Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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escort it to nav point one that was all fast before and on to nav Point 2 where it will indicate jump sequence once it's jumped out you'll return by the most direct route remember your job is to make…there's an asteroid field between the Tiger's claw and the jump point a fighter might navigate it but the Draymond sport would never make it through anything else all right then let's get to work Squadron
Watch at 01:41:55 ↗general yeah in just normal space have and then like even trying to go through a jump point of like oh well that's yeah that's gonna be deadly the the jump Quantum aspect of Towing I think would…that's safe enough to jump and travel so even if you own up the parts on board to fix up that ship you better move it around but at that point we're treating it like cargo yeah so with
Watch at 00:52:46 ↗here in 2438 that Vernon tar a an explorer was searching the outer reaches for potential jump points uh while doing this he spotted a a strange ship kind of following him and just out of instinct figuring that this was somebody
Watch at 00:38:28 ↗- 00:01:46Star Citizen: Reverse the Verse LIVE - The Jim Martin ExperienceReverse the VerseMar 20188y old
popular questions about planetary outposts how player 2 player interdiction will work how repair will work in all four three point three without any repair ships and the future of our player owned hangars now if you like the show and want…nephew's birthday is coming up so help you Tuesday is Laura day in this week brought with us a jump point portfolio article about the inner workings of the history of dumpers depot while Wednesday brought forth another of bug smashers
Watch at 00:01:46 ↗ mean, hasn't, forgive me for being blunt, hasn't some version of that bug existed since we added jump points in 4.0. >> Uh different different source cause though, I believe. >> Yeah. It's one of those things
Watch at 02:05:00 ↗beam on a capital ship of a scale. Well, the size of the ship as a just random jump point is over 750 m and then we just have a giant beam that is the front of the ship. >> So sick
Watch at 00:05:45 ↗they went through a jump point and it took them trying to go to one system. It kicked them back out to the next system. Then the thing crashed, then they got back in and the spindles were they tried to open
Watch at 00:26:44 ↗team with Simon. Give me an example of the latest sound you've designed. >> What didn't I do? Well, jump points. When we did that a little while ago, I concepted all of that. >> I mean, make the sound with your
Watch at 00:02:29 ↗quasi grazer eggs, and I need to turn them in. And, you know, station thing is closer to the pyro jump point. So, I want
Watch at 00:42:25 ↗start developing exploration-based stuff, like, you know, discovering transient jump points, uh you know, finding an asteroid base, or or or maybe even a derelict space station that that that no that nobody's found before and stuff like this
Watch at 00:28:11 ↗know if anything is conceptually changed? Um well, that's what we did last week with intro to jump points. We we literally just went over the entire design from start to finish of the current design after years of saying
Watch at 00:50:19 ↗Alpha 4.0 stories with a look at Pyro uh space-based activities. Uh uh once you go through the jump point, uh some of the cool things uh you get to do when
Watch at 01:08:02 ↗context I also like the idea of being able to like actually go through the jump points as well so if we could do that that would be really cool oh like in the map actually just yeah yeah yeah fancy
Watch at 00:12:11 ↗where where they're where they're referenced in any of these stories yeah and we have the jump points as well which always have interesting narrative elements kind of tied into the portfolios about the companies I think older portfolios
Watch at 00:46:16 ↗that come my way whether it's uh Mission text or barks dialogue in-game item descriptions lore post jump Point
Watch at 00:03:22 ↗yeah there's a few features in the works for them some research for longer term uh features like uh jump points um to the graphical implementation of that things like uh improving the water effects is something that
Watch at 00:59:01 ↗here and do uh all those things that uh dave needs support on whether it's lore post item descriptions jump point on and on and on and on so i thought you were going to say all those things dave doesn
Watch at 00:01:36 ↗cherry's got a new galactipedia uh set dropping next tuesday and we still have another jump point for december coming out at the end of the month so if you're a subscriber keep an eye out for that
Watch at 01:12:59 ↗favorite one a lot of the little concept thumbnails get if you see one because we often show them in jump point magazines afterwards after a ship's being released you see all the early sketches and people probably noticed like that
Watch at 00:04:10 ↗introduction but i'm going to do it anyway she is the she is the versus very first original jump point pilot uh you might remember from the citizencon 2949 demo uh let's give a big round of applause for samantha
Watch at 00:00:48 ↗show sam you must you most famously flew the the character in the uh the jump point demo at citizencon two years ago uh what what are these what are these other aspects of your job besides just testing and writing
Watch at 00:32:20 ↗more fur, make things a little bit more cohesive all throughout, but this is kind of like a good uh jumping point for if I wanted to pass this off to someone or if someone were to look at this, they would
Watch at 01:08:18 ↗that's uh still outstanding for the carrick uh the the jump antennas will will be there when we have jump points uh the the shutters i think we're still
Watch at 00:26:04 ↗there is some uh some uh kind of like lore behind the gang it was also mentioned briefly in a jump point story called dying star about uh the uh basically a young uh a young outlaw trying to make
Watch at 00:19:09 ↗know they release a new story every single uh every single tuesday uh there's stories in the jump point magazine uh a digital magazine available to subscribers um you know that aging is different 940 years in the future
Watch at 00:46:59 ↗

