Star Citizen: Reverse the Verse - Persistent Universe Design
Transcript — every row opens the video at that moment
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hi everybody welcome to Frankfurt Germany we are here in the I don't know what this room is called this is this the recreation room what is this room called game room you talking to normal volume we're in the game room here at foundry 42 DD in Frankfurt Germany our guest today on the show will be director of star citizen live mr. todd papy before we get to that I did want to take a couple minutes and talk to you about a topic very close to my heart citizens on science I also have concrete we spent last week at Gamescom you may have seen the town hall broadcast we did from the bra house owner Naaman I came back all week I've been fighting a cold so I'm
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heavily medicated so I apologize if my voice gets raspy citizen calm I some of you may know that yesterday we pushed our way three citizencon announcement we put a couple of the VIP tickets that had been returned to us through transaction errors and whatnot back up on sale we also opened up the regular standard tickets we also published our schedule of events for the number of the presentations that are in the primary theater as well as the secondary presentations going on in our secondary theater fancy in fiction names for those still attending one of the new editions of this year's citizencon is the is the digital ticket now we've seen a lot of conversation going on in spectrum on twitter on social media as and reddits and everything
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rest assured we hear you much of this conversation was anticipated of course any time you make a big change to the way things are done you can expect a very fervent reaction from the star citizen community which is one of the things that makes this community so amazing is just how much you guys care about not just what we do but the way in which we do things I'm not going to talk a whole lot about that today because you know we're here in Frankfort we've got Tod they give me one show a year to come out to Germany and sit here live in person with Tod so I don't want to spend too much time on that topic on this show and lose my one opportunity with time but I do want to invite folks to check out the spectrum thread that was posted by our very own Chris Roberts that's up there now in the general
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section on spectrum I he lays out a bunch of our reasoning for what we're doing this year probably better and more eloquently than I ever could so I'm gonna I'm gonna invite you all to check that out if you haven't already suffice to say I do want to reiterate a couple key points that maybe sometimes get lost there's a lot of information pushed out there's a lot of misinformation going on out there so I do want to reiterate a couple of key points one citizencon leaf Ulf in the keynote the closing remarks all the panels is fully available free of charge for everybody throughout the week basically means while the event happens on a Wednesday every panel will be made available on YouTube Thursday Friday Saturday through a staggered release then absolutely none
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of the content is going to be locked permanently behind a paywall whereas um so you don't have to pay anything to see it if you want to watch the events happen live like in the very moment they happen that is still available to every single concierge and subscriber so if you as a script as a subscription a subscriber to star citizen either the Centurion or the imperative levels or your you've made it into concierge status you have full access to the entire broadcast from beginning to end no charge whatsoever additionally the keynote which is what citizencon has been every year prior to last year which is always been free is still free live to all backers so the keynote where chris roberts comes on
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stage he does the big demo you know red one red one whatever that stuff still completely available to all backers free of charge and it's merely the the segmented panel section where the stuff that we expect in tune with last year where we got to bring a bunch of developers in from all our studios across the world fly him in put him in hotels like that's the stuff that we're subsidizing with a virtual ticket but the keynote address that that you've that you've all been used to for years and years and years that is still available to everybody free of charge the big difference is it's at the beginning of the show we're not going to make you wait to the end we're actually gonna start things off with that and you can see that on the schedule right there and of course Chris Roberts comes back at the end for a series of closing remarks that are currently referred to
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as the road to release I can't tell you anything more than that you're gonna have to tune into citizencon to find out what that means but and that's not because I'm being quiet because they haven't told me so so tune in assisting on live on October 10th 2018 the closing remarks and the opening keynote available to all star citizen backers free of charge the panel's from the main stage theater and the secondary stage available to all subscribers and all concierge members free of charge and available for anyone else at a virtual take a cost of about $20 you ever take some of that in whatever your ID I'm not the money guy so that's what I gotta say about that check out the thread chris goes into way more detail than i ever could with that they only give me one hour a year to be here in person so i
