Roberts Space Industries · transcript archive
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being an engineering manager for our operations team that's uh based in Austin so you took a more technical like slant than you maybe did at your previous employer yeah exactly um you know before I was dealing a lot with…that's reporting to me has everything that they need to uh accomplish uh the massive amount of server infrastructure build buildout that we have to do and um making sure that our server Engineers coordinate with our devops Engineers to build
Watch at 00:31:18 ↗verse which airs tomorrow at noon PST in addition to the new shows we've been refining our subscriber experience based on feedback from the community yes we have and we're kicking off a new year of perks today with…publishing efforts for star citizen alpha 3.0 let's take a look at what went into getting the latest build live in the PU hey everyone tyler witkin lead community
Watch at 00:01:02 ↗places what they'll do is um you know as the culture um evolves and the architecture evolves they'll build on top of stuff or I'm sure you'll visit locations that are ruined so you know you'll have…what we want to achieve um so a lot of these things are going to be you'll have a base architectural style that you start with and then like we were saying before you have like uh there are other things
Watch at 00:23:40 ↗sprints, they're a little bit more complicated as a byproduct simply because of the technology that we're building. When you look at a massive project or a massive entity or within engineering, we have a lot of features…teams and go here's what the feature is. Here's what design has already broken down based on Chris's expectations. After we've had that initial kickoff, they go back and they break their piece, their little
Watch at 00:03:18 ↗- 00:27:36Star Citizen: May Subscriber's Town Hall feat. LA Design TeamSubscriber ContentMay 201610y old
ship it's from the outside because the the joystick is interactive and therefore due to cry engine base cry engine we need to have it as part of the exterior uh as soon as item 2.0 is then we can separate…really a like a one-hot solution to fix everything especially while we're still building out all the game assets because yeah for we can optimize for what we have now but while we're still adding more ships
Watch at 00:27:36 ↗ that language that can be understood by the player and that's really why you build a team why you build a department to allow that kind of continuity in in VFX in a game so really in the nine years that…coherence of visuals we have a language that is understandable and works for the player we had a good base in the first place but now the the toolkit is really really powerful
Watch at 00:01:36 ↗comes online I think it's going to make a massive difference um for our ability to turn around builds for you guys quickly uh and also to reduce the amount of data that we saturate um you know both…givers and other NPCs considered essential in other games are MPCs in a given area going to be generated randomly based on the current environment and the parameters
Watch at 00:04:55 ↗structure uh and while there's there's a lot you can do when you're kind of building a space like this you can kind of design the lighting to fit in nice and neatly but since we're going…then you you just turn on a layer or whatever so this you started with the base model uh rayari hab and then before the stream here you've spent some time redressing this yes yeah exactly i it's a maybe
Watch at 00:03:20 ↗would be able to use them for more than just combat um and there would be sort of a great base because you also can land you know on the bigger ones you can land smaller ships that do different things…kind of sort of the add-ons will do because obviously there is a lot of sort of modular um building for the bigger ships and there's different sort of uh you know items that you can you know like
Watch at 00:14:31 ↗- 00:09:51Star Citizen: June Subscriber's Town Hall feat. Engineering TeamSubscriber ContentJun 201610y old
right with persistence and then of course you know when we're talking about persistence we're talking about account based persistence you know your player your your stuff your ships and things like that but we're going to be growing…they acquire items when they change the load out on their ship if that stuff persists between sessions between um build now persistence is something that it's fundamental for every MMO we we talk about it a lot like
Watch at 00:09:51 ↗ around in space we have dog fighting in space so we need very sophisticated um sort of space-based AI or flight AI but we also need the meta AI which is kind of what does that NPC do during…what is that pirates's life goal what's he trying to do is he trying to build a pirate empire or is he just wants to be a solo operator and so there's these different levels of IIA that
Watch at 00:06:30 ↗need race sophisticated um sort of space-based AI or flight AI but we also need the meta AI which is kind of what does that NPC do during the day you know is he you know he a pirate he gets…what is that pirates's life goal what's he trying to do is he trying to build a pirate empire or is he just wants to be a solo operator and so there's these different levels of IIA that
Watch at 00:11:58 ↗- 00:54:15Star Citizen: Reverse the Verse LIVE - Ship Combat ExperienceReverse the VerseFeb 20188y old
