Roberts Space Industries · transcript archive
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Star Citizen Live ▾
16 moments across 12 videos
Rick Porter and and uh Ed Fuller on uh they're going to take your questions uh you remember the jump Point episode we did for episode 500 we're going to take your questions about jump point and space Bas gameplay…questions that's a standard Q&A episode where you'll be able to ask them all those questions about jump points and stuff um you will have to contact the ATC first before you can submit your question thankfully
Watch at 00:55:52 ↗whatever so as the system becomes more value you said these repeated gold rushes they discover more jump points there's a jump point to Nyx there's a jump point to castra I don't remember all the Tera yeah like
Watch at 00:47:45 ↗talked about a similar thing for for for for Xeno threat as well of them taking over like the jump point station and then fleeing into Pyro. And so it was basically the Navy gave the go ahead
Watch at 00:32:24 ↗nine you'll feel soap safe you could go for a family vacation in the Pyro system and who needs jump points when you can get these Wake Tech XL1 Quantum drives for only 49 triple nine only a dumper's Depot
Watch at 00:30:44 ↗great unknown and you're scanning and you're looking you're looking to discover things like jump points or wrecks or you know anything else that can be found the idea that you can save that data and then
Watch at 00:12:06 ↗through the ones you've picked out um so let's just jump into it because people are probably tired of my Antics at this point I know I am uh I see a lot looking at this list
Watch at 00:04:15 ↗capital ships. I think at that point it's only rolled out for the Polaris and whatnot. Whether it goes to the 890 jump, that's I don't I don't know the answer to that yet. But uh these handling
Watch at 00:33:30 ↗they are life throughout the verse so uh at this point because this is your show here uh i'm gonna turn it over to you let's just jump right into it uh what are we doing today sure absolutely
Watch at 00:02:33 ↗gravity so um you need to complete a series of jumps to to get to the body and to achieve the data chip and then once you've got to this point it's very difficult to re-enter the route
Watch at 00:34:13 ↗jump I want to jump in and say give give Yogi a chance to catch his breath. That 20 and 25 thing, those were numbers off the top of his head to illustrate a point. No, don't go up update
Watch at 00:37:14 ↗grip from like basically uh two ends there's the single grip one which is just one grip point which is what we're going to be using there's stuff like the you know the wheelchairs for hospitals and stuff…sorts um you know so for now what we're going to do is going to jump in here and plug in our geometry basically so this is going to be where we are where you link your your my brain
Watch at 00:23:27 ↗gonna go to you've got you've now done your smallest vehicle and you're about to jump to your largest vehicle uh with another return to aegis and the hammerhead so when when you first heard about the were…size and scope of this or did you just like give it to me let's go no at this point i think me and paul had been around the block enough to just get into things you know
Watch at 00:31:11 ↗folks away so tell us tell us about the development of this one your first alien ship at this point yeah this one really sits for me because i was going on my girlfriend's australian and i was about…well so i was about to go to australia so when i delivered this i basically dropped this and like jumped in a taxi
Watch at 00:23:57 ↗almost any path in game development it is I would go as far as saying it is the best entry point uh the best producers it looks like I'm patting myself on the back here but the best producers…pretty similar like when I made the transition to production it wasn't that big of a jump just because I had visibility on the entirety of the project how it was going when the patches were coming out how many bugs
Watch at 00:22:02 ↗