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don't want to waste any more of it todd todd where are you hi hi how you doing good welcome to Frank again thanks well no technically I haven't seen that video so they haven't so yesterday we were shooting calling all Deb's so I you know one of the things that's hard to keep straight in my head is the order in which thing we shoot things than the order in which things so I just use I just use the calling I'll death joke as if it had already been presented to you guys and it hasn't so I messed that up how you doing good are you just gonna sit there this guy do the white camera can we can we can we get him in the white camera can he no no you can't see him there's Christian he's operating the show hi Christian you can't see hey there's everybody he's just sitting
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there watching all right so Todd you are the director of star citizen life if anybody has watched any of our programming for some time they probably already know who you are but because we do this every time somebody's show some show is always somebody's first show you start us off tell us who you are and what you do for starters is it I'm the P you live game director so that means the the releases that we work on the content that goes in I'm kind of the first sign off you know and making sure that it's it's good enough to go out and this release so that's and then be able to answer any questions that people might have well Chris or Tony or sleep you know take it because yeah because most of our development does happen over
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here in the in the UK and de timezone so basically I'm there to answer questions you know be able to be in meetings make calls that I think Chris would be making and then be able to filter down any information then I've heard from CR before and make sure that I'm speaking the same terminology and same words that he is so it just reinforces we're heading in this direction I thought up a point that we do worldwide distributed development where I do every just about every minute of every hour it's somewhere around the world somebody's working on star citizen yes and you know because while Chris is our our game director and Harvard of many things he does still need to sleep I'm prepared to
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not connect with Burke prepared to confirm that he's a vampire even though we do get emails from him 2:00 in the morning sometimes I've never had that happen I've never had so but there needs to be a voice on the other side of the planet thank you yeah so so Aaron myself you know we've we fill in we fill in for you know Tony CR and then obviously we've got Nick on s42 so there's always somebody there that's that's kind of look not the game making sure that it's to the quality level that we need it to be in order to go out even though it is a very iterative process a lot of times it's not you know it's not final so there for us looking in and saying okay I know it needs a lot more work you know but for this quarter yeah it's okay it's okay to go up all
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right so as as we as we tend to do on our TV we do take questions from a number of sources this is your chance to ask questions directly to our developers or in this case the director of our developers you can submit questions either live in twitch chat where we're broadcasting right now you can please preface your question with the word question in capital letters surrounded by brackets you can also do the very same thing in spectrum which is our bespoke communication platform the Billabong Robert space industries com I can do this spiel in my sleep same thing we'll pick the questions additionally we did throw a quote that we did see I just got I got cocky and I said I could do this in my sleep and I started stuttered almost got a cold additionally this week we put up a thread in spectrum where we started collecting questions ahead of time for the folks who couldn't be here live so
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that also allows people to vote up which ones they want us to see answered most so I'm going to start with those questions while we wait for the live questions to come in I'm going to preface this again if this wasn't clear and this is todd papy he's the disease the director of Star Search and live former design director for I still as stone yeah so I this is your chance to ask questions about the game in the persistent universe we understand that folks many folks still have citizencon questions whatever direct you to the chris Roberts thread in spectrum so all right right off the bat the number one question the question that was submitted and then voted up by the most number of sources and backers over the week can you tell us a little bit more about how you want the hangars to work later in
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the game for instance well the hangers that we pledged for generate cost ie at a game package can the hangers be expanded are the hangers persistent somewhere on somehow so this is something that we're gonna have a meeting about next week in particular about Hobbs and I I think it also applies to hangers as well so the discussion is going to be our haves instanced or our right or hangers instance just because you know if somebody's trying to take off if 500 people are trying to take off you know do do we wait in line that kind of aspect so more likely and they will not be instanced I'm sure CR will want to have something okay if 5000 people want
