Roberts Space Industries · transcript archive
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organic as possible and we want you guys to have the freedom to just express yourselves and that's the point of getting all this data to you by default so let's take a look at an example of something…really simple thing to do we just drop the component in data forge and then uh we can jump over to the editor and we can spawn one of these things and i'm going to use the example of a plushie
Watch at 00:18:32 ↗alert MPC alert and like drop them all in push the easy button right I mean the point the point is it's it's meant to um to allow your friends to to socialize and be part of the experience with…were right and you're not going to so so you're not going to be able to like jump in and then you know you're halfway across the Galaxy and then jump in and all a sudden you're that
Watch at 00:10:29 ↗- 00:03:13Inside Star Citizen: On the Gun, Off the Trolley | Winter 2021Inside Star CitizenFeb 20215y old
will be a cargo trolley started as many things um i didn't think we'd get to the point where it's jackass in space but now we have opportunities so the feature we're working on is trolley push pull…doesn't want to do that i know jared i'm sorry that there's not the ability to jump up on the back and ride it down a hill uh not in this version at least anyway there is over
Watch at 00:03:13 ↗ almost any path in game development it is I would go as far as saying it is the best entry point uh the best producers it looks like I'm patting myself on the back here but the best producers…pretty similar like when I made the transition to production it wasn't that big of a jump just because I had visibility on the entirety of the project how it was going when the patches were coming out how many bugs
Watch at 00:22:02 ↗there any short or medium-term plans to put orbital markers above major landing zones so that you can jump straight to the beginning of some standard approach rather than having to fly hundreds of kilometres yeah so I've actually…what we got at the moment where we've got our our six you know car no direction exactly now points around a planet right so you have to go to one of these points and then conventional
Watch at 00:16:40 ↗called quantum boost, which is available in the constant mode, and you can access it at any point. So, any point you want to kind of boost towards your location that you you know, you kind of looking…within, let's say, 50,000 km, whereas you will use quantum travel to do very long-range jumps between with between planets. So, uh quantum mode allows you to go very
Watch at 00:09:51 ↗some cool mission stuff coming in you know three eight the biggest introduction would be the eight ninety jump mission and then from there we're doing a lot of kind of quality of life passes on the way that the mission…yeah that's one that we want to capitalize on going forward I I think we're at the point now to where the combat is mature enough and some of the other looks improvements to the combat that will be entry
Watch at 00:16:55 ↗certain at a specific point at the very base of the nozzle of the thruster and added that to all four of the tr3s so each one of them cannot rotate independently in place the guardian ax2 as manufactured by aegis dynamics…final adjustments to the general design while at the same time flushing out our ship's functionality we chose origin jump works for our ship manufacturer since our own design philosophy of function and form matched theirs their strict anti-piracy policy
Watch at 00:05:02 ↗exact opposite using quantum jump to go where you don't know where you want to go this question says will we be able to place a waypoint on the map even if there's nothing there and just quantum travel…that you can get to areas to drop that waypoint that are you know don't have a quantum travel point associated with it to get there in the first place right so it also means that you'd have
Watch at 00:13:53 ↗where some of the smaller ships maybe they can't and they must refuel before they can take that next jump. These are all parameters that we're updating and making it um a little bit uh more transparent for the player…something. But now we have much more contextual system where you we could register these things called interactions on interaction points. And what that allows us to do is we could
Watch at 00:24:16 ↗Star Citizen gosh I like a lot of them uh I'm going to go for the 890 jump 890 jump why why cuz it's a space yacht yeah yeah I mean it's because he saying the favorite that…again I'm James Pew this is Sandy Garder and you just met a Dev thanks guys you got to point
Watch at 00:09:02 ↗just being a legit businessman you can you can take those Shady deals and move Contraband from point A to point B and and have purpose to that in how you're you know hiding that stuff in your ship so right…himself on that ship it was Blackbeard and his crew crew of other crazy people who are just going to jump overboard like go to the next
Watch at 00:23:14 ↗need to counter that otherwise so you got stronger Shields stronger armor uh you've got turrets that can point different directions you've got heavy missile payloads that can do damage so uh all those are things that we are working…ship you and your friends flying it you know people are running into the turrets you know jumping into a stumb no fighter running around putting out fires replacing blown fuses all working together as a team to operate efficiently in combat
Watch at 00:20:55 ↗game be if you couldn't have a jump drive every ship out there is going to have a jump drive um and but what'll happen is a lot of your capabilities will depend on how you've outfitted your ship…weapons we'll have missiles um well ballistic and missiles I guess are the same thing well so anyway the point is we'll have uh hard missiles bullets all kinds of crap out there that you can do and they
Watch at 00:04:08 ↗realism then you have to bring it back to the point of video game and making a video game work like that so I'm we're not gonna say you can do it I'm not gonna…item kiosks for rec rentals now that's interesting and I'm gonna go ahead and I'm gonna jump in here wreck is it rec is a currency for the the electronic access games it's for its for the game
Watch at 00:42:11 ↗that to people who don't know what you're up to then it's just griefing basically at the point like don't don't grief people don't be dicks right just be nice to people and like…here and help me out with this and you know usually you'll get one or two people to jump in I mean I know I've done it in the live you know server a couple of times uh you know
Watch at 00:05:43 ↗crazy you jump over this platform you are in space you're floating around and from that moment on every single joint is going for a physical system yeah it's a physical simulation it's a bit hard to imagine…what we have now is actually pretty interesting and this is this goes back to I mean a couple points that he was mentioning I mean some of these
Watch at 00:26:13 ↗know you know obviously the time frames are dramatically different but you get the but you get the basic point which is that spending time and effort UPF front will often pay enormous dividends on the back…verse we did a little bit of talk about professions um so let's waste no time and and and jump into
Watch at 00:22:05 ↗

