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339 moments across 140 videos

  1. specific rimh and and I it's just that thing where you get to the robots like okay you've got this threat you got monsters that are coming up out of a hole it's like okay so the the logical thing is that's we got to make

    Watch at 00:00:00
  2. that that we can do with jump points I'm really excited to add those Transit ones in the future because they do add a lot of variety and we could delete the VOD could potentially add as many as we want…could be exciting okay uh not for 4.0 though I'm not trying to there are there are no Transit jump points in 4.0 because I know there's people that's not being koi that's me being honest and real

    Watch at 00:57:37
  3. didn't make any sense which is why I ask something on RTV doesn't make sense it's also jump Point day it is Jump Point day which means we all get to stay really late um no um I didn…write a story for this week's jump point or month's jump point so maybe it will be on earlier fingers crossed uh jump point this week includes a really big interview with the folks at uh Foundry 42 Germany

    Watch at 00:22:05
  4. okay and that'll run through the next 10 days yes uh it goes to the 27th I believe M jump point we have jump point tonight um should go out early evening-ish this is our fourth year of jump point…right uh yes this is the fourth year so so jump Point uh uh we will'll have a Q&A Thread about the dragonfly that goes up right immediately after the sale does uh you can post your questions in there

    Watch at 01:00:51
  5. lore, but it have to be something of note and significance. I mean, we've talked in the past about jump points, discovering jump points, um, you know, uh, you know, even sort of trying to figure out ways that…gameplay to to existing jump points as well. So, there's there's additional stuff for for explorers to kind

    Watch at 00:25:41
  6. have them early next week um and uh as I said let let's put up an issue of jump Point later today so we can see what uh issue two is all or what volume two is all about um next…week will be a new Jump Point new Jump Point next week and subscriber flare subscriber flare which you be ay something yesy something coming soon it will be one of these for your hanger I've been

    Watch at 00:59:48
  7. them in okay uh the retractable antenna uh same same answer but that one can at least be quantified with jump points because therefore therefore mapping jump points so without jump points then you can just raise the antenna up and down

    Watch at 00:14:23
  8. jake dunlop and he's going to be taking us through the author and process for the stanton and pirate jump points bringing jump points to the verse has been an interesting journey as we've been designing a new element…game we've put a lot of time into creating two solid examples of different types of jump points you'll eventually see all around the verse one in stanton and one in pyro we've been continuing to use houdini

    Watch at 00:04:30
  9. games Los Angeles uh one two three two two Exposition Boulevard Los Angeles California 92322 uh we're talking about jump points uh Adam you brought out the Nexus uh if jump points connect various systems in a large…possible for anyone to invade anyone what stops the uee from creating an impenetrable choke point at the jump Point next to the valuable system uh so we talked about this at a citizen con to get exactly the year but internally

    Watch at 00:57:15
  10. think is our next monthly subscriber right yep so so yeah stuff in the works a lot of oh and jump Point later tonight oh yeah a jump Point day it is a jump is a jump Point day do we know

    Watch at 00:58:09
  11. Pyro system. Now, you don't necessarily need infrastructure for jump points, but the more traveled ones are the ones that used to be traveled, which Pyro used to be, but not not particularly anymore, have uh what we call jump rings…around them, and they help stabilize the jump point to make for a smoother jump. If you don't have one, then it's more difficult, and the entrance is harder or difficult. But, sometimes you may want to try a sort

    Watch at 00:51:47
  12. another system and how you plot your route is is up to you between which jump point something and you you time it at a certain time of the of the year when there's some natural phenomenon there's some natural…phenomenon that screws up a bunch of jump points a bunch of the normal jump points don't work so you have to figure out how to plot your thing and then you'll need spotters ahead of you to figure

    Watch at 00:56:12
  13. Citizen intro to jump points it's basically everything you could possibly want to know about jump points uh what how they've changed since we've been talking about them forever how they've evolved how they're going to work…inside Star Citizen but basically this will be your One-Stop shop for everything you want to know about uh jump points uh so check that out on ISC next week uh but for I'm Jared uh that was Elliot

    Watch at 01:09:48
  14. list while I look for one in chat uh what is the uh what is the latest update on jump Point sizing we had heard previously that there would be various size jump points and only certain size ships would be allowed…citizen con um that that we actually have the sizings I mean the idea is basically uh think of a jump Point as a mountain pass between two different valleys and some mountain passes are narrower than other ones

    Watch at 00:08:55
  15. know the jump points aren't active yet as we know but we do have missions that allow you to drop off Commodities at these jump points where then hypothetically you know they'd be sent through to the other side…contact for sort of interstellar uh cargo hauling travel and from there different missions go to the the three jump points uh in in the Stanton system so when you say different missions that sounds like a lot of missions oh yeah

    Watch at 00:13:05
  16. about how this was working and then also with the jump points how smugglers would work with the secondary and tertiary routes that would lead into the main jump point and then funnel out yeah we kind of call it internally…infrastructure around it it sort of created this impression that that infrastructure was responsible for the jump point in reality it's a naturally occurring thing an interesting balance of like make it seem like this

    Watch at 00:03:41
  17. talk of way to interject new things into the solar system. Um so, around uh around the Stanton jump points, the three major ones, uh we will have uh space stations, you know, so that you can go and travel…long jump point and want to stop and stop and basically drop something off there, or refuel or refuel, or do whatever you need to do. Um so, we will have space stations around those jump points that

    Watch at 00:52:35
  18. systems are great but obviously there's you got to get to them so let's turn on some jump points y these are small ones any small ship can use these but anything large count unfortunately these are the medium ones…which again medium ships like the freelancer can use and finally the large jump points and if I just switch to 2D we can see how this all joins together and also super fun uh if you Mouse over

    Watch at 00:55:38
  19. Galactapedia articles in Jump Point magazine, which is the uh monthly subscriber magazine. Yeah, yeah, those those are definitely our our more deep dive Galactapedia articles. Like right now, a lot of the ones on the site are the the shorter blurbs…Sherry Allen, we're going for breadth in this first pass rather than depth, but the ones in Jump Point are those really deep dives that we're hoping to get more and more of as time goes on. Yeah, the hope

    Watch at 00:06:30
  20. hello Ryan yeah I'm working with with David on the game so any questions about either star Traders or jump Point jump point or Wing Commander or any of I have a question we hit the pre-order

    Watch at 00:19:39
  21. chasing the FPS post after this FPS post um got a social meeting and our jump comes out today jump Point jump point he so there's a lot to do today what's going the social module uh know what

    Watch at 00:10:35
  22. halls and that's when sort of missions will show up that ask you to move things even just from jump point to jump point in Stanton places that you know don't even have you have you stop here chat

    Watch at 00:21:07
  23. center that makes them to the Leo then the Leo to the L Grange point then Grange point to the jump point you know it will skip that flow and it might just be get it from pyro straight to the jump

    Watch at 01:02:17
  24. calendar are available now until April 2nd before they disappear Friday also saw the release of the latest issue of jump point magazine now jump point is our monthly periodical highlighting the development of star

    Watch at 00:02:36
  25. have a nice way to trigger them off see the antennas were there for like jump point mapping and without jump points and the pea there was nothing to do with them and the protection of the cockpit was just we didn

    Watch at 00:22:08

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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