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  1. team with Simon. Give me an example of the latest sound you've designed. >> What didn't I do? Well, jump points. When we did that a little while ago, I concepted all of that. >> I mean, make the sound with your

    Watch at 00:02:29
  2. your choice. It also includes the new RSI meteor, a host of bug fixes, and the chance to rename the jump point from Stanton to Pyro. I'm hoping for Jumpy Mcinty face personally. For inside Star Citizen, I'm Jared Huckabe

    Watch at 00:11:16
  3. quasi grazer eggs, and I need to turn them in. And, you know, station thing is closer to the pyro jump point. So, I want

    Watch at 00:42:25
  4. talked about a similar thing for for for for Xeno threat as well of them taking over like the jump point station and then fleeing into Pyro. And so it was basically the Navy gave the go ahead

    Watch at 00:32:24
  5. allowing for the largest expansion of star citizens Universe yet and you'll get to that expansion through our first jump Point connecting the Stanton system we've known and watched evolve since 2015 with the nent Pyro system as players

    Watch at 00:00:56
  6. many years. I couldn't imagine myself living without creating music. It's just extremely important to me. Uh jump points majestic dreamy

    Watch at 00:00:01
  7. When you are in the jump point, music becomes suddenly more synthetic and more the sense take over the orchestra. I wanted people to feel you're somewhere else that where laws of physics don't really apply. Since

    Watch at 00:01:42
  8. both of you big time don't mention it now strap in boys It's a Long Way to the jump point when you read that first script Jax is dead did you did you know that Jax wasn't really dead

    Watch at 00:15:16
  9. next system over when piracy gets really bad extremist coulds always rush to play Pyro calling to shut down the jump Point let us not paint the people of an entire system with to Broad a brush

    Watch at 00:00:52
  10. ships but you can see the technological advancement of RSI you may remember the Zeus from our episode in Jump points a few weeks ago on inside Star Citizen it was very good

    Watch at 00:00:49
  11. start developing exploration-based stuff, like, you know, discovering transient jump points, uh you know, finding an asteroid base, or or or maybe even a derelict space station that that that no that nobody's found before and stuff like this

    Watch at 00:28:11
  12. know if anything is conceptually changed? Um well, that's what we did last week with intro to jump points. We we literally just went over the entire design from start to finish of the current design after years of saying

    Watch at 00:50:19
  13. Alpha 4.0 stories with a look at Pyro uh space-based activities. Uh uh once you go through the jump point, uh some of the cool things uh you get to do when

    Watch at 01:08:02
  14. closed in high G race and low atmosphere in a heavy Planet The Fifth map is called the Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode for classic

    Watch at 00:01:44
  15. enjoying this normal game so phase five is a delivery mission where you have to go bring supplies to the jump point from Pirate of Stanton cuz you're aware the Xeno fr's about to raid you and you want

    Watch at 00:11:19
  16. entire host of additional new features content and quality of life improvements like oh I don't know fully functional jump points the new Quantum travel system new vehicle Hut and MFD work Resource Management hacking and much much more all being

    Watch at 00:13:46
  17. context I also like the idea of being able to like actually go through the jump points as well so if we could do that that would be really cool oh like in the map actually just yeah yeah yeah fancy

    Watch at 00:12:11
  18. remaster existing ugfs in Alpha 320. uh to explore racing a little bit and a new ship that readers of jump Point magazine

    Watch at 00:00:00
  19. where where they're where they're referenced in any of these stories yeah and we have the jump points as well which always have interesting narrative elements kind of tied into the portfolios about the companies I think older portfolios

    Watch at 00:46:16
  20. server meshing with the Lessons Learned along the way that it has a variety of Technologies including the long-awaited jump points

    Watch at 00:15:25
  21. that come my way whether it's uh Mission text or barks dialogue in-game item descriptions lore post jump Point

    Watch at 00:03:22
  22. both of you big time don't mention it now strap in boys It's a Long Way to the jump point we need to get a crew out there or like a an Apollo Rescue Team No a camera crew

    Watch at 00:00:01
  23. commission I've stowed away in the extra large hold of this misc freelancer Max should be through the standard jump point and have landed at a nearby rest stop ready no no no no no no no this cannot be happening

    Watch at 00:00:00
  24. nine you'll feel soap safe you could go for a family vacation in the Pyro system and who needs jump points when you can get these Wake Tech XL1 Quantum drives for only 49 triple nine only a dumper's Depot

    Watch at 00:30:44
  25. yeah there's a few features in the works for them some research for longer term uh features like uh jump points um to the graphical implementation of that things like uh improving the water effects is something that

    Watch at 00:59:01

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