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19 moments across 4 videos

  1. - [Benoit] The concept of server, which has been ingrained since the beginning, has changed to become a mesh of servers. - [Paul] So how do we solve this? The answer should be simple. SERVER MESHING AND THE STATE OF PERS

    Watch at 00:00:08
  2. mesh of servers. - [Paul] So how do we solve this? The answer should be simple. SERVER MESHING AND THE STATE OF PERSISTENCE Hi, my name is Paul Reindell, and I'm the Director for Online Technology…take this year's CitizenCon as an opportunity to give you some insight into exciting persistent streaming and server meshing technology. In this talk, I will cover a quick overview of the current streaming and server architecture

    Watch at 00:00:08
  3. very very important part the 11th pillar and the last one if we go forward Paul is server meshing so when we get server meshing that is we think the last piece of the puzzle that

    Watch at 00:14:37
  4. more here's a bit more and when we get to the full persistence and server meshing I think at that point that's when we're not going to be resetting the servers it's when

    Watch at 00:16:13
  5. high return on the resources that you collect now there's some cross Shard and server meshing considerations that we'll will'll kind of adjust this design in the future but we'll get into that later once

    Watch at 00:31:57
  6. workload is distributed by the job system to all available course and basically the server is building a physicalism mesh for each client so we have many other features on the planets for instance Caves here isn't here

    Watch at 00:40:14

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