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Roberts Space Industries · transcript archive

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  1. whatever so as the system becomes more value you said these repeated gold rushes they discover more jump points there's a jump point to Nyx there's a jump point to castra I don't remember all the Tera yeah like

    Watch at 00:47:45
  2. disappeared now this freaked people out but luckily there were plenty of other jump points this this jump point here to Oberon was still was in existence so humanity was able to get people and resources out of the system it wasn…completely closed off from the from the rest of humanity but the fact that Caliban did have unstable jump point connections freaked people out many people left the system some who had probably left the system during the second Department of foreign

    Watch at 00:15:56
  3. regarding the Aventure in a recent jump Point Chris Roberts and Nathan dearle commented on the ability of the Avenger's Wings to fold while it's on the ground they also discussed the possibility of the single seat Avenger having…videos we're looking for so what do you think shorten to the point um so what you see in Jump point and part of the reason for jump point is you get to see what happens the work in progress that

    Watch at 00:15:41
  4. just I don't I don't foresee us doing that I do see a question about jump point though hard cover jump point oh yeah another I'm I'm at the top I'm sorry okay um I'm just…going in order we have not shipped jump Point

    Watch at 00:21:45
  5. from one side of the galaxy to the other side. You basically have to travel in system, go to a jump point, know that the jump point's going to go to this other system, and you basically make…then in the next system, go fly to the next nav jump point you want to go and so on and so on. Um, all right. So, I hope that helps. Um, next question uh comes from Z who asks, "Will

    Watch at 00:05:33
  6. navigating jump points you can find new Jump points but you can also go back through and renate an existing jump point if you want to shave some time off of the right the passage time um there also are going

    Watch at 00:15:15
  7. that marks Alissium. Let's go now and start looking at the system itself. Currently, it's got four known jump points. one between Alisium and Centauri, another between Alissium and Lear, an Alisium Idrris jump point, and an Alisium Vanguard jump

    Watch at 00:06:00
  8. that it wasn't for this month no I did not okay I wrote a thing for last month's jump point which might be in this month's jump point a guy who knows who knows jump point

    Watch at 00:02:32
  9. than I believe the Endeavor um it is going to be able to you utilize any size jump uh size jump point. So, it can use any jump point. Um, and uh, it won't have any trouble using…jump points in the uh, in the PU. Uh, its top speed is going to be 270 uh, meters/s. This is as opposed to the Hornets's 200 m/ second. So, it's going to be a very fast maneuverable ship

    Watch at 00:02:28
  10. which are in the naturally habitable zone unlike Earth which only has two um it's a next of seven jump points a natural Nexus of seven jump points and maybe there'll be even more to find so with that…large amount of jump points all things in the uee do eventually flow through Tera the star was named Tera Nova after the planet which was a bit of an unusual move but it had stuck uh the UE approved of that

    Watch at 00:02:40
  11. happens okay next question tsunami jerai asks us can you tell us what exactly exploration in and what plotting a jump point will be like what exactly exploration entails a lot that's like how long is a piece of rope…exploration I mean it's not just going to be uh you know looking for undiscovered jump point and uh plotting the jump point and going to a new system on the other side uh there's going to be just

    Watch at 00:03:16
  12. casket um so uh well if you are charting the jump point for the very first time having a flight yourself then yes if you mess up during the charting it potentially could uh kill you or you could be spat…coordinates already programmed in then you'll automatically make it and you'll be fine so really the risk in Jump points are for the Uncharted jump points that you don't have a nav uh path already

    Watch at 00:25:26
  13. figure up that as we go um from interitus is exploration really a viable means to make money after all jump points you discover will there be still be places and items that we can discovered and exploited for explorers yes there…Explorer is going to have plenty of chances to get out there and make a little money um discover those jump points maybe systems have secret jump points maybe some systems are connected you know in a straight line and maybe like

