Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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255 moments across 174 videos
that by breaking out just this piece I get four channels for it so base layer would be like a brass and then I could start to build up other materials on top of it so the further we break the stuff
Watch at 00:05:46 ↗trying to make uh like it's systemic so that when we build the environments it just works as opposed to we program specific actions based on you being in this area but not with the right equipment like the equipment allows
Watch at 00:04:14 ↗- 00:04:13Star Citizen: Around the Verse - Episode 100 Celebration, Part IIIAround the VerseJul 201610y old
yeah this week we got on our plate uh 2.5 or what the build will be later become 2.5 and that uh is the uh pirate based grimhex and the flyable Reliant among other things and uh some other stuff
Watch at 00:04:13 ↗ vehicle and personal managers. They were already using the same code base. All we're doing really is changing the 3D model the the way that we build players really is the same way way we're building ships…just changing what's what's up front. Technically, to update Arena Commander, it already had the same code base. We just needed to put a new layer on top, but Star Marine required completely ripping out a whole old system
Watch at 00:23:48 ↗kind of decided what is really successful and what do we want to build on we really felt like the Raven is very very Sleek whereas the base saber had these really nice kind of like Tail Fins and and a nice
Watch at 00:03:10 ↗worked on the Nox didn't you? Yes, I built the Nox um based off a a very cool uh design that was made. As we were building it, we weren't sure how we were going to do the mechanical bits
Watch at 00:08:10 ↗- 00:18:21Star Citizen: Around the Verse - Spectrum and LA Studio UpdateAround the VerseFeb 20179y old
knew it it had to be a web- based application uh now there are many many options on what type of framework we can use to build an app like that and so we set out to do a lot of research…kind of communication layer we're going to use and so we ended up uh choosing uh react as a base platform which is a framework from Facebook it's open source um that's our Baseline for the application we also
Watch at 00:18:21 ↗ server is taking sort of snapshots of all this action basically um procedurally building them into uh what we're calling sort of encounter templates and uh based on that as you're flying around so if I was flying around
Watch at 00:13:44 ↗anytime you say hey let's throw in some alien races is how long you're going to have to build them and the the animation team gets all kinds of crazy when you say hey here's an eight-legged animal…doesn't take priority over what we really need for the base game right now but it could definitely happen somewhere right it's you know again as we build this thing it's it's never completely finished
Watch at 00:12:52 ↗- 00:10:40Star Citizen: Around the Verse - Outposts and Environmental StorytellingAround the VerseAug 20179y old
this to actually worked from the build guys over in Austin through to engineering in Frankfort who have actually developed the app sure that's the copy bill 3 is based upon so really this week's been tying
Watch at 00:10:40 ↗ things I'd like to do as far as building out these really complex suits is almost start from like a foundation or a base of art where you can kind of start from because as far as like rendered concepts
Watch at 00:31:04 ↗down to what we have in the game which is our male base mesh so taking that body duplicating it allows us to kind of extract information build something that's more realistic and proportional to something that's closer to like
Watch at 00:32:39 ↗have another third party solution we were using but it was web-based and that caused a lot of trouble in terms of getting it into the build, managing to get uh use perforce which is our source control management system
Watch at 00:05:45 ↗- 00:42:07Star Citizen: Reverse the Verse LIVE - Performance and OptimizationReverse the VerseMar 20188y old
that now to apply the squadron 42 later well the way we build in the game and star citizen and squadron 42 we're sharing the code base and so really a lot of the optimizations we're applying already and will
Watch at 00:42:07 ↗ much anything because our local developers and designers cover most of those bases. What we do is pretty important because it will prevent something catastrophic happening to the build, which not only affects the test in, but affects the developers that could
Watch at 00:17:37 ↗entire ship from scratch and then get in the game but build the ship uh very simple what we call white box which is more like proxy based and then get it in where it's functional for design to start balance
Watch at 00:05:36 ↗will I be shocked to death my military place or is it based on my reputation he wants to buy a Cutlass but he's not sure to build a quiet if he's not interested in becoming a pirate okay
Watch at 00:04:21 ↗just keep on building that stuff out and make it you know, just replace the the the sort of the base models with the final models and so forth. But it allows us to get on with actually getting the missions done
Watch at 00:15:26 ↗happier of an experience for the player um just in general. Um, besides that, I also work on building out the analytics pipeline both for our patcher as well as the game. So, um, we are able to use analytics to kind…maybe there's um, some issues based on the region, maybe people with certain operating systems are having trouble with the patchers. And as for the game, um the system that I'm building out is so that developers
Watch at 00:17:54 ↗resources exactly yeah it's an Economy based question again I mean you want it's for people to fight over people to sell people to upgrade you know it's all about building up yourself or your avatar which…nothing new here no exactly I mean that's true and we are essentially a kind of a fleet-based World War II Pacific style combat game yeah that's where that's the origins of that it is planet
Watch at 00:28:54 ↗specifically the Ansel shopping complex situated high above the sprawling main base below the anel area originally served as the command center to Sherman's military operations inside this building you'll find key areas like the edge of Oblivion bar which
Watch at 00:35:11 ↗- 00:01:15Star Citizen: Citizen of the Stars - Gaige Hallman & Nighthawk ZaleUncategorizedMay 20179y old
building, um but sometimes during the day I do game development, uh working on a tabletop game, card based, that's themed around Star Citizen. Uh a couple years back there was talk in the forums, on social media, people were whispering
Watch at 00:01:15 ↗ first thing I'll start to do is start to build general shape either out of ZBrush or Maya and make sure that we get it onto our base male character. So that as you can see here, the helmet actually fits
Watch at 00:22:13 ↗much detail into my models as I can based on the current concept art so see get some more concept art out there so I can build some more ships after the Hornet I got into the uh p52 and the Avenger
Watch at 00:00:48 ↗players so the procedure ual uh technique is sort of building and creating it but it's not uh randomly generated for each different player it would be based on one seed one number uh that would create a um you know
Watch at 00:04:03 ↗

