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17 moments across 9 videos

  1. server arbitrarily anywhere around uh and save off state is is exactly what you need for server meshing because what happens in a server if more people arrive, say, I don't know…needed the server OCS and the bank calling and the full persistence and it enables server meshing. So, that's the next

    Watch at 00:10:45
  2. think, get to by the end of next year, but we'll be very close to it, is server meshing. And so, everything we've been doing up until then, and that's when I think everything fully comes…alive, is the server meshing allows us to have

    Watch at 00:09:57
  3. know, we want to fix it. But as some of these people roll off of things like their server meshing, you know, tasks and stuff, we're now getting to the point to where we can keep people focused…just a matter of it being the focus. A lot of the engineers that are working on server meshing are the people that would be fixing these optimization problems, right? So, your your game's going

    Watch at 01:00:16
  4. once what was your favorite thing you've seen so far space c space GS server Ming server mhing no that story told is the absolute truth 3 weeks ago we're just having

    Watch at 03:20:32
  5. replication layer so what you guys see here this is the very first version of working server mesh all right so now I'm going to explain a little bit how this magic works because it is truly Magic

    Watch at 02:29:47
  6. this replication layer so what you guys see here this is the very first version of a working server mesh all right so now I'm going to explain a little bit how this magic works because

    Watch at 01:26:41
  7. move from orbit to ground seamlessly explore complex areas in intricate detail now with server meshing we're going to need a lot more locations for Missions and destinations for more life but there's a major question that

    Watch at 00:00:51
  8. however going forward this doesn't really scale with how we want to go forward with the game server meshing is about to arrive and we're going to have a way higher player count so those 73 bunkers

    Watch at 00:33:59
  9. things firstly what about 4.0 where does that fit in well 4.0 is the patch that contains server meshing and Pyro and fundamentally it's an alpha development patch which means it's adding further Tech features and content

    Watch at 00:05:47
  10. high return on the resources that you collect now there's some cross Shard and server meshing considerations that we will'll kind of adjust this design in the future but we'll get into that later once

    Watch at 04:22:02
  11. upcoming in the future cuz a lot of the foundational Tech the assistant entity streaming and you saw server meshing uh earlier on yesterday uh is enables a lot of the stuff that's going to come

    Watch at 05:00:35
  12. on CPU and we already support more than 100 players on a single server more with server mching to support all this the engine must do a lot of work every frame so in a typical star

    Watch at 00:03:29
  13. persistent streaming and and and later on on the server meshing is to have this fully persistent universe that yeah you can push the chairs around or that that cup I could take off your desk and take

    Watch at 03:13:14
  14. because of proor performance of the servers and what's going to happen with server meshing is going to make a big difference for that and there's other things that are happening in the background that

    Watch at 04:24:51
  15. planets the worlds and that you'll go and explore so pyro will be ready and when server meshing is and it will be coming out with star citizen alpha 4.0 so on behalf of myself i want

    Watch at 01:57:48

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