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Roberts Space Industries · transcript archive

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339 moments across 140 videos

  1. know it's it truly is massive and then obviously uh the other thing is that this is where jump points will be in future as well so not necessarily in the grange points but but in gas clouds

    Watch at 00:37:58
  2. Yeah, because uh in the uh empire there isn't faster-than-light communication speeds. Everything has to go through jump points and it takes a little bit longer so they have a longer voting period to allow for the full collection

    Watch at 00:06:27
  3. goes out uh publicly on the robertsspaceindustries.com website every single Tuesday as well as lore uh articles in uh the Jump Point magazine that goes out every month for subscribers. So there's tons of lore that gets published

    Watch at 00:19:10
  4. mostly on on fps weapons you helped us out with our visual guide fps weapons that we did in jump point a couple months ago i really appreciate that by the way i don't i don't think i ever said

    Watch at 00:01:39
  5. beginning before they turned into the modular tool. Um for Citizen Con I've also helped out with like the jump points that we showed and stuff like that. Um I think that's the major ones. Cool. I compliment

    Watch at 00:00:49
  6. that I use again this is initially what we wanted to pictures like this may be derelict this ring or jump point maybe and this is flying around but we went through it again a few initial stages and ended

    Watch at 00:47:38
  7. that you get as a subscriber an exploration of these things in either the vault or the jump point each and every month now Sarah hmm we've only got five minutes left shall we we filled the show we filled

    Watch at 00:54:15
  8. server object container streaming is being worked on right now there's a wonderful article and last month's jump point if your subscriber highly check that out Lukas was saying it's not saying that socks is coming with

    Watch at 00:41:57
  9. looking to hear more about the ongoing development of Serro Side OCS. You can check out this month's Jump Point magazine, which is coming out towards the end of this month. We got a huge deep dive article written by Chris

    Watch at 00:49:53
  10. needs to be or kind of figure out how to explain it yeah there's and again another jump point plug we were in the upcoming one we talked about kind of harvestable z-- and i got to talk a little

    Watch at 00:16:23
  11. universe that you can you can read yeah so a lot of the short stories that appeared in jump point and are now appearing on the site are considered by us to be fictional stories for people in the universe so those

    Watch at 00:30:08
  12. someone has stolen this cargo or there's arbitrary data in I don't know, maybe there's a jump point here or Bob killed me at this location. I don't know, you could store whatever

    Watch at 00:14:31
  13. more. It It's not It's already it's you know it's the shows and it's the jump points and it's the wreck and it's the ship of the month and it's the subscriber

    Watch at 01:07:21
  14. like movies where you see the the hyperspace, you know, jumps. And then when you take like the the jump points, you know, then that's a different type of gameplay. That's more like white water rafting or something where

    Watch at 00:12:15
  15. MFDs from the copepods but what's keeping them from being able to call in a landing pad or set jump points it seems like we're the copilot gameplay is halfway there they can do half the things we would think

    Watch at 00:54:54
  16. with Microtech then that will create you know our four stop and then once we create those jump points then

    Watch at 00:46:05
  17. each one of those you know solar systems on the other side of that jump point will be requesting different things as well we had a couple questions in various forms about economy you know the economy is a major part

    Watch at 00:46:53
  18. rework or alright hey you have two questions is you're asking about the 300 work and then jump points I should have read this out of those are two very different things I'm gonna go ahead

    Watch at 00:18:06
  19. development slate for a year out and jump points is not on that when we start to get past that point we start to get in the realm of speculation and intention and they would be cool to consider this and stuff

    Watch at 00:27:08
  20. flare the subscribers in our Centurion and imperative programs receive a variety of benefits like the subscriber vault the monthly jump point magazine discounts on merchandise and more subscribers are also what make

    Watch at 00:00:13
  21. Laura Day for star citizen and this week's post was a flashback story from the very first episode of jump point Whisperer in the dark now back when stories like this were first published they represented the earliest steps taken

    Watch at 00:01:44
  22. going to be in the PU like right away I mean we have to have the jump points to get there and the systems in between but it absolutely will be I mean that's kind of one of the advantages

    Watch at 00:27:40
  23. will show you early shape language of the ship and subscribers can also look forward to the next issue of Jump Point which is next Friday

    Watch at 01:08:27
  24. Jump points and explore different parts of the universe and all this stuff the charact I mean that's what that ship is built for is exploration which I think is one of the most exciting parts of the game

    Watch at 00:47:26
  25. jump point R will probably uh go up this weekend uh just as as as as soon as I can get some information from from Ben and whatnot and get that get that squared away um so look for this week

    Watch at 00:56:25

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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