Inside CIG: Foundry 42 Germany
Transcript — every row opens the video at that moment
- 00:00:07
hello one we have a treat for you today we are going to introduce you to foundry 42 frankfurt which is our new german office it's headed up by brian chambers we're actually really excited because we've actually got some world-class engineers and designers and you know artists as part of the team over there in fact some of the some of the core part of the team and we now have in germany are some of the people that built CryEngine in the first place so it's really going to help sort of technology future on star citizen and some of the R&D work we were going to go towards and there are incredibly talented bunch of people I thought it'd be really great for everyone to finally meet the mysterious German team that we're talking about you know it's a small group but we're actually growing it at the moment so I think long term it's
- 00:00:55
really going to make a big difference to star citizen some of the stuff we'll be able to do with building the technology and involving it for all the things we need to do and there's a huge amount of talent in Germany and in the rest of Europe and we're going to hopefully use the Frankfurt office as a sort of magnet to sort of beef it up there I'll hand you over right now to brand chambers and Alex Marshall and Brian welcome to the frankfurt office of foundry 42 - alex become by foundry 42 in frankfurt complete with segments or Kurn office space that were in here in
- 00:01:50
Frankfurt Korea office space right here in Frankfurt is it's definitely a temp space facilities nice we actually like it but you know it is it is definitely temp we recently signed a lease in a brand new building out here in Frankfurt that we're all pretty excited about it's a pretty cool space we'll be able to move in a few months after they finished building it out for us as you'll see in our current space we're getting crammed in a little bit which is a good thing you know people are excited to join the frankfurt office and work on the game and help you know kind of deliver what what will promise to the community welcome in the office and the corner over here that's where
- 00:02:37
Alex and I sit it's where production happens as by funding for the two in Frankfurt finish senior prank manager as on the actually steam a moment is say a fan since I could load it up I am it in the ocean Harbor Society Burton eunsu's I'm a biter master - Lee - of the pollutants I have I'm an evolution good Kent vice Sahab so Jason can see aku Daphne Laura fellows on our minds in CSF eel emoji Onan on passion meter pie on his f12 and a layer of solemn home to salmon system on vacation Eric does does this ever function ear and steam hissing bastinado the seed right here is Frank he's out today's sick he is her senior environment artist I see Amy of Erasmus he is our art director focusing on cinematics XD me upon us he's our cinematics director or director of
- 00:03:26
cinematics five thousand twelve crisp as I'm only nine crowdfunding pitch Kohala finger have been review trailer for scornfully to be staged the knock finished on a full-time English thing as director of cinematics on whether mid Chrissy it's in par welcome that's one forty two directing performs capture Mahan I'm set in London alright here you have Todd he is our design director well let me to see IG in foundry 42 was the ambition level of the actual project and then also my action game experience from previous projects I worked on and I thought that I could come in here and help make a difference
- 00:04:13
with the product and and be part of a fantastic team XE him Nolan he is a technical designer right here is another guy out sick Francesco here's her senior AI programmer across from him Mikkel he is our senior audio engineer and coming down this side you got dan dan is a senior designer in the corner Andre as' lead level design corner there Francesco say hi Francesco is our senior build engineer next to him and we have actually have a visitor in the office for last couple of weeks this is Jeff from the Texas office DevOps engineer next to him we have
- 00:05:03
Caleb which is our senior effects artist and show you off to another room this one is slowly getting crowded this is where we keep everything to keep us hydrated we're not hydrated we will die this is our wall of cardboard and it keeps growing and growing one day it may consume us but we hope not very quiet all right let's show you the last room this is where the engineers are coming in guys sir disturbia right here is Marco senior technical director I'm working on star citizen a senior
- 00:05:52
technical director as you know star citizen is built using CryEngine so what I got here is the first design I made of the original CryEngine it's very old now but still kind of interesting to look at it while we're working on star citizen sometimes we still find some very old functionality so basically it didn't change since the beginning and this is where we jump in and we improve it for star citizen this is Carsten Carson's also technical director this is Chris senior physics program so I've been working with the engine for about seven years now did a lot of work
- 00:06:42
on the PlayStation 3 side and then over the years became more and more of a physics programmer extending and maintaining the system what I plan to work on is some very cool stuff in respect to fluids in respect to smoke simulation something that will make the player feel even more immersed in these star citizen universe as we're building it this is another Chris senior engine program cool let's get out of here leave them alone so that's our office right now it's a small team kind of a small office but we're growing we're excited to be here excited to work on the game thanks for taking the time to watch the video yeah the forms of information on society in our to come from restarting
- 00:07:30
my food
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