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to live on Hurston and in particular Loire ville then there's you know maybe 5000 apartments you might have a closer apartment than I see I might have the closest apartment kind of thing I've got a pilot in 1-1 3-8 yeah exactly exactly so that's you know just kind of like the real world and then we've talked about obviously the more players that want to go there then it has economic factors associated with it so therefore if you want to rent there or something like that it becomes more expensive you know as it goes up and then at that point you can get priced out or people will move around to the universe so with the hangars I mean I would consider that hangers and halves
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are basically kind of interconnected so if you have a have more likely you're gonna have a hanger associated with it possibly even a garage so as far as player hangers go then it might be that's those are at very specific locations and that's something that we still need to kind of work out you know do we have them all or do we have the ability to have you know 500 at Louisville and then 500 at Microtech and then 500 you know and it's these kind of conversations that we need to have and we need to you know think about just because I know people want to be able to go in and personalize their their stuff you know not only their haves not only their hangers but but also their ships and it's one of the interesting I wouldn't say challenges but opportunities the
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star system provides us in most any other MMO the idea of not instancing something like this many hangers it would be absurd because you just don't have the real estate for star citizen with the size and scale of our moons and then the upcoming size and scale of our planets after that we actually have the real estate to explore this as an option yeah we don't know if it's a good option yeah well but we can afford to explore it yeah I mean we can talk about it we can look at it we can you know do test mock-ups of you know okay we have a spaceport okay how big is that spaceport how big you know how many hangers can we actually get in there that look reasonable or is it that basically you're renting a space you know as a
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storage and then at that point they bring your ship up and then you can take off and and there's only limited number of player hangars there and there's a limited number of player hangers on on new Babbage and horizon and and pyro and you know that kind of stuff so that those are Terra like those are the things that we need to think about and you know have a discussion between Tony Chris myself and Paul Rendell just to figure out okay how are we gonna take this how are we gonna push this forward yeah yeah it's it's a member when we introduced the idea of land claim licenses back at citizencon last year there was a lot of discussion about how many of these can you actually you know you know put out there and Tony did the
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math it was like if every single star citizen had a had a four kilometer you know a plot of land there was there was still there was still enough room on one of our larger planets not one of the smaller was one of the large planets to put everybody on one planet and a hangar isn't gonna be four kilometers no no so yeah so it's it's hard to wrap your head around that scale yeah I live this life every day and in thinking about our small hangar versus our medium versus our extra-large hangers like you know there's quite a size difference in there and we're working towards creating them in a modular way so then at that point in time we can actually switch skins or we can switch colors or switch building styles and then you know we we have new hangers we got a question from the live
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chat it says will there be more mission variations in three three there there will be more missions because there will be more missions and and but as far as variations go the types of missions fetch mission yeah I mean there right now there's so many different rappers that we can we can put on it and a lot of our focus because our live team is it's not you know as expansive as some of our the rest of our teams is actually putting content on Hurston and you know building up that content building up how we do things in a modular way so right now we put out a lot of missions and for example like a fetch mission okay well how do we in in the beginning it was
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hand-built so it was strong-armed let's let's force it through let's you know basically script it in a certain way and then now that's in now that's now that we've tested it we're like okay we feel that's a good mission type let's go through and make it in modular pieces right so that's what the guys have been doing is basically rebuilding these things in modular pieces so then when we're talking about fetch mission well we can add time associated with it we can add AI associated with it so that you're dealing with things running away from you like it's it's all these different types of scenarios that we want to build you know and have these modifiers associated with them so we're just rebuilding those logics on on a fair amount of those right now
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why just build it that way the first time because we don't know it's good and and and so I mean we got to test it out and see what works what doesn't work and then that point we figure out a way to make it modular game development yeah all right back from the thread will there be a possibility in 33 or 3-4 of sharing power missions and contracts with our team members not 4 3 3 4 3 4 I think that will depend on probably well it will depend on 3 3 yes as well so with OCS but then it will also depend on in particular our mission teams and our us two teams basically list that they need to move on to so right now it's I don't
