Roberts Space Industries · transcript archive
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producer. Huh? Nah. Let's go over to Daniel Kimaenski who is talking ship materials and how we build them. All right. I'm Daniel Kimaenski, surfacing artist at Cloud Imperium Games and today I'm going to be showing you some…little bit of my process and how what we use works. And so, we're using what's called physically based rendering. It's just a fancy term
Watch at 00:26:07 ↗this this is how big it is. And that was When we did the initial estimates for the ship, we based it on the concepts of what was in there. And as we broke it down, it just got more and more…style to sort of pick up. Um they have a lot of sort of hard sci-fi art guys. So building Aegis ships and Anvil ships is their bread and butter. Um but when they switched to an Origin ship which
Watch at 00:53:17 ↗- 00:15:39Star Citizen: Reverse the Verse LIVE - Environments of Alpha 3.5Reverse the VerseApr 20197y old
billion and one things to think about when making art corp and definitely diversity not just in color but buildings sizes shapes style but we just wanted to keep it to a billion one things not a billion two things…three point five but for a patch release so we will were actually implementing more color variation as a row base base for diversity
Watch at 00:15:39 ↗ build your behavior in a way to handle situation of course but i think a lot sometimes it's also just bikes that we have due to the you know server performance that we see i would say as well sorry…that the question is how much of the the performance of the ai is based around the server performance but also the server performance is also based around how well the ai the ai calculation the performance the zebra performances um affect
Watch at 00:25:01 ↗artists new artists to just come in pick up go oh that's what that manufacturer looks like based on existing ships versus the hardest part is coming up with it you know you've got all these different manufacturers each…cool uh next question comes from Cav guy one of the fascinating things for me watching you guys build Star Citizen is how you pull it all together can you talk through the changes to the ship pipeline over the last year
Watch at 00:12:01 ↗know it's got a lot of preset materials it's a you know it's a physically based rendering system so all the materials generally work correctly sort of works with HDRI high dynamic range images so you get nice sort…just sort of create visuals and you can see here yeah the water it's pretty generic the buildings you know it's just giving that it's giving that overall impression and if you you know if you're actually
Watch at 00:21:43 ↗- 00:44:27Star Citizen: Reverse the Verse LIVE - Environments of Alpha 3.5Reverse the VerseApr 20197y old
these things we try a few different things and we go okay maybe there's an area with really large buildings some atmosphere processors maybe there's an area with almost nothing it's just fly it's almost like a desert…have all these things we want to do let's pick what the best representation of our Corp at its base level is and for us that right now that is there's these
Watch at 00:44:27 ↗ system there are many teams are involved and to get the teams on the same page yeah we're just building an emblems in a room talk for one week aligning all gods that we can just go out and crank…long time so it's communication easier if you know each other and getting forward to yeah equating on goals based on that we can more efficiently execute two or two ago because especially in a global company where time zones
Watch at 00:03:16 ↗main hub for for the synth world this is where the researchers this is where the the people who are building it this is where they're stationed this is where if you're gonna bring in a bunch…synth world right now while under construction is well the 18th battle fleet which still patrols this system and is based at our change'll station would not take to that kindly so this is where you're going to want
Watch at 00:14:09 ↗running the teams internally to be much more sort of agile team based so before we were more pipeline base you know the programmers had a list of all the things they were working on the designers a list of things they…weapons characters pretty much a pipeline but in terms of future development we've changed it around so we're building agile teams where you know you have the engineer and the designer and the artists that would be helping and supporting
Watch at 00:39:48 ↗- 00:17:18Star Citizen: Around the Verse - The Process of Procedural CitiesAround the VerseNov 20179y old
here puts them in. So, our main priority is getting stability up. We want to have a very stable build before we go to PTU um to ensure things are looking good. At the moment, I am working on a method…worst ones. So, I'm working on a method of looking at the percentage of these crashes that have based on the total
Watch at 00:17:18 ↗ part of the uh um we're in the process of uh we're uh you know still building out our UK office here and uh you know there's still areas that are under construction which is why we haven…artwork has been going up in the last couple weeks and and yeah a lot of it is based on our great Mission givers and whatnot and so it's it's actually there's actually this internal sense of we walk
Watch at 00:12:07 ↗lava will soon be added afterwards in an incremental 3.3 patch very cool so 3.1 and 3.2 we're date-based releases what happened with 3.3 object container streaming is a foundational technology for the game…make the date so he said well we're going to shift it at the same time putting two builds out in the hands of our vacati members and ultimately the rest of the community to test
