Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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click on one of the points of interest as we selected this marker its label will stay visible at all angles so far we've showed you that you can use buttons and double clicking to jump to objects you're interested
Watch at 00:34:39 ↗great point I think what we came to here is a symptom of a more root problem that root problem is establishing clear Define roles for each person of the team I'm going to jump right on what you just said
Watch at 00:38:30 ↗catapult two people out and they're going to need to use their jump Jets and everything and their Eva equipment to basically slow down the ascent because you don't want to go Splat on the thing you're trying…form right be it would be some interesting gameplay interesting to say the least so we also have a hard point for for a tractor beam so that way it could hold on to anything and bring anything closer to the ship
Watch at 00:13:11 ↗jump into a sprint report before I remember who I left out and I start to feel bad. Let's get to it. Up first, let's take a look at the current progress for the Lagrange point clouds intended to come
Watch at 00:05:39 ↗like jump cut your talent to edit what they're saying or for effect or the fade down, the fade up, or the wipe. You can learn all those things. What you can't learn is POV. That's point of view
Watch at 00:05:43 ↗points don't matter I'm your host Content Manager for global video production Jared Huckaby and today on our TV with our no frills no intros no things no videos no news of the week we are jumping into a topic
Watch at 00:00:08 ↗jump through the final shots here we was gonna say we'll just have one planet shot of the savanna we chose nine so we're just going to cycle through nine but you can see how every single point we covered
Watch at 00:54:07 ↗hard point in the back as you see engineering here we've also added a little bit more safety feature so when the crew is escaping they can actually you know those fall down seats you see like um the jump seats
Watch at 00:38:52 ↗Point itself this reduces complexity of the drive code and should make it run smoother we're doing some bug fixing as well as some features that attach to the Quantum Drive such as closing all external doors when doing a jump
Watch at 00:05:53 ↗- 00:01:02Star Citizen: Around the Verse - Ship Pipeline Pt. 2: Greybox to Flight ReadyAround the VerseMar 20179y old
point we had I believe 15 visitors here from other offices working across various disciplines we occasionally travel to the other offices to meet and discuss future plans review progress in certain areas uh kickoff large tasks Etc so let's jump
Watch at 00:01:02 ↗ grip from like basically uh two ends there's the single grip one which is just one grip point which is what we're going to be using there's stuff like the you know the wheelchairs for hospitals and stuff…sorts um you know so for now what we're going to do is going to jump in here and plug in our geometry basically so this is going to be where we are where you link your your my brain
Watch at 00:23:27 ↗much larger pirate presence around that location however that's no longer the case we got ejected from our jump as soon as we got within range of those elevated pirate probabilities which means that getting to port olisar just…more difficult and time consuming and will remain that way until the threat is addressed we're now to the point where
Watch at 00:34:49 ↗continue to explore the various ways we can incorporate this tech across the breadth of stanton's various points of interest work also continues to pace on the upcoming cargo decks which aim to bring new depth to cargo and player…player trading when they come online later this year and while there's still some time left before players can jump in and explore for themselves we'll continue checking in on their development via sprint reports
Watch at 00:08:07 ↗gonna go to you've got you've now done your smallest vehicle and you're about to jump to your largest vehicle uh with another return to aegis and the hammerhead so when when you first heard about the were…size and scope of this or did you just like give it to me let's go no at this point i think me and paul had been around the block enough to just get into things you know
Watch at 00:31:11 ↗- 00:33:02Star Citizen: Subscriber's Town Hall LIVE - Technical ContentSubscriber ContentFeb 20188y old
person. And then once we finally decided we made that the new standard and then all clothing up to that point on the neck would then fit the same size and then they can do whatever they want up here. I mean…desk and Gage would be like, "Does this look weird?" Mhm. And then you kind of like if if it jumped at you like this is now a different character then we've gone too far right that
Watch at 00:33:02 ↗ same for the left this also works me to jump out of the ship because we get more wind this way yeah yeah so the way this works we have we have set up a long list of like different materials…size of that material so you know we'll go around and place a vibration point on like a big metal panel in the cockpit of a constellation and we choose like metal large and we want
Watch at 00:24:19 ↗- 00:09:13Star Citizen: Around the Verse - CitizenCon 2947 RetrospectiveAround the VerseNov 20179y old
coming much further out and the last frame of quantum puts you where you should be so you had this jump from nothing to Hurston right there solution can be we were simply doing our math off the wrong acceleration values…accelerating your car up to better refer to it going to 88 miles per hour in the DeLorean at which point you hit the max speed or your max acceleration as we accelerate up we were
Watch at 00:09:13 ↗ - 00:15:35Star Citizen: Around the Verse - Stamina and the Actor Status SystemAround the VerseSept 20179y old
check points in the game code saying okay this is where this ability starts and this is where it ends you can only access this part of the code if your stamina is higher than the requirement for it the cost…also be processed in different ways there is instant cost like for jumping or vaulting there's lasting cost like for sprinting and holding breath and there's also conditional cost which is instant cost that depends on what other abilities
Watch at 00:15:35 ↗ guide for the Daven system and I promise if you've enjoyed the Lauren makers guides up to this point you do not want to miss this one Adam really knocks this one out of the park so Adam tears…just we can't hear him he's my name yeah any chance not to hear Thomas fennessy I jump at so we oh my goodness so I love Thomas
Watch at 00:57:54 ↗component cupboards for lack of a better word popping up in their ships. So, we build them in production point now or concept phase. So, we know where they all go. And then we're going at the same time…first ones we we went back to was the Retaliator to to carve out the spaces for them in the jump seat
Watch at 00:08:05 ↗years the people of Vega lived in constant fear that at any moment um vanuel could come through this jump here from and attack the system prior to the fall of Virgil uh Vega was a pretty prosperous system there were…that the vanuel were on the doorstep people fled from the system very fast they say that at a certain point um the best business in Vega was actually getting people out of Vega um so basically
Watch at 00:27:04 ↗years the people of Vega lived in constant fear that at any moment um vanuel could come through this jump here from Virgil and attack the system prior to the fall of Virgil uh Vega was a pretty prosperous system there were…that the vanuel were on the doorstep people fled from the system very fast they say that at a certain point um the best business in Vega was actually getting people out of Vega um so basically for 200 years this system
Watch at 00:03:12 ↗appreciates it I think at this stage we kind of knew we we'd started developing the tech to a point where we could start tackling some more complex biome types so I think when we got to that stage was like…patan occurs on the planet is very hard so we were like right we're going to have to just jump straight in so so yeah we we did this was one of our artists
Watch at 00:40:07 ↗folks away so tell us tell us about the development of this one your first alien ship at this point yeah this one really sits for me because i was going on my girlfriend's australian and i was about…well so i was about to go to australia so when i delivered this i basically dropped this and like jumped in a taxi
Watch at 00:23:57 ↗last candidate we had over drived our storage systems to the point where some of the drives overheated and we lost one of our flash arrays and this was a pretty pretty critical time because that was our that was our live…know all the all the guys in this team are really used to this kind of pressure and so everybody jumped to action and we were able to do some quick maneuvering within the build system and IT jumped
Watch at 00:30:18 ↗