time you'll get notified it just blow up yeah yeah I mean obviously we've designed missions our stuff based around shipwrecks that's that's the intention but they'll be a long protracted multi crew engagement yeah you need…help them do stuff needs help them transfer their cargo it's a game just so obviously it has to build upon itself yeah I don't have to have that longer engagement time to disabled I think that's I think
Watch at 00:54:15 ↗ - 00:15:31Star Citizen: Around the Verse - Engine Trails and VFX Particle EffectsAround the VerseJun 20179y old
involve um graphics programmers to give us the features that our editor needs that we to kind of build these kind of engine trails. Lots and lots of particles for for example. So one thing that we didn't have…screen before it affects the CPU. Of course to speed up the system we have to reorganize the design uh based on how how a modern modern PC works. Data can take like
Watch at 00:15:31 ↗ that's sort of kind of limited to the sort of space station asterid D bases the stuff that you can find in space or a big capital ship um but longer term uh you know we are thinking about well…data for advanced Sim cockpits with gimbals and mfds well uh uh yeah potentially I mean we've talked about building like the ultimate sort of Star Citizen like Sim seat thing where you can move around and stuff
Watch at 00:12:55 ↗webgl the same way we did the star map so it probably will be just based on client uh for now but you never know in the future but I I'm I'm guessing we'll probably just be client bound…backst Star Citizen has enabled us to get to where we are I mean it's pretty incredible to be building a game of this scope and ambition uh with really you know not a lot of limitation other than making
Watch at 00:34:40 ↗everybody sees this as as such an important milestone as as I do in our journey on on on building out these decks and and really flushing out the universe. These new cargo decks that set the stage for a multitude…addition to the cargo decks we just learned about, there are a number of location-based improvements coming to the entirety of the Stanton system with
Watch at 00:05:54 ↗part right is once you get everything down and then you implement it into the game and we're building a lot of tech to support all that awesome stuff yeah exactly um and once we get this astronomical data back…that we haven't thought of for example gone is the first planet in the Oberon system that is based on a dead
Watch at 00:02:25 ↗then but um we're already designing and building towards that um okay next question comes from drum uh who asked if a vandal neutral ship um Banu for instance or even a scye was just gliding along and Mining…human ship or definitely they'll attack a human military ship um but uh you know it would all be based on sort of the reputation system and uh you know how that particular Clan had its relationship with whoever you know
Watch at 00:09:40 ↗over time because of the uh maintenance overhead of the old ui tag so with the new ui technology the building blocks we can bring pinning back though we will have them in a somewhat different format than we had before…turret is going to see what this target is and they can then talk about it and coordinate their attacks based on that one thing that we learned in the past
Watch at 00:07:09 ↗were sort of building we were you know at the time when it was just Arena Commander well we want to change it around and have maybe some other modes to fight other enemies but in reality the Crusader map which…really planning on doing a lot of work on Arena Commander because we really want to sort of get the base gameplay and functionality into the proper large world map the proper miniu get sort of the the various rock paper scissors
Watch at 00:06:35 ↗dropped it out gave space for some dialogue uh and then gets ready gives him space to build up again into the first big pass by which I spoke about earlier so in the tunnel section of the trailer I really wanted…that with some big whooshes one as you go into the tunnel then you have a looping one which modulates based on the actual speed of your ship and another one again that
Watch at 00:20:33 ↗good a pilot is based in the fiction of the world um but that will give you an idea so uh you know you you won't necessarily know the behind the scenes numbers of how skilled they…asks I'm just curious about the current relationship between cig and krych currently how much of the Star Citizen build of the engine going back to krych as it sounds like a considerable amount of effort is being put into
Watch at 00:05:38 ↗where vehicle tech team builds out the technology to allow other teams to use those foundations to add that information so while it's possible i can't say yes that's something that's going to go there but i know…could ping out that actually would be kind of cool emerging just have to start gameplay it in based on what other content teams and feature
Watch at 00:45:00 ↗gauge it based on how glaring the plot hole is if it's if it's sort of kind of inconsequential maybe we just probably ignore it or and then try to address it maybe in the next you know the next…personally I dislike reconning especially I feel like with what we're doing because we're building it in sort of uh public view that you know everyone's getting really involved in this stuff and the last thing we want
Watch at 00:11:22 ↗

