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Roberts Space Industries · transcript archive

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  1. heads we know where it is now internally which is a vastly different experience to the current live build so it's this this big time delay that we have to uh wrap our heads around because many of the flight changes…best kind of tunings right now and we're still kind of settling on where the base tuning of the shield lines up and everything and the grids of components

    Watch at 00:20:56
  2. signature buildings of new Babbage this is what we're calling the aspire brands good job Glen see we get through there fancy dancy one interests his background is probably where if you were starting in a new Babbage…today what the view out of that's where the hats going to be so if you want your home base or your land your have to be on you Babbage that's where it's going to be yeah

    Watch at 00:22:06
  3. getting you know uh clicks building up here and beeps building up there and and um notifications and stuff it can it can get too busy like anything I guess and you you've got to kind of pick your battles when…Interest we have talked about degradation quite a lot haven't we yeah um I mean mostly for ship based stuff really was that you know you have that whole repair C with ships not so much for like you know handheld

    Watch at 00:39:32
  4. next question uh Revan 67 asks will organizations upon discovering new systems be able to colonize planets build stations put up defenses so that's that's a great uh question that is actually something that we long-term want…will have some mechanics in there that will allow planets themselves or Outpost themselves to evolve um during the game based on player action or what's happening in the universe which I think will be really cool and we'll fold

    Watch at 00:07:17
  5. planet it the result of the ground is never the same what we try to do when we build an asset library for the procedural system is to not for example define the final service material so what…system this is making sure that we can put more in our memory because we're using the same base elements

    Watch at 00:20:54
  6. getting folks on t on on camera now. I can't remember what I did yesterday. I know based on the trouble we're having with our weekend review. We need to get these interviews about the original crowdfunding campaign done…kind of splitting my time between the uh development production team and the community team. Uh, one building inroads into community, see some production processes put into place, but also since kind of done some PR stuff in the past, been doing

    Watch at 00:08:56
  7. guys I'm Ryan Archer I'm the marketing artist here at uh Cloud Imperium games based in Austin Texas and I get the privilege of being here with our character art team in Austin and so let's go around…characters as good as they can look and that they will work within the awesome universe that we're building uh my name is Billy Lord I'm here in the Austin office I'm a junior character artist I'm responsible

    Watch at 00:00:07
  8. based on what's going on in your game at a certain time if you're coming up in a dangerous situation you'll notice it with the thrilling kind of music kind of thing probably not exactly the thing but something…much everything in the game that's going to really enhance the experience John UR and turbulent web team is building their leaderboard that's right we can't have the dog fighting module out there without knowing who's really good

    Watch at 00:01:38
  9. Fair which uh rented out the entire avention Center for a couple hundred people um so yeah the if you build it they will come thing doesn't necessarily work in real life unless it's McDonald's yeah that's that…weapons will be getting added into into the game um there's a lot of rework going on with physically based damage that's going to be impacting all of our weapons so even if you guys are seeing like

    Watch at 00:31:21
  10. being an engineering manager for our operations team that's uh based in Austin so you took a more technical like slant than you maybe did at your previous employer yeah exactly um you know before I was dealing a lot with…that's reporting to me has everything that they need to uh accomplish uh the massive amount of server infrastructure build buildout that we have to do and um making sure that our server Engineers coordinate with our devops Engineers to build

    Watch at 00:31:18
  11. building a scene of those sort of bare-bones strip-backed structures that we're making that we you know build our kits on top of and sort of supplement and add secondary and tertiary details to so i'm just going…them done in a relatively short time frame what's cool about houdini is it's very much a node based software and it's very much non-destructive so basically

    Watch at 00:43:15
  12. verse which airs tomorrow at noon PST in addition to the new shows we've been refining our subscriber experience based on feedback from the community yes we have and we're kicking off a new year of perks today with…publishing efforts for star citizen alpha 3.0 let's take a look at what went into getting the latest build live in the PU hey everyone tyler witkin lead community