Watch at 00:01:05 ↗especially on the interior some time ago we were able to capitalize on that and go ahead and build out the interior almost to final already yeah um so that's already looking pretty good yeah getting there so this…about twice as much as the Aurora or think so yeah it's about twice the Aurora oh twice the base Aurora and like
Watch at 00:25:24 ↗that, any plans to have a more accurate terrain physics? So, at the moment we have kind of our base terrain. Um so, we kind of generalize it that it's a mix between kind of high grip gravel probably…model driving on ice. Um you can model driving on tarmac. Um but, you know, we've got a build system where the tire model communicates with the game
Watch at 00:26:44 ↗major makeover of era city of putting in parks and green SP spaces and opening up like nice apartment buildings for rent and giving a lot of kind of uh tax credits and stuff for investments into the City and it slowly…well was is Sor was able to convince The Intergalactic Aerospace Expo who we watched recently just had it is based out of Keel now that wasn't always the case the Expo used to hop from system to system floating around
Watch at 00:09:57 ↗building something that's truly new if you're building something that's truly different you haven't done that before so you know so the the way in which you tackle it will be different you know ideally you know…which you estimate schedule it and whatever has got to be like uh okay you know we're based yeah your schedules have to be based on prior experience and this is the way we made this thing
Watch at 00:16:17 ↗asset approved faster and that means the faster we can get approved faster we can get into the build the faster we can get it on your computers to play with these assets and that's kind of the advantage of this…gonna help the game be more balanced which is really important because we have PPR which is physically based sort of rendering and so therefore the actual materials have made to respond to certain different kind of light levels
Watch at 00:07:37 ↗- 00:19:37Star Citizen: Around the Verse - Stamina and the Actor Status SystemAround the VerseSept 20179y old
mobile apps right now that gives you all the information about the room that you are in my role based on the system was to outline the sound design elements of it speaking with design and codes and animation and basically coming…work closely with you and Braun use one of our audio programmers and together we kind of start to build this system be able to give audio feedback to what the actors state system is doing so the player can have here
Watch at 00:19:37 ↗ - 00:01:49Star Citizen: Calling All Devs - Racing, NPC Traders and the RSI RoadmapCalling All DevsApr 20188y old
yourself something to raid and loot hopefully yeah now players who follow the our side road map up on Roberts base intercom will notice that we recently expanded out and showed 3.5 quarter quarter 1 2019 so as we go through each…under the overall AI roadmap though so you may not see a specific call-out on that as we're building out smaller parts here and there I've been thank you all let you get back to work thank you thank
Watch at 00:01:49 ↗ - 00:07:25Star Citizen: Around the Verse - Super Hornet & Multi-Region ServersAround the VerseFeb 20179y old
know you know the naming of the Hornet and quite a few other Wing Commander ships were always B based on sort of you know historical precedent cuz I took a lot from World War II or present day sort…know on Star Citizen I was like okay we need a a ship I need a ship to build that we can fly around uh and I can sort of test out um you know all the different things in terms
Watch at 00:07:25 ↗ kind of really tried to lean into when we were developing the Rambler was Drake's kind of mentality towards building their ships I think it kind of ticked that box of exactly what Drake would do they've got this chassis…design ethos so I'm I'm very happy with how it turned out the Rambler really takes the the base cutter to the the next level in terms of living on board I think we all saw that when the cutter
Watch at 00:08:52 ↗aiming for here you're going to see more of it we're going to go down to the base of l1 9 and when we look back at it you'll sort of see it's a tall sort of upside…tall it is up on it and let's head out I think this area holds 100 hubs yeah each building holds 100 apps yeah so as more players come online and they would start in mobile we would actually have more
Watch at 00:14:22 ↗example will be sent after the same item rather than having their own distinct item to collect they'll now build on that work by adding support for abandoning missions as well as unlawful and lawful asymmetric missions for multiple players this…kythera AI this is part of an ongoing effort to create all ship AI functionalities we need for subsumption based AI for the remainder
Watch at 00:05:03 ↗Pyro. How cool is that that the new building we just moved into could be used this way for the new solar system? Of course, the IR we captured is also digital, which allows us to use them in game. So, where…some concepts together for the new Pyro solar system we showed some videos of during the latest CitizenCon. Based on the art direction I received, Pyro is a hostile environment. Any life developing on those planets is based on very different rules
Watch at 00:04:55 ↗

