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Roberts Space Industries · transcript archive

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10 moments across 8 videos

  1. terrain and the dark Bedrock so jumping to this point here what I want to highlight is the improvements that we made to our ground textures so previously like two three years ago we had to rely a lot on ground cover

    Watch at 00:07:25
  2. here they feather into like these longer Ridges of bedrock before it becomes smooth down here and if we jump to this point

    Watch at 00:18:54
  3. back in and we have what you see here so again the beginning of the process at this point we're able to jump in start throwing in cargo interacting with doors getting in and out of beds maybe

    Watch at 00:13:19
  4. second variant of quantum travel and this is for short range jumps sometimes you jump somewhere or you go somewhere and you and you see the next point of interest is like 1200 kilm away we're not going to force

    Watch at 00:23:55
  5. click on one of the points of interest as we selected this marker its label will stay visible at all angles so far we've showed you that you can use buttons and double clicking to jump to objects you're interested

    Watch at 00:34:39
  6. jump through the final shots here we was gonna say we'll just have one planet shot of the savanna we chose nine so we're just going to cycle through nine but you can see how every single point we covered

    Watch at 00:54:07
  7. same for the left this also works me to jump out of the ship because we get more wind this way yeah yeah so the way this works we have we have set up a long list of like different materials…size of that material so you know we'll go around and place a vibration point on like a big metal panel in the cockpit of a constellation and we choose like metal large and we want

    Watch at 00:24:19
  8. appreciates it I think at this stage we kind of knew we we'd started developing the tech to a point where we could start tackling some more complex biome types so I think when we got to that stage was like…patan occurs on the planet is very hard so we were like right we're going to have to just jump straight in so so yeah we we did this was one of our artists

    Watch at 00:40:07
  9. organic as possible and we want you guys to have the freedom to just express yourselves and that's the point of getting all this data to you by default so let's take a look at an example of something…really simple thing to do we just drop the component in data forge and then uh we can jump over to the editor and we can spawn one of these things and i'm going to use the example of a plushie

    Watch at 00:18:32
  10. called quantum boost, which is available in the constant mode, and you can access it at any point. So, any point you want to kind of boost towards your location that you you know, you kind of looking…within, let's say, 50,000 km, whereas you will use quantum travel to do very long-range jumps between with between planets. So, uh quantum mode allows you to go very

    Watch at 00:09:51

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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