Roberts Space Industries · transcript archive
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165 moments across 79 videos
have longevity in it it's got to be reusable so that's that's why we build these rooms in a certain way as well because there's no point making it all bespoke in the colonial exists in one location…more about you know I wasn't expecting you know take to go so like it's a complex base the procedural system maybe I'll just I'll cap this
Watch at 00:29:49 ↗that you you may be tempted to make the journey right you said we don't factor the rewards in based on the distance yet does that mean it's something we're considering yeah yeah I it would have…content of missions well and then there's the economy team or the folks who are you know building the the economy of the standard system and then of course of the star citizen presenting universe as a whole and while
Watch at 00:05:08 ↗what's what's the the best way to merge these two things together because obviously we build ships in a certain way at the moment and not all of that is going to be 100 uh usable out the box with…engine already but just disabled so there there's a c bar that we can flip correctly generates the mass based off the material applied to the ship which is sort of a lot of physical base damage is going
Watch at 00:39:27 ↗know you you can make it quite more stealthy than it may be up the line. >> It's not base uh designed to be a stealth ship. It has nothing going for it that would force it to be stealth. Obviously with…factory line is that's supposed to be it. And and no, we're we're building an MMO here. And a big part of all MMOs is upgrading from your from your common gear to your uncommon gear to your rare
Watch at 00:55:33 ↗priority based on, you know, the guys that are close to you and the one that are in a fight and something like this. So, So, obviously there's four guys here and, you know, as soon as the vehicle comes…they lose visual. Three of the guys or or or three of the people go and start moving around the building to find it, but one of them doesn't. What what's the difference in behavior there? Is there some randomized
Watch at 00:08:06 ↗everywhere we find that with just about every department it's we have to build sustainable procedural systems because when you're working at something the scale of star citizen even with you know even with five studios across the world view…themselves I think and I think it's planets before and we're also we're also improving our effects based on the work
Watch at 00:38:05 ↗about or do I want to do this new thing that I kind of think would be really interesting to build and uh so I actually you know Behavior was one of the groups that um you I thought okay you know…level of uh the environments and art they're doing it's exceptional I mean Montreal has an incredible Talent base and one of the advantages we have because of that is a lot of people from you know other places
Watch at 01:16:05 ↗sense for those characters and then diversify them based on you know how much they care about those things um and it's from a character perspective it's really cool because we were we were going yeah we want engineers…whatever type but that's that's the the type of thing that we're going to be able to build as a result of this and you know i i don't know how much the the public knows about
Watch at 00:19:11 ↗this platform as this you know space base blows up having to run for another ship get in that and flat it off is like something that you know I've never seen or experien to that level of sort of Freedom…those kind of things and and those are all things that you know looking at it as we were building it we like okay we've got the systems to do this we've got the systems to do this
Watch at 00:27:42 ↗

