Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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16 moments across 10 videos
with Drake and the caterpillar is the first one online yep and as uh was saying the as we build more ships based on our style guides you'll see a more cohesive look come together cu the more pieces you have
Watch at 00:11:13 ↗building out of teams it's all based on a very specific growth and schedule that we're doing right AI so stul lator stul lator hi Brian I'm very curious about where ca cig is at with their
Watch at 00:16:20 ↗real in fact uh you know we are are right now finalizing our our our female base model that we're going to build upon and and players will have the option to to pick their wardrobe and swap you know costumes
Watch at 00:14:31 ↗stories first or do they get based on gameplay requirements yeah I mean I think at this point we're still building a lot of the mechanics around the Pu so we haven't gotten into specific St I Tony…once they sort of have a handle on that we'll be able to dive back in and start building up with stories and how to tie it into this bartender and going to this you know system and you know what
Watch at 00:12:18 ↗Engen support inverse Square light fall off it does it does support that it was a requirement for a physical based rendering system when the system first went in it wasn't uh completely implemented so the lighting was a little weird…necessary and even right now with our current build um the lighting in cry engine is still not completely um been revamped for the physical base system so while we do have the inverse Square lighting um now which is really nice
Watch at 00:16:11 ↗things like that. Because of the way we're building our damage system, uh we may be able to leverage that in order to apply effects to the ship based on the experience that the ship is getting, right
Watch at 00:17:00 ↗location. Uh but I think more importantly they'll be building on top of the um the structures that have been been put there. So if you look at a base on the moon or a base on Mars
Watch at 00:19:27 ↗based on organization based on company based on people's previous experience there are a lot of similarities right there's a lot of crossover we do we do budget reviews we do schedule building we do team management we do personnel
Watch at 00:01:01 ↗discussion based on AI so um we know AI is important we're making huge advancements we're always adding new bits but we're also taking the time to make sure like I said that we build that Foundation as solid
Watch at 00:18:00 ↗artists new artists to just come in pick up go oh that's what that manufacturer looks like based on existing ships versus the hardest part is coming up with it you know you've got all these different manufacturers each…cool uh next question comes from Cav guy one of the fascinating things for me watching you guys build Star Citizen is how you pull it all together can you talk through the changes to the ship pipeline over the last year
Watch at 00:12:01 ↗part right is once you get everything down and then you implement it into the game and we're building a lot of tech to support all that awesome stuff yeah exactly um and once we get this astronomical data back…that we haven't thought of for example gone is the first planet in the Oberon system that is based on a dead
Watch at 00:02:25 ↗gauge it based on how glaring the plot hole is if it's if it's sort of kind of inconsequential maybe we just probably ignore it or and then try to address it maybe in the next you know the next…personally I dislike reconning especially I feel like with what we're doing because we're building it in sort of uh public view that you know everyone's getting really involved in this stuff and the last thing we want
Watch at 00:11:22 ↗dynamically spawned in the engine so while somebody's building the ship somebody else is building components somebody else is building the weapons and then um through XML and scripts um it calls the correct weapon and the correct thing…yeah and then from like a design perspective I mean it's really really hard because each uh ship is based upon a concept and sometimes it's just the hull of the ship right that
Watch at 00:18:38 ↗little MS DOS calculator but yeah you know it gives you a little bit of a foundation that you can build from right yeah and I think um understanding a little bit about what team you know because being just a generic…much time people take the more you understand about what job they're doing not in-depth but just a base knowledge the better it is when they say that
Watch at 00:30:33 ↗

