Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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make the you can make stuff like this all you from scratch I just find as a jumping-off point the preset ones are pretty nice right so I'm just gonna stir it out in there and you'll see already
Watch at 00:21:30 ↗yeah um it's if you still want that that freedom of of knowing where your Barrel is exactly pointing you getting jumped by an enemy uh Team or whoever um then it's it still has that choice when
Watch at 00:35:41 ↗nice contrast of this planet where you have like the saturated red terrain um and the dark Bedrock so jumping to this point here what I want to highlight is the improvements that we made to our ground textures so previously like
Watch at 00:18:38 ↗here and if we jump to this point which is a really cool spot because like the sun just hits the obsidian in the right way and everything looks like nice and shiny um you can see here that the ground looks
Watch at 00:31:00 ↗yeah that's just a bug okay number four would burn and through these will the 890 jump receive the two additional dedicated point defense turrets and with the existing weapons be sized up one let's let's do the first…talked about the first one a couple of times before John so let's talk about the point defense turrets for the 890 jump so there's no plans to add any additional turrets but what will happen will be some
Watch at 00:05:45 ↗need to basically free you know these guys from rooms in which they're trapped at which point they'll jump onto your ship and then you can transport them back to safety uh at the same time these rescue missions might
Watch at 00:54:22 ↗developers you can do that by jumping onto the PTU now um at this point we're going to jump into it uh Sam what you're starting us off you're in the hot seat right now what is what
Watch at 00:01:44 ↗previously used to be able to hover in the sort of upper atmosphere and then point the ship at a quantum target and jump but you can't do that because you can't have the ship not pointing level so that
Watch at 00:40:05 ↗know what comes next martin uh no i don't we go up again give me a jump you know that at some point we we have to get down again right i know we're only halfway through so give
Watch at 00:31:32 ↗process at this point we're able to jump in start throwing in cargo interacting with doors getting in and out of beds maybe in and out of toilets and just getting a overall sense of what it feels like to interact
Watch at 03:48:04 ↗ladder and here we're looking around to the left to the right and you can jump off the ladder at any point you can slide down it you can do all sorts of things a little bit yeah
Watch at 00:34:19 ↗over accuracy i guess that's concept art concept again it's inspiration it's a starting point it's it's to jump up concept art is where you jump off and inspire other artists and stuff like that
Watch at 00:46:18 ↗measurable and it'll be something we can tune over time. An- another one on another point we're talking about on Jump Town for future directions forward is and you and I have had this conversation a couple of times
Watch at 01:10:39 ↗scale up to crazy resolutions and we're basically going to take this as a starting point and I guess we should just jump right in really yeah so this is my little teapot and it's just a as a place
Watch at 00:01:44 ↗real hard to go from that state to something that's more playable and I think point one is going to be an even bigger jump there. So I just want to thank everyone for having so much fun and and helping
Watch at 00:59:50 ↗different things so uh one thing is that a ledge grab will be coming at some point which is at the moment you can't jump over a gap and grab onto a ledge that's just simply not possible the system
Watch at 00:44:57 ↗second variant of quantum travel and this is for short range jumps sometimes you jump somewhere or to go somewhere and you and you see the next point of interest is like 1200 kilometers away we're not going to force
Watch at 02:26:42 ↗questions that they felt they could answer uh best and most accurately at this point in our development uh so we're going to jump into those additionally if you're watching live on Twitch you can submit questions live by prefacing
Watch at 00:04:54 ↗these beds because then you've essentially got mobile you know mobile camping points so you just log back in you know outside jump tower swing and well now wreak havoc
Watch at 00:55:08 ↗helmet yeah so okay I have already got loaded up our model of the Banyon jump ready do it so it kind of got this starting point here this is we've shown some of this stuff before with some
Watch at 00:00:56 ↗Commander each game would be limited in time and the team with the most points at the end of the time limit wins this could include jump town Ninetales lockdown and maybe even a PVP version of a single platform Siege
Watch at 00:47:20 ↗collect resources or provide automated defenses for your base major hard points gives us options on how you can specialize your base let's jump back in game and see how our base is getting on love
Watch at 01:02:24 ↗like so so many of the action so you know from running to Jumping to climbing you know like this it's you make a good point that from the first person you have to kind of convey all those things through
Watch at 00:07:21 ↗cool features um they can do with it and we will go over those points while we go over the questions I would say so let's jump into
Watch at 00:08:53 ↗follow-up on ISC and and some about some of the talking points uh we didn't get to cover but for now let's just jump right into some of the the questions from the community that we have while things
Watch at 00:37:14 ↗

