Roberts Space Industries · transcript archive
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from your back from your back engines okay okay so now the biggie in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship game play…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight
Watch at 02:19:17 ↗been talking about master modes again Master modes almost actually we've been talking about master modes for just as long as we've been talking about distribution centers they first debuted two citizens cons…April and all them they are fast working on converting all of Star citizens uh existing spaceships to the master modes defining the different archetypes and again we'll be talking about the those in detail
Watch at 00:19:25 ↗were you know we talked about offline is this hope that we might be able to get master modes you know going in Arena Commander uh as as you know as a true experimental mode as a true test…because right now unless I'm not reading my emails correctly you know there's evocati testing of Master modes in Arena Commander happening now right that's right yep uh there's tests and master modes right
Watch at 00:57:48 ↗that if you want to maybe work into the resource management gameplay there yeah uh let's talk about master modes we got a couple questions here about master modes uh what is the current backlog of ships…needing to needing to be converted to master modes a couple 30 all I think it's like all of them like well me the the proper answer is is all of them um I I mean
Watch at 00:41:52 ↗just going to jump right into it uh given that most of the concentration has been on how Master modes works with combat minded ships how will Master modes have a substantial effect on how non-combat pilots…make sure that the non-combat focus chips are basically fitting that scheme um and so the effect that Master mode brings for non combat ships let's just
Watch at 00:07:21 ↗questions before we get into all the questions from the from the backers this week um Yogi and Rich Master modes is finally this this big thing you work on a lot of things but Master modes this…general I'm very happy with the progress and what we achieved because the um the swapping to the master mode check uh meant that we had to update all the ships all in one bulk so um we could
Watch at 00:06:33 ↗previous question he goes goes you'd think uh Quantum interdiction stuff would be uh architected before all these Master mode changes Lama he says uh uh why why why why why is the Quantum in addiction stuff…this a secondary consideration to all the other breath of work being done on Master modes uh I think this has more to do with the uh realities of how games are developed um things like Quantum interdiction speaks very
Watch at 00:18:42 ↗same time so we're splitting these gameplay experiences this will be done by a thing which is called Master modes a master mode is a thing that is globally applied to your ship um and we have
Watch at 01:39:15 ↗time well I'm very proud of getting in for 320 and that's a preview of Master modes and Arena Commander all right um through that we've got three game mods that…modes it kind of explains what they get what the the flying system is about what what does Master modes mean right
Watch at 00:57:49 ↗myself and yoi you might know where I'm going with this I still hope for a racing Master mode personally well I think the easiest I wouldn't go for racing Master mode because racing
Watch at 00:43:52 ↗master modes while Duncan figures out the auto exposure we're almost done but you know uh well done uh getting Master modes into Arena Commander it this is a version of masterminds because uh like I said
Watch at 01:01:51 ↗that's moving. Um and then we look at in in in you know, we look at things like master modes and stuff like that. So, what we try and do is we try and have these things…Well, we did have the Gladius there. Um basically what we did was we just turned it on with master modes on, and the tuning was there. So, we kind of moving the game towards that for the future like
Watch at 01:00:20 ↗cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this is actually a current version so as long as you go roughly forward you get the full GS um from your
Watch at 02:18:28 ↗this bringing you closer together is just a much better feeling experience in my in our opinion so Master modes on track 323 at the moment yeah mark it off and we want a lot of feedback…will get it I'm sure but yeah um along with Master modes uh some other ship related stuff uh Precision targeting targeting to Precision targeting and uh a big change to to gimbals in web G what what what
Watch at 00:22:40 ↗call I wanted to call them out and I lost the name. While we're on the subject of master mode and I go we weren't on subject, we we moved over. So, that wasn't that wasn…very good transition at all. Uh how will QED work with master modes
Watch at 00:15:34 ↗there so it's just it's import so that's our next that's the next step of Master mode development it's been through all these internal phases it's been through evocati it's been through…time to go to live yeah and tested there to be honest I've been playing Master modes for a long time in Squadron um you know getting a feel for it does it feel right and you know sometimes
Watch at 00:26:38 ↗could do better than that now I know that there's a lot of um discussion points around Master modes where we're talking about lowering the ceiling cap and you know that was never the the intention that…engage in the game and compete but still reward the very best best pilots and you know we Master modes is you know the iteration that it is today it's been
Watch at 00:22:33 ↗like it and then it changes that can cause consternation uh we see that with everything from from Master modes to these economy changes and everything else between that's not the same as saying that the feed back…these bumps are going to be too much uh some of some of the things we did for master modes like hover mod stuff uh are going to be right where we want them and some aren
Watch at 00:50:57 ↗know maybe maybe it's going to be a hover mode maybe it's going to be a master mode it's like you don't you don't know it's I I like that we try things
Watch at 00:26:52 ↗Master modes are going to affect ships even larger than that Hammerheads up to like Polarises are Master Mod yeah what what do you got course is this still have the same they will have the same rule
Watch at 00:45:51 ↗that works that's how that works we've got uh there's even changes uh to master mode what coming up we're not quite ready to talk to about we're testing a couple different things and whatnot
Watch at 00:38:52 ↗some other stuff and we're going to try some other stuff it's uh even even Master modes has has some changes coming down the road which which we'll talk about
Watch at 00:35:36 ↗citizen live uh thanks for watching if you haven't check out yesterday's inside Star Citizen about master modes and precision targeting and all the gimbal changes uh and all the archetypes and stuff uh that went out yesterday
Watch at 00:58:21 ↗show you the the the start the space flight and Atmospheric flight experience uh that's been developed with Master modes and through Squadron 42 we got living on the edge and destination Adventure a two-part look
Watch at 05:25:29 ↗four or five months ago yeah it was the hope that we were going to be able to get master modes in there but we couldn't we couldn't guarantee it at that time so we didn't include
Watch at 00:59:26 ↗

