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Roberts Space Industries · transcript archive

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  1. block you being able to sort of fly around maybe they'll block you going to um you know a jump point or something I don't know uh but we haven't really figured out sort of the Restriction um quot

    Watch at 00:15:18
  2. also have an inside cig piece on our map shoot and and for subscribers we have jump point yay should be a crazy day for Star season backers and you're all going to have a lot of fun I love David

    Watch at 00:43:08
  3. begun visual effects you saw at the uh Town Hall some of the uh previs we did for the jump Point effect from Chris Olivia he's also working on the uh Quantum travel effect that we need both for squadron

    Watch at 00:04:11
  4. accommodate new gameplay that we've added like for instance Chris talking about the differ size jump points well we hadn't really Incorporated that when we first built the star so given the needs for the persistent universe and given that

    Watch at 00:22:40
  5. little extra money every month to allow us to do enhanced community content. So this show around the verse, the Jump Point magazine that we do every month which is about 50 to 70 pages and then additional sort of community sort

    Watch at 00:00:09
  6. thanks next all right so if we as players discover a new solar system through a discover jump point for example and we find a Planet that's maybe in a habitable zone could we as players establish our own settlements

    Watch at 00:11:44
  7. work with David ladyman that's my big claim to fame uh so I work with uh art for jump point and for the uh ship brochures which you guys see every time we do a ship sale and most

    Watch at 00:18:23
  8. maybe you have to go through one by one if it's like a really um you know uh small jump point and you know you got big ships or something uh but you know I would think to a certain extent

    Watch at 00:13:35
  9. thing I don't see yeah picturing a ship with like a giant radar dish you're listening for a jump point or something yeah H in the shape of a giant ear just yeah exactly I just think of like

    Watch at 00:22:32
  10. what kind of like what what's actually occurring that doesn't really necessarily have to do with mapping finding jump points and navigation it mostly just has to do with like I want to see what he's doing whenever

    Watch at 00:30:18
  11. after a while you do something and you get a breakthrough and just like an Explorer can find a jump point you find a new piece of tech um you know I think that uh longer term we'll probably have things

    Watch at 00:15:18
  12. sort of kind of a news variety show of what's Happening inside cig uh background video pieces uh jump point which is uh 50 to 70 page uh in-depth magazine we publish once a month that goes into

    Watch at 00:00:00
  13. does we'll let you know on the forums persistent Universe cig Austin has created the design for jump Point scanning

    Watch at 00:12:05
  14. have a good authority that in the very near future people are going to see their first art of a jump point O foris was telling me he really wanted to create a black hole from Interstellar I think everybody has Interstellar

    Watch at 00:12:52
  15. little extra money every month to enable us to do enhance community content so that is well this show jump point which is usually 50 to 70 pages every month

    Watch at 00:01:04
  16. Redeemer brochure oh yeah the um Arena Commander manual the Gladius brochure and an issue of jump Point yeah uh he was he was still up at 11:00 a.m. the next morning working so cuz we were here till about

    Watch at 00:03:16
  17. additional content like this uh some of our behind the scenes inside cig Studio pieces and stuff like that uh jump Point yada y y so more info for you guys in the community all right so we get into these questions

    Watch at 00:00:00
  18. part of it is the Players so uh yes you know whether it's something is you know discovering jump points finding new systems being the one who takes out dread pirate Roberts whatever you know I mean the players are going

    Watch at 00:06:28
  19. month to allow us to do a enhanced amount of community content. So, the show around the verse, uh, the jump point magazine, which is 50 to 70 pages of really sort of in-depth in detail stuff

    Watch at 00:00:00
  20. certain events were put together or certain systems were put together and fiction and all the rest of stuff. So, Jump Point's actually quite a pretty cool read. Uh, and then uh, there's other things that

    Watch at 00:00:50
  21. enhanced community content and communications. So, this show around the verse, we do a 50 to 70 page magazine called Jump Point every month that goes into sort of the details of how we build various ships, our systems, has some fiction

    Watch at 00:00:09
  22. every month to allow us to do a higher level of community content so this show around the verse the jump Point magazine that we do every month it's 50 to 70 pages PES uh the sort of inside cig pieces

    Watch at 00:00:00
  23. allow us to do a enhanced level of community content. Um this show around the verse. Um other things like Jump Point which is a very in-depth magazine that we publish monthly that has between 50 and 70 pages

    Watch at 00:00:00
  24. universe in very weird ways you know like the the book report and the movie review and talking about uh jump Point Discovery and stuff like that were just sort of fun ways to that what didn't feel

    Watch at 00:10:36
  25. degree of community content and feedback uh doing 10 for the chairman here around the verse um we do the jump Point magazine which is usually somewhere between 50 and 70 pages of really in-depth behind the scenes um information

    Watch at 00:00:00

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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