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Roberts Space Industries · transcript archive

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30 moments across 5 videos

  1. last scrap with the fur balls so I'm sending Wings to retrieve it you return to that jump Point destroying any kill rathy that you encounter at designated jump points you'll rondu with the what slep slip near Colony damond

    Watch at 01:40:15
  2. each Wing will escort the Convoy to a jump point and kill wrathy territory after the reavers jump then return to Tiger's claw if we're lucky this Mission will bring us an additional benefit the Kathy might think that this…then ABS long Wing is Maverick an angel you'll fly a straight course to the ru point if you're if you're jumped

    Watch at 01:41:03
  3. still R be running preliminary patrols m m Bandit you'll be flying a four-point route checking several potential jump points here's your flight plan plan plan just fight to the nav points and make sure they're clear long

    Watch at 01:59:24
  4. take the pow out system looky calculated several courses between the pow's last coordinates and the closest Jump points se you will follow your nav course until you find the pow if she jumps go to your nav next na point

    Watch at 04:19:57
  5. escort it to nav point one that was all fast before and on to nav Point 2 where it will indicate jump sequence once it's jumped out you'll return by the most direct route remember your job is to make…there's an asteroid field between the Tiger's claw and the jump point a fighter might navigate it but the Draymond sport would never make it through anything else all right then let's get to work Squadron

    Watch at 01:41:55
  6. detected several for who they've read our ter Bible oh God One Transport is headed for the jump point at now three protect that ship and then Patrol the rest of your F points for enemy ships we don't know

    Watch at 02:32:33
  7. ready to sell the data can you edit the data and then say anybody who bought that data for the jump point be exiting maybe earlier where you want them to perhaps into the arms of a waiting Fleet

    Watch at 00:49:21
  8. moment I don't think we have the conception of you being able to um uh basically sabotage jump Point data uh I mean it's a nice idea but you know it's at the moment

    Watch at 00:50:12
  9. time so this isn't quite as uh polished or put together but it's much more like seeing a jump Point article of behind the scenes of how stuff what

    Watch at 00:01:42
  10. need to basically free you know these guys from rooms in which they're trapped at which point they'll jump onto your ship and then you can transport them back to safety uh at the same time these rescue missions might

    Watch at 00:54:22

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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