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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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255 moments across 174 videos

  1. like taking a 2d concept artwork and guessing how things look in 3D they already have a 3D base to build off of and then they do an amazing job making my Concepts look even better um and then when

    Watch at 00:25:06
  2. shell that encompasses a group of players under the same banner. Will they have the ability to perhaps build a base from which they can produce items such as ammunition, which could mean that a refinery will be needed to extract relevant

    Watch at 00:07:19
  3. Agency is testing the feasibility of building a base on the Moon by printing it layer by layer from the lunar soil the base would be unfolded from a tubular module that can be easily transported by a space rocket an inflatable

    Watch at 00:15:51
  4. show. And that's I think that's kind of the genesis of our community is we've been building on that base. We've been learning uh you know, they've gone out and they've told their friends, their family…trust, who you who you know have a passion for this and it it's just been great building the community on this core and developing something that's very different from what you might find on on Battlefield or Call

    Watch at 00:14:37
  5. something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main

    Watch at 00:02:29
  6. really high level of AI we've been spending a lot of time building sort of the building blocks and based off so people aren't really appreciating the potential of what

    Watch at 00:06:35
  7. stuff there's a huge amount of work we have to go through and so you're you're building the Cod base out you're making all these sort of changes to to make the you know to make the game

    Watch at 00:15:28
  8. stuff there's a huge amount of work we have to go through and so you're you're building the code base out you're making all these sort of changes to to make the you know to make the game

    Watch at 00:37:09
  9. with Drake and the caterpillar is the first one online yep and as uh was saying the as we build more ships based on our style guides you'll see a more cohesive look come together cu the more pieces you have

    Watch at 00:11:13
  10. finished work on improved rail system for all Weaponry to accommodate attachments better um again kind of building up these base foundations that allow us to as we progress to make things more efficient and and do things easier um also started

    Watch at 00:15:02
  11. flying around in space the loaners don't appear in the hangar so right now they're focusing on building the Vanguard base model and then when they're done with that and they're pretty much when they're done with

    Watch at 00:31:46
  12. together a patch uh based on the 25 build so it's like an interim patch that includes fixes well rebalancing of the ship speeds but we'll go out to evocati for them to play test and give us feedback…still try and make changes based on that too ship flight ship handling is the is the main fundamental what we build upon from there is uh ship balancing will be ship Shields ship Health missiles and weapons right

    Watch at 00:16:31
  13. drama first and then the others will follow yeah going to get the base going and then build the variant out from that are we getting close to a million fans by the way we are yeah we're getting very close

    Watch at 00:56:27
  14. when Crusader bought the planet, they needed a base of operations and started building out the Providence platform, which was the original naval shipyard. When they were building Orson, Crusader really wanted to have it be a nice place to visit

    Watch at 00:09:01
  15. pull we can change the scale and so on and that's all happening by intercepting the mesh building system and applying offsets based on a function to each vertex within that box we can use this on any scale we like

    Watch at 00:00:50
  16. actually expand much in the same way the game servers run we expand a uh internal build system that increases dynamically based on the needs tell me about what you've been working on lately

    Watch at 00:30:01
  17. really like to see mining next. Okay. How do developers obtain their daily builds? We use an internal tool that's based on the same technology we use in the Delta patcher. Okay. How many builds

    Watch at 00:04:19
  18. system which allowed us to build vehicles in a completely modular system where you have like base ship and then you can attach turrets or weapons to it and you can basically build your own custom customized ship…custom for character customization to actually use the same system and be able to have like a base character which is like basically a naked person and then put on different arm pieces different clothing and even different weapons on that yeah

    Watch at 00:22:59
  19. have subm materials and each subm material can have four layers um the fourth layer is the base layer um and then we build up variation on top of that um but it's pretty much just like a layer stack

    Watch at 00:10:47
  20. pretty proud of what we did so to achieve all that and build a technology that was the base of many more games origin like Wing three and Wing four and um you know Pacific strike and these other games

    Watch at 00:06:02
  21. right so now we're kind of talking metrics and and things like that which I know big part of building characters you know what what considerations have come into play for her um I mean that is mostly a tech…exaggerate for one and then it works for that one and then we have to build to that one and that becomes the new base and that's a huge problem sure um but it is you know it is a challenge

    Watch at 00:12:11
  22. base model. When it comes time to build out the DUR, the MAX, and the MIS which you can see on our public road map is scheduled for the latter half of this year. We will have the improved cargo numbers

    Watch at 00:12:09
  23. building out of teams it's all based on a very specific growth and schedule that we're doing right AI so stul lator stul lator hi Brian I'm very curious about where ca cig is at with their

    Watch at 00:16:20
  24. really. BL: There’s a lot more than dogfighting. SG: yeah, no because. BL: dogfighting is the bases and then we’re kind of building it around that. SG: I’ve more recently just like to kind of goof

    Watch at 00:02:33
  25. going to dynamically be changing because the universe server is always pushing down data basically dynamically building these sort of encounters for you based on what it's seeing in its snapshot of the universe and world um so it's actually

    Watch at 00:16:58

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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