Star Citizen Alpha 2.0: LIVE Demo
Transcript — every row opens the video at that moment
- 00:00:12
So, having said that, we're now going to show you uh a demo of working in SC Alpha 2.0 uh all live like we did last time. Um, so, uh, let's play a little bit and sort of, uh, kind of see all the things that we've talked about being all together, right? Take it away, Andy, and I'll talk you through. [Music] [Applause] Okay, so here we are. There's 64 different uh, places you can spawn in as sort of your habitats or not your habits, your little sort of cabins. So when you join the largeworld scalpha um there's various different rooms you there's your own particular rooms. So here we got four of our folks here and
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we're on portasar. So, I think we're going to head to the atrium Okay. And so when you when you spawn on
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the space station, you can go to these different terminals and call up one of your ships to be on one of the landing pads. So, um, we're going to pull up a constellation. So, we're all because you know, and so it tells us what landing pad uh landing pad for. How many landing pads do we have on Port Alisar? 10. I think there's 10 landing pads. So, you spawn, you have your ship spawn, and they'll stay on that landing pad for a period of time. If you don't claim it after a while, they'll be put back in the hanger, basically. So, um, let's all get let's get our merry band of brothers together and head to the constellation and the whole the space station's built
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out with access to all the four land all the 10 landing pads and stuff. So, it's a it's built out in a much larger scale than we did on the Gamescom demo. Did we go to the wrong door to get to the landing pad? We'll meet you later, guys. One one of our one of our players is taking a Hornet. So, we're taking a Hornet and the other three are going to be on the uh So, I guess this was on landing pad two and then the other guys are on four, which you can see over here. And if we look over here, we can
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see the guys walking out on the landing pad over there. All right. Okay, let's get up into the constellation. The constellation is almost done. It'll be done when we uh ship this. It's missing a few little bits, but if you take a look, it's quite beautiful. So, as we said before, the constellation's had a complete overhaul. It's built up to the quality that the Retaliator is now. Whole extra level of
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detail. Wow. Aerospace. All systems online. Scanning. Landing gear. Raised. Autopilot disengaged. Bogey. We should cut back into the uh How about a view from inside too? Would
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be kind of cool, huh? Okay. Now we're we're going to head to this uh communication satellite to turn it back on which has been sort of sabotaged by pirates. There's likely there'll be pirates spanning. Yep. So we're in hyper. So we move you move around here a little bit. So So it's kind of pretty cool to drive deactivated. All right. So, here we are coming up to
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the communication satellite. Scanning. Oh, looks like there's some uh pirates around here, so we probably should go fight them. So, I know it's a surprise. It's a trap. Yeah. So this is part of the um the SC Alpha 2.0. So there's various areas. So like these are AI pirates that would spawn around the communication satellite. They're disabled. Oh, see the hornet just go past. Uh there we go. Should we get in the one of someone get in the uh turret?
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Shields charging. Shields charging. Target destroyed. Boogie scanning. All
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right, we're going to stop here and we'll show one other feature which is allow you go in and out of EVA in any vehicle including single seat fighters. So, so we'll head in here to uh you can see him evanging right there. So that's EVA into the uh communication satellite.
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Go. All right. Okay. So, we've uh put the comp satellite back online and we'll have some new nav coordinates now. So we just get out. Yeah. As you can see, the uh there's some damage was taken on the um constellation that we're going to go and when we get in our ship, we'll go ahead and repair
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it. So, let's get into the Hornet. Quantum drive activated. And so this is one of the many uh
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refuel, repair, and rearm stations that will be uh in the uh SCA 2.0. Scann it. Going boogie. Okay, that's one of the refuel RAM
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paths. Landing gear deployed. Landing complete. And here come the here come the drones. And we're going to have a more involved
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repair mechanic for players and also for the NPCs when we uh uh as as persistent universe progresses. But short term, this is the uh the first iteration uh which longer term when you've got uh uh you can earn UEC and persistence which will be one of our next milestones beyond this. Um you could earn money doing missions and then it would cost you money to repair, rearm, refuel. Okay. Raised autopilot disengaged. So now, um, we're going to go to, uh, security port Korea and, uh, check that
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out where this is sort of the, uh, kind of dedicated, uh, FPS area that we have. And longer longer term, as we carry on building this out, we're going to have areas that you will uh have not just AI ships, but AI uh you know, individuals on foot that you will also have fights with and combat and meet them and talk to them and do all the rest of stuff. So, as I said, the what we're doing here is absolutely the foundation of everything that um Star Citizen is going to be. Phantom drive deactivated.
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Quantum drive deactivated. And this is the area that will be in the first release that will have sort of uh weapon drops and stuff. So, if you come here, you'll be able to get weapons and stuff that you wouldn't normally have and then use those to shoot other people if you want or defend yourself. Either one of the two pigs Here we go. Yeah,
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it's a big ship. You got to be careful with it. Yeah, I think this is uh one of our merry band that was in the hornet. And uh if we come around here, we'll see the rest of the folks at some point coming out. There we go. Down we go. Awesome.
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Here they come. It's going to hurt. Heat. Heat.
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And I believe there's a there's a data center in the start center of here that you can reactivate, which I think is where we're going. And it's sort of like a command and control point. So if you come and you control this area, um you'll get missions and stuff. And so the idea is when we have this running, people will hopefully come here and try and control and fight over the area. So well, there we go. Here we have some people do it right now. So we have four four outlaws that have been playing by the four guys over on this side. Um and uh there's also some weapon drops around here. So hopefully uh we can find a few of them. And there's some recharge stations for
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energy. weapons there and there's some ammo drops and various weapon drops around here. Okay, these are the outlaws. Outlaw. Outlaw. Hey, did you guys kill all the Marines? I guess they're going to I guess they're going to steal the uh constellation now. So, we we don't actually rehearse this.
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Sometimes the Marines win, sometimes the outlaw guys win. I think this was pretty much a whitewash. I guess is all your bases belong to us or all your constellation belongs to us. Feels good.
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It's a used dance. Here we go. and these are the various destination you can see. So there's going to be a huge amount of just even in the first drop there's going to be a massive amount of places to visit in the large world and play. So so uh so we're pretty excited by that.
- 00:23:28
We've been sort of playing this uh
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