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think it's at the top of those lists and however it is something that we are concerned about and we wanted we want to be able to do it alright let's see what else do we get what fashions what faction are the new mission givers scheduled for 3 3 people are familiar with miles and Rudo as less than a lawful Justin level are there are there going to be any lawful mission givers for the people who don't necessarily want to go to yeah he folks like well I mean the way that we kind of think about it is that yes we do have lawful mission givers um I'm trying to remember what reko is as far as clovis darn eally he's kind of a mix almost like miles is but I
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believe reco is is a positive mission giver because she's dealing with Salvage and cargo so the and then from our standpoint this is something that Luke and I were discussing yesterday where how we distribute missions how we you know give them out so a lot of times job boards and a lot of the lawful things will come from bigger corporations will come from like a job board setting or something like that versus from a criminal setting you don't want to say oh hey I want you to go out and kill this person so it'll be more like a direct message or something like that so those are those of the way that we're thinking about things and yes we will
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have lawful Michiganders but usually a lot of the are missions that would be of a pirate's you know influence would be coming directly from from those one-on-one conversations right it doesn't make sense for the for the less reputable missions to be up on the job well you know yeah maybe with one you know maybe with what you know the one star rating yeah it's like but yeah but I think I think law enforcement I know some of the state is some some cops in the States did do that on on Craigslist I believe where they you know turning your your local drug dealer and that was a way for weeding out the competition I be pointed that have to do fanuc no all
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right let's see from the threat long-range sensors have been mentioned as being worked on could can you elaborate on CI G's plans for how the mechanic is being designed so it depends on what you consider long-range sensors so when we consider long-range scan that would be almost like the Hubble Hubble telescope or something like that where you're you're looking across you know let's say a quarter to all the way across the universe and the Tonys thought behind it is that you just kind of open your lens and you sit there and you you wait for this information to come to you and it takes a certain period of time for it to to come to you ending at that point you start seeing these a lot anomalies and then usually man on to those and you say okay what is this and it takes an extra drop
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associated with that versus right now what Kirk and and mark abent and the newest vehicle team is working on is what I would consider a kind of short-range scanning where we're dealing with pinging and more do with things that are yeah things that are around you and we're talking roughly let's say 10 to 50 K I'm so so ten thousand to five minute fifty thousand you know kilometers away from you and so at that point you're you're looking for something whether that be another ship or rocks or you know a derelict debris or something like that this is where I'm going to plug that RTV if yet if you haven't checked it out it's Kirk Kirk to make her Cavin Kirk domain mark abent on
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our TV about two months ago if I remember correctly it's called scanners something scanners a glow I some title I thought was clever at the time and was wrong about but a whole hour long conversation about scanning how it works now how we want it to work in the near future and then how we want it to work in the finna in the in the distant future so I'd definitely recommend you check that out I'm also seeing a question that I'm gonna do a clarification here on the on the the start I said star citizen backers that the the the opening keynote and the closing remarks the the road to release I would be available to all star system backers I meant all start says and accounts so basically anybody anybody who wants to watch those all they gotta do is come to the website and you can
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watch them so just offering that clarification there I'm sitting here and I'm thinking about it like that I say backers dad say backers are Doce Council I have the nyquil brain folks do my best all right what else do we got currently navigating and finding your way around the planets is quote-unquote difficult what is the status of allowing players to set waypoints while on foot we don't have anything planned right now I mean right now from a UI standpoint there's a fair amount of things that's need a second treatment so we talked a lot about tr0 implementation yeah so the only thing that's missing now that is a
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fairly major feature from the UI standpoint is the FPS map and so I think once we get that in and working the way that we want it to work then they'll be going through and doing passes on the FPS as well as the ships and then star map and then a few other things that we need to go through and do passes on as far as like dropping to beacon or dropping something you know for navigating around I would have to sit down and talk with the gods and just say okay how useful would this be what's what are things that besides just saying okay you are here this is where you want to go in the star map like that that to me is the part that's you know I think we need to talk about a little bit more
