Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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174 moments across 61 videos
know when folks ask questions about how much gen 12 is going to improve performance versus how much server meshing is going to improve versus how much you know object you know container streaming is going to stuff like
Watch at 00:20:27 ↗board we don't you don't just throw them down the well and be like make server meshing happen if you start them on these smaller you know beginning tasks many times they have to learn the tools
Watch at 00:32:55 ↗update on how server meshing is going is that even in your wheelhouse that's not in my wheelhouse i don't think so i didn't think so i tried folks yeah um let's see uh will
Watch at 00:43:32 ↗person who asked about the polaris is now giving crap to the person who asked about server meshing and chat is just like turning on itself don't do that chat be better with with clips and whatnot
Watch at 00:34:53 ↗like we still have to do like one final polish pass on it um but yeah before server meshing isn't ready um yeah it's not it's it's not us um holding that back i think
Watch at 00:53:32 ↗people that are best suited to doing it uh unfortunately the people that are looking at server meshing because they're they're ironically the people that made the object containers and a lot of the original pipe system
Watch at 00:37:49 ↗some of the fundamental systems like imagery like healing and there'll be other big systems coming like server meshing you know hang a management app and how you manage your ship load out so there
Watch at 00:48:06 ↗planets the worlds and that you'll go and explore so pyro will be ready and when server meshing is and it will be coming out with star citizen alpha 4.0 so on behalf of myself i want
Watch at 01:57:48 ↗number of hangers to support even the current player limit let alone whenever we increase that too with server meshing right so for that reason we're always going to have this problem of too many players mapped
Watch at 00:25:36 ↗just that that's not the work that's currently being done we're very focused on server meshing into the graph persistence streaming all that stuff um so the people that we would need to work with
Watch at 00:52:02 ↗important in the futures once we have the simulation and once we have all the the server mesh because it won't matter that the ai is actually sitting there right the simulation with the care of saying
Watch at 00:08:57 ↗results um so of course that one is going to be for that beneficial like the server mesh some other stuff i think what
Watch at 00:18:36 ↗kind of future things the the the buzzwords are things like icash and the persistence and the server meshing and stuff like that
Watch at 00:40:11 ↗system now we know you know what my cash is going to be doing we know what server meshes is going to be doing and we're we're making sure that when we're building
Watch at 00:41:49 ↗able to see people on other servers? Eventually, that's going to be one big server mesh, right? And then we're going to try and get as many people playing together as possible, but uh there
Watch at 00:31:23 ↗know that we have a discussion with Clive regarding shards soon and other aspects regarding the server meshing aspects soon so I don't know exactly how that's going to impact the way that we designed
Watch at 00:49:16 ↗right now and you would still seamlessly go between locations. But, on top of that if you can mesh those servers together and each server is authoritative over a group of players and generally those players would
Watch at 00:22:16 ↗tell us about server mission well i know it's a server and it's going to be mesh together i guess [Laughter] but uh no my my my knowledge in the server network
Watch at 00:06:26 ↗what we know about right now is that there are some meshes, when I say meshes, I mean a dedicated game server inside a shard that are running way below uh FPS spec that we want, right
Watch at 00:39:53 ↗testing environments offline local single-player versus the live servers are we getting the full npc capital ship combat experience or is much still dependent on other systems like meshing and icash to get things where we want
Watch at 00:17:46 ↗

