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Roberts Space Industries · transcript archive

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255 moments across 174 videos

  1. have two factions in the 2.5 release which is the outlaw base and then Port Olisar will be the two main spawning places. And we’re going to start to build that up and there’s some extra stuff that gets added

    Watch at 00:15:45
  2. Concept inter stuff on the carts exterior interior sort of to build out the culture kit for the for the Shen and that's goingon to be used as the base for all of the shien ships looking really cool yeah

    Watch at 00:22:56
  3. that now would allow the team to be able to build off of those um we reexport in that process re exported all the ship weapons with their new size base on those metrics to make sure they're all aligned

    Watch at 00:14:13
  4. that way it'll it'll immediate flag at least based off the variables you set exactly you uh ordinarily what would happen is the changes would go into a build the build then goes to QA QA tests

    Watch at 00:13:44
  5. things like that. Because of the way we're building our damage system, uh we may be able to leverage that in order to apply effects to the ship based on the experience that the ship is getting, right

    Watch at 00:17:00
  6. location. Uh but I think more importantly they'll be building on top of the um the structures that have been been put there. So if you look at a base on the moon or a base on Mars

    Watch at 00:19:27
  7. based fighter that is a a light to medium category so this adds another option into the mix and it also builds in all the work we did for the saber Raven God standard to help get a brand new ship

    Watch at 00:05:39
  8. below the tree line when you're like at the base of the trees a lot of Sun is blocked so architecture on the world is strictly higher up and they build in platforms along the trees or higher towers

    Watch at 00:21:15
  9. really notice you know if those base assets are in that neutral set then you really start noticing the repetition and everything so I mean we when we build things from builds everything using a template palette which is a complete list

    Watch at 00:13:31
  10. order all the parts from new EG and build your own uh computer so we sort of allow you those two options yeah and you may you may actually change configurations based on your Miss Mission parameters so we're going

    Watch at 00:11:26
  11. have assets done and you know the base design of how a non-lethal weapon X should function right and look and so on let's say you have the asset build the effects the audio and all that well you also

    Watch at 00:53:39
  12. better usage of Sur avilable resources we then build the sound system which is a spal object management system such a system is responsible um to all an efficient way to query objects based on SP properties for example finding objects visible

    Watch at 00:19:54
  13. pretty big gameplay element that we're building for sort of the firstperson shooter aspect and it's certainly very uh prominent in the use in space so on space stations asteroid bases uh boarding other ships I mean there's going

    Watch at 00:21:47
  14. surely that would give you good reason to build spaceships for space.com I'm Dave Broody it's important to note that these speculations of earthlike watery worlds are just that statistical speculation based on the theorized habitable zone

    Watch at 00:15:05
  15. know we use lumberyard as our base engine but we have some different requirements to lumberyard so I'm gonna particularly point out the things that we've had to extend and build on top of lumberyard after that

    Watch at 00:01:11
  16. military and advocacy galavan publishing the terran-based publisher of whitley's guide for vehicle enthusiasts and the navy surplus brand offering bdus jackets pants and more that have been retired from active service building blocks the all-purpose ui system that

    Watch at 00:06:32
  17. make the player have to make choices based on the terrain that's up and coming if the if it looks Rocky and rough you want to avoid that and you can sort of build tracks around that sort of thing previously

    Watch at 00:02:34
  18. there's a technology we had to build to make this to make everything work so there's a huge amount of work that was going on in the scenes so just getting the base of work before you even talk about

    Watch at 00:12:26
  19. actually actively using this Thruster it will build up and we actually emit one Em I'm sorry IR signature per cool or1 cool uh in the pool and we'll emit one signature based

    Watch at 00:13:53
  20. going to be giving rewards uh based on reputation because we've added reputation to zeno threat with the um you know addition of reputation we're able to start using that to um build reputation with the cdf the civilian defense

    Watch at 00:03:22
  21. from there then it's navigation based off of that cover State um and then from there we'll go onto looting and and other things so that's it's it's slowly building you know the way that we want

    Watch at 00:27:01
  22. based on organization based on company based on people's previous experience there are a lot of similarities right there's a lot of crossover we do we do budget reviews we do schedule building we do team management we do personnel

    Watch at 00:01:01
  23. because the way that we procedurally build them. So there's uh it We have what we consider a an anchor point, which is our view room, and then from there everything else is generated based off of there. Just because

    Watch at 00:57:13
  24. going to focus on the base textures but not all of them really just the color and the height map before we start off you guys know that star citizen is you know all about building procedural content and building procedural planets

    Watch at 00:03:13
  25. know, having that huge base of both pretty large internal QA but also the external group of you guys out there is actually you know, a massive a massive asset to our ability to build something

    Watch at 00:32:04

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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