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partnership opportunity yeah Google Maps just on the planets it's a it is trust me it is a reference that you know when we talk about like zooming in and and when it transfers its between between Street View and and basically just the overall mapping you know these are these are things that we are referencing in but again you know it's it's time and it's focus all things in their place yes it's even with even with 500 plus developers and Studios around the world they're only still so many things we can work on at any given time all right let's pick another question from the live chat we just have a lot of discussion in recently TVs about the scramble race yeah what work that Luke
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Presley and this team is doing on not just a ground side scramble race but I think we recently maybe it was just this week's atv again I'm working in multiple episodes so it's hard to remember but at a space versions versions crown race what is the legality of scramble races the Yui will it reflect in-game and will we be given a crime stat for killing it participants well I mean this is something that we have talked about for the most parts I think that we will we might either we do it outside of legal zones mm-hmm so then at that point time it is it's up in there you can do whatever you want to and then it might be if this is legal this is kind of like alright I'm signing
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up for this you know and and think of it as almost like well Running Man wasn't wasn't legal foot Wow actually but you know what I was just very different yeah but you know that's kind of the ideas is that this is something that the player opts into you know as as of you know I want to go out there and put myself on the limb so you know and try this out if I remember my law correctly and if I get this wrong they've had it will certainly let me know but the Stanton system isn't actually you EE operated it's owned by the four corporations that bought those planets so I mean it is essentially privatized space that's why you have crusader security and that's where you have Hearst and security and when I so I
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would imagine there's probably well as this isn't a splash doubt some gray areas you know Crusaders like this is as far as I go in person series like this is as far as I go yeah they're probably some strips of gray in there like I'm not dealing with that yeah and that's where you find a web ski or the Grimm hex or some like that so it's one of the brilliant things about the standard system it's a right for a ton of opportunity yes and we talk more about that and calling all devs which airs on Monday you should check that out alright back to the thread from the fuel dock it appears that the scoops and refineries do not make quantum fuel that it can only be replenished at places
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like cry Astro how will long-range ships especially X raishin ships be able to replenish their quantum fuel reserves i well there's two different ways there's the truck stops or rest UPS or whatever we want to call them we seem to vacillate back and forth yes ship stops yeah yes then there's star bearers mm-hmm and that was kind of an idea obviously we're gonna have to go through a whole fuel rebalancing when we when we but basically turn on the OCS oh yeah so going from crusader all the way to Hurston and then as soon as we go to
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micro tech and and our Corp you know we'll we'll do another rebalancing but I mean the overall goal for me is somewhere between maybe one to two hours of you know whatever the players doing they got to refuel maybe once every two hours depending on what's you know they're doing at that time you know if they're if they're basically on their booster all the time well yeah you're probably gonna have to refuel but if your Q teen all over the place you might have to reveal more I would imagine that and and and if I'm allowed to speak in my own opinion here I would imagine that regardless of how well we intend and how well we practice and how well we test and how well we research whatever the
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version of how long you can go before refueling when three three three point three three drops will not be the same as it is when three three one does I mean correct that we have this community that can sit there and put these things through the paces we will do constant adjustment yeah so and again what What's in four three three versus three four verses 3-5 I can guarantee it will be different I know that started a quite a few conversations a couple weeks ago and I think what actually when you were on our TV last time you mentioned that we were currently thinking eight truck stops and people on the road between Ola and Hurston and a lot of debate about whether that was too many or not enough well and again we'll throw and once we
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have different archetypes then we'll throw in different things you know and again I think Luke adjusted it maybe it might be for right now but that might go back update that might you know that might stay at four that might go up to twelve like it's it's something that you know as our QA department gets in there and really starts playing its I mean right now I think Luke opens that level and it takes over 32 gigs around to open up so let me see it next week yeah so there's a there's a lot of work that goes into those right from the live chat what can you say is the current state of roads on planets and moons and why they're not yet added to the P you realize where