uplink offline is that what I want uh yeah you want
Watch at 00:48:24 ↗ rework or alright hey you have two questions is you're asking about the 300 work and then jump points I should have read this out of those are two very different things I'm gonna go ahead
Watch at 00:18:06 ↗essentially what a jump point isn't yeah yeah I probably over simplified that let's see it's C hi how are you handle popular hubs as far as the ATC goes um well I think at least
Watch at 00:19:47 ↗

