Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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185 moments across 83 videos
specific rimh and and I it's just that thing where you get to the robots like okay you've got this threat you got monsters that are coming up out of a hole it's like okay so the the logical thing is that's we got to make
Watch at 00:00:00 ↗that that we can do with jump points I'm really excited to add those Transit ones in the future because they do add a lot of variety and we could delete the VOD could potentially add as many as we want…could be exciting okay uh not for 4.0 though I'm not trying to there are there are no Transit jump points in 4.0 because I know there's people that's not being koi that's me being honest and real
Watch at 00:57:37 ↗lore, but it have to be something of note and significance. I mean, we've talked in the past about jump points, discovering jump points, um, you know, uh, you know, even sort of trying to figure out ways that…gameplay to to existing jump points as well. So, there's there's additional stuff for for explorers to kind
Watch at 00:25:41 ↗them in okay uh the retractable antenna uh same same answer but that one can at least be quantified with jump points because therefore therefore mapping jump points so without jump points then you can just raise the antenna up and down
Watch at 00:14:23 ↗games Los Angeles uh one two three two two Exposition Boulevard Los Angeles California 92322 uh we're talking about jump points uh Adam you brought out the Nexus uh if jump points connect various systems in a large…possible for anyone to invade anyone what stops the uee from creating an impenetrable choke point at the jump Point next to the valuable system uh so we talked about this at a citizen con to get exactly the year but internally
Watch at 00:57:15 ↗another system and how you plot your route is is up to you between which jump point something and you you time it at a certain time of the of the year when there's some natural phenomenon there's some natural…phenomenon that screws up a bunch of jump points a bunch of the normal jump points don't work so you have to figure out how to plot your thing and then you'll need spotters ahead of you to figure
Watch at 00:56:12 ↗Citizen intro to jump points it's basically everything you could possibly want to know about jump points uh what how they've changed since we've been talking about them forever how they've evolved how they're going to work…inside Star Citizen but basically this will be your One-Stop shop for everything you want to know about uh jump points uh so check that out on ISC next week uh but for I'm Jared uh that was Elliot
Watch at 01:09:48 ↗know the jump points aren't active yet as we know but we do have missions that allow you to drop off Commodities at these jump points where then hypothetically you know they'd be sent through to the other side…contact for sort of interstellar uh cargo hauling travel and from there different missions go to the the three jump points uh in in the Stanton system so when you say different missions that sounds like a lot of missions oh yeah
Watch at 00:13:05 ↗Galactapedia articles in Jump Point magazine, which is the uh monthly subscriber magazine. Yeah, yeah, those those are definitely our our more deep dive Galactapedia articles. Like right now, a lot of the ones on the site are the the shorter blurbs…Sherry Allen, we're going for breadth in this first pass rather than depth, but the ones in Jump Point are those really deep dives that we're hoping to get more and more of as time goes on. Yeah, the hope
Watch at 00:06:30 ↗halls and that's when sort of missions will show up that ask you to move things even just from jump point to jump point in Stanton places that you know don't even have you have you stop here chat
Watch at 00:21:07 ↗center that makes them to the Leo then the Leo to the L Grange point then Grange point to the jump point you know it will skip that flow and it might just be get it from pyro straight to the jump
Watch at 01:02:17 ↗have a nice way to trigger them off see the antennas were there for like jump point mapping and without jump points and the pea there was nothing to do with them and the protection of the cockpit was just we didn
Watch at 00:22:08 ↗that that phenomenon can be applied to every single aspect of Star Citizen it's when you saw your first jump points at citizen con 2019 jump points have not been in continuous development for the last four years the first time
Watch at 00:25:13 ↗only the pirate that hears the music >> uh yeah absolutely so uh unfortunately we're quite rushed on the jump point music design for that uh jump points was was a whole Um, ideally the music experience should be for the ship
Watch at 00:52:16 ↗things in there is a lot of space there's actually a great article coming out in this month's jump point about that I think I could rework the virus so I don't spend too much time I never could…suppose you can check out jump point and read about it there is great and that's my plug for jump oh okay all right let's just take what I saw lighting and everything else is going
Watch at 00:29:26 ↗coil tunnels and the interiors as well because we need to have those at high res. like the jump point that we showed off at CitizenCon, um, the the jump point location would the the entirety of that area would
Watch at 00:29:07 ↗tech into the persistent universe right now through I know that you guys are experimenting with the the the Grange points and stuff like that. So, why don't you go ahead and start your screen share…little bit about what you've been working on. So, um Yes, so we showed at last CitizenCon the jump point and what we're going to do today is I show how like that jump point was created
Watch at 00:02:28 ↗method but the idea is that there's these main very stable jump points are usually initially what's found to connect systems and those are what get the infrastructure but its space is not only for Inner Space…potentially NPCs will be able to do is find New Paths between systems that are not at that main stable jump point that Highway like there's back roads basically and then the other thing is that the exit points
Watch at 00:58:02 ↗people into the world to kind of introduce them for them and this this you know extended into jump Point into the lore pieces that we have there the the different ad you know adverts for some of the subscriber items…stuff that we're always in Jump point is like whenever we had a chance to just um make the world seem alive from different from angles we uh we decided to do it that way so yeah
Watch at 00:29:28 ↗possible over the ensuing decades and what kept just happening over time would be that more and more um jump points were discovered to and from the system so kind of this forgotten system uh became a bit of a thoroughfare…different systems and i'll bring up the jump points here on the map and you can see like it's connected to stanton and it's um which is going to be our first connection to it from
Watch at 00:10:19 ↗mean, hasn't, forgive me for being blunt, hasn't some version of that bug existed since we added jump points in 4.0. >> Uh different different source cause though, I believe. >> Yeah. It's one of those things
Watch at 02:05:00 ↗beam on a capital ship of a scale. Well, the size of the ship as a just random jump point is over 750 m and then we just have a giant beam that is the front of the ship. >> So sick
Watch at 00:05:45 ↗they went through a jump point and it took them trying to go to one system. It kicked them back out to the next system. Then the thing crashed, then they got back in and the spindles were they tried to open
Watch at 00:26:44 ↗team with Simon. Give me an example of the latest sound you've designed. >> What didn't I do? Well, jump points. When we did that a little while ago, I concepted all of that. >> I mean, make the sound with your
Watch at 00:02:29 ↗quasi grazer eggs, and I need to turn them in. And, you know, station thing is closer to the pyro jump point. So, I want
Watch at 00:42:25 ↗