    Watch at 00:11:26
  14. distress call the cutter it would all show up on that map and then we talked about the jump points in the various looks of the jump points so it may be better just to go forward because these are the concepts…jump points which you're basically traveling this wormhole between two basically it's a sort of tear and sort of whatever

    Watch at 00:27:10
  15. quick and I want to show you exactly why they're concerned about this it's that nul has four jump points that connected to it has one large jump point which if we spin around here you see takes…Centauri system it's got two medium it's got one medium jump point which if we spin this way takes us to the Vega system

    Watch at 00:09:57
  16. route and really really thought about how we can not end up in this dead end again that is the jump point so we are going to oh well that is not the jump point that is where we're going…within that amazing visual uh there is a delightful jump point for us to go through hopefully um I'm not entirely sure if it's working I know people were telling me uh because it's in evocati which

    Watch at 00:04:59
  17. think asked the question last week. Uh how will jumpoint discovery mechanic work? Is the jump point discovery expected to be real-time flight maneuvering or is it strictly based on sensors and electronics that can map the jump point…need to be basically you would be needing scanning for the jump point. I think there's going to be some level of it's not just automatic. You'll have to sort of be checking frequencies

    Watch at 00:06:23
  18. kind of extend out and uh it's to help kind of uh stabilize your ship before you enter a jump point so the antennas Reach Out and they they kind of place you within the opening of the jump point…that you're entering it more in the center instead of cuz once you get into these jump points it's going to be a rough Journey getting through to the end and then uh on the ends here on the wings

    Watch at 00:09:57
  19. anything to do with each other. Fortunately for me, the answer was yes. And the first that first step was jump point. And the others have sort of come along after that. I seem to recall with that first jump point…came 12:30 Wednesday night and Jumppoint was due 5:00 Friday afternoon. No, it's also your fault that Jump Point is not the uh 6 to 8 page booklet originally promised. Oh, you cannot say that. Uh the material that

    Watch at 00:40:31
  20. Star Citizen uh Banshee is the only star system currently that has a pulsar at the center and has jump points connecting to it. This uh has led some scientists to theorize that maybe the pulsars being at the center…system actually leads to unstable jump points or doesn't have uh doesn't really aid in their formation. But somehow in some way we have discovered this jump point into Banshee and have uh uh decided to inhabit this system

    Watch at 00:03:19
  21. that was for a race illustration for jump point right and we know what that one is right yeah wow was 300 yeah so you're doing more jump point now there's a space station in the background there is that…these space stations were these checkpoint rings for a race that's another one of the racing illustrations for jump Point cool and wow look at that planet that's beautiful thanks right so with people like you how could we ever

    Watch at 00:25:24
  22. enough to allow lots of trade and not much camping um well I think it sort of depends on the jump point it also depends on uh where you're going to be uh in terms of space um you know…terms of the sort of camping on the jump points uh we're going to try our best to sort of avoid uh the ability for people to necessarily camp out and just destroy people so there won't there

    Watch at 00:17:52
  23. together Jump Point 2 every month. Mhm. And that's about it. It's 46 pages. That's about it? Yeah, the 46 pages of Jump Point. Right and right. So, that's what it That's what it was funny because…boarders going to board, baby. Yes. So, the thing about it is, right though, is So, you do Jump Point every month, and it's one of the best things subscribers get, and I see you brought some books along, which

    Watch at 00:16:08
  24. then they would jump in the Taran into the Terran system and then from there they would disappear into the jump point that they had discovered into Helios and no one could track them, no one knew where they were because…anyone else knew, there was not a jump point to Helios as no one knew it existed yet. Now the Advocacy finally got involved in chasing down these bandits once they drove shipping company to bankruptcy called Euros Shipping Concern

    Watch at 00:02:12
  25. Stanton system Visa what will be in the final game just mainly because we're going to bring in the jump points a little later on so we want to sort of flesh out going down to a planet um landing…trading and you know venturing and combat and then we'll open up an additional system or two with jump points and stuff like that so there will definitely I mean the way I look at it is we sort of start

    Watch at 00:04:05

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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