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Star Citizen - The Freelancer conceptual model review session

7 December 201200:02:1157 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] Jim's been working uh with me when we were doing the prototype and um he designed the uh the Vandal fighter that you see in the trailer was all Jim's design and he built the initial mesh. For me, the the sketching part of it is is making sure that you're not going to jump right into the 3D model and just start winging it because, you know, it's always better, I think, to have a kind of your foundation of where you want to go. Pretty awesome stuff. and uh he's been working on the MISK uh line of ships which the first one's freelancer which uh we had two very early sketches from Jim and you all voted for them and then at that point uh we said okay now let's go to um the 3D model site and that is what we're working on now this

  2. 00:00:48

    is sort of the further development of the one that 75% of you preferred then you know as far as the weapons go I think you So there's uh four articulated uh hard points, the class two hard points. And so those are sort of like I think of it as like a mini gun that's on an Apache helicopter or something. I'm doing a double engine here, but but um for the revision of this engine, do you want to just go with one main engine on the side? I I think one main engine on each side. So when uh Jim's designing a ships here, I'm sort of also going, okay, think about, you know, we were just talking about putting a turret on the back. Well, the initial setup of the freelancer doesn't include a turret, but there is a turret hard point. So, we were saying where would we put the turret? Uh, I would think the best place maybe a turret would be on the top sort

  3. 00:01:35

    of rear facing. Uh, and that turret can be controlled uh by say the pilot or someone in the co-pilot's chair here or someone can actually go in and sort of man it. So, that that turret would be more like something on a B7 or something which would be kind of cool. I'm having a lot of fun with it because it's a level of detail and uh fidelity that in the past games I never we never really got into it. It was more like hey that looks cool and sort of went from there. Uh but this we actually think about how it needs to function inside the game.

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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