    Watch at 00:01:02
  13. places what they'll do is um you know as the culture um evolves and the architecture evolves they'll build on top of stuff or I'm sure you'll visit locations that are ruined so you know you'll have…what we want to achieve um so a lot of these things are going to be you'll have a base architectural style that you start with and then like we were saying before you have like uh there are other things

    Watch at 00:23:40
  14. have longevity in it it's got to be reusable so that's that's why we build these rooms in a certain way as well because there's no point making it all bespoke in the colonial exists in one location…more about you know I wasn't expecting you know take to go so like it's a complex base the procedural system maybe I'll just I'll cap this

    Watch at 00:29:49
  15. sprints, they're a little bit more complicated as a byproduct simply because of the technology that we're building. When you look at a massive project or a massive entity or within engineering, we have a lot of features…teams and go here's what the feature is. Here's what design has already broken down based on Chris's expectations. After we've had that initial kickoff, they go back and they break their piece, their little

    Watch at 00:03:18
  16. ship it's from the outside because the the joystick is interactive and therefore due to cry engine base cry engine we need to have it as part of the exterior uh as soon as item 2.0 is then we can separate…really a like a one-hot solution to fix everything especially while we're still building out all the game assets because yeah for we can optimize for what we have now but while we're still adding more ships

    Watch at 00:27:36
  17. that language that can be understood by the player and that's really why you build a team why you build a department to allow that kind of continuity in in VFX in a game so really in the nine years that…coherence of visuals we have a language that is understandable and works for the player we had a good base in the first place but now the the toolkit is really really powerful

    Watch at 00:01:36
  18. actually find lots of shots of the uh initial models uh available um to to various people getting into the build these ships we've kind of Taken and and we really kind of had to reinvent the wheel…pixel on screen ratio you get anti-aliasing so and when you're making a ship that's completely based around metal essentially things run a high risk of turning into a beet rout a given distance

    Watch at 00:00:03
  19. comes online I think it's going to make a massive difference um for our ability to turn around builds for you guys quickly uh and also to reduce the amount of data that we saturate um you know both…givers and other NPCs considered essential in other games are MPCs in a given area going to be generated randomly based on the current environment and the parameters

    Watch at 00:04:55
  20. structure uh and while there's there's a lot you can do when you're kind of building a space like this you can kind of design the lighting to fit in nice and neatly but since we're going…then you you just turn on a layer or whatever so this you started with the base model uh rayari hab and then before the stream here you've spent some time redressing this yes yeah exactly i it's a maybe

    Watch at 00:03:20
  21. would be able to use them for more than just combat um and there would be sort of a great base because you also can land you know on the bigger ones you can land smaller ships that do different things…kind of sort of the add-ons will do because obviously there is a lot of sort of modular um building for the bigger ships and there's different sort of uh you know items that you can you know like

    Watch at 00:14:31
  22. right with persistence and then of course you know when we're talking about persistence we're talking about account based persistence you know your player your your stuff your ships and things like that but we're going to be growing…they acquire items when they change the load out on their ship if that stuff persists between sessions between um build now persistence is something that it's fundamental for every MMO we we talk about it a lot like

    Watch at 00:09:51
  23. around in space we have dog fighting in space so we need very sophisticated um sort of space-based AI or flight AI but we also need the meta AI which is kind of what does that NPC do during…what is that pirates's life goal what's he trying to do is he trying to build a pirate empire or is he just wants to be a solo operator and so there's these different levels of IIA that

    Watch at 00:06:30
  24. that you you may be tempted to make the journey right you said we don't factor the rewards in based on the distance yet does that mean it's something we're considering yeah yeah I it would have…content of missions well and then there's the economy team or the folks who are you know building the the economy of the standard system and then of course of the star citizen presenting universe as a whole and while

    Watch at 00:05:08
  25. need race sophisticated um sort of space-based AI or flight AI but we also need the meta AI which is kind of what does that NPC do during the day you know is he you know he a pirate he gets…what is that pirates's life goal what's he trying to do is he trying to build a pirate empire or is he just wants to be a solo operator and so there's these different levels of IIA that

    Watch at 00:11:58

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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