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174 moments across 61 videos

  1. with uh networking and and serialization and the replication layer changes that were coming in in preparation for server meshing. And uh I can just speak

    Watch at 00:09:03
  2. your it'll bring a bit more more consequence more meaning to decisions you make and server meshing where we bring more players together interacting in the same place which is going to bring a lot more life

    Watch at 00:54:56
  3. server meshing comes online and we we be we begin to increase the number of players in these natural trade Lanes will start to harden it'll start to solidify you'll start to see more and more ships

    Watch at 00:58:59
  4. gone on between uh November and 2023 and uh April of this year where the the very first server meshing and stuff

    Watch at 00:59:33
  5. their work it's sort of or if it's just not a priority for them like if server meshing or doing Starliner well my understanding from Reading social media is that marketing just tells you what you have

    Watch at 00:35:34
  6. yeah but there's a lot of backend work that we need to look into and especially with server meshing coming in so a thing that happened for the 323 work that we've been doing is that

    Watch at 00:09:06
  7. there's a lot of complexity in how the hanger instancing works and considerations across shards and uh server meshing and all of this so for now no W it won't be that like if you were

    Watch at 00:38:09
  8. that process is all done correctly and and and the the information is there whether it's for server meshing or for the the replication layer yeah I'm imagining hearing you guys talk about this the idea

    Watch at 00:27:34
  9. high return on the resources that you collect now there's some cross Shard and server meshing considerations that we will'll kind of adjust this design in the future but we'll get into that later once

    Watch at 04:22:02
  10. upcoming in the future cuz a lot of the foundational Tech the assistant entity streaming and you saw server meshing uh earlier on yesterday uh is enables a lot of the stuff that's going to come

    Watch at 05:00:35
  11. know the the the overall location system and stuff like this so so yeah you know Ser uh server meshing and you know the replication layer all things that you know aren't necessarily a part of the Squadron

    Watch at 00:08:09
  12. on CPU and we already support more than 100 players on a single server more with server mching to support all this the engine must do a lot of work every frame so in a typical star

    Watch at 00:03:29
  13. less requests are handled and things like server meshing should help because the spawn queue would be dedicated to each like thing that runs that area was last one is there any programmers on the mft similar

    Watch at 00:47:00
  14. would love to take Arena Commander too but obviously requires some pretty significant technology in terms of our server meshing and persistence to be able to keep those ships around whilst we we boot up and actually I mean

    Watch at 00:40:54
  15. about pyro now obviously uh we're working towards you know pyro it's part of 4.0 and server meshing and all that stuff um so we don't so there will be undoubtedly there will be more power

    Watch at 00:48:55
  16. essentially a just an an enormous feature stream. But everything from uh persistent entity streaming to server meshing, all these things, they're all feature streams. And this is where they work. let's see what colors

    Watch at 00:47:22
  17. know PES is leading is moving on towards server meshing and stuff and we'll be covering more of that journey in just a couple weeks on ISC uh but as far as the Game feature stuff the cargo

    Watch at 00:56:33
  18. would 100 do some things differently and we're we're actually right now looking at server meshing and and figuring out how we're changing some things and making sure that some of the errors from the past

    Watch at 01:02:17
  19. persistent streaming and and and later on on the server meshing is to have this fully persistent universe that yeah you can push the chairs around or that that cup I could take off your desk and take

    Watch at 03:13:14
  20. because of proor performance of the servers and what's going to happen with server meshing is going to make a big difference for that and there's other things that are happening in the background that

    Watch at 04:24:51
  21. there are lots of those improvements or maybe there are things that are related to the server mesh I think AI is is in a way is this is a little bit of a laggy child of of development

    Watch at 00:50:17
  22. hands on deck trying to get persistent entity streaming out the door in the in the server meshing into pyro and all that stuff like that so it's just it's just more important that we focus that

    Watch at 01:04:32
  23. keynote or a demo over here everybody's focused on pes and 318 and server meshing and and getting all the and getting this most important year of start citizen development yet you know done

    Watch at 00:24:12
  24. open up from the St system where you can travel to pyro it's going to introduce server meshing um a lot of other major major Tech um pieces that we a lot of people have been waiting

    Watch at 02:52:15
  25. happen uh as members of the audio team commander deckard would like to know when will server meshing be done that's an interesting uh question to ask the audience uh uh here's one that comes

    Watch at 00:08:01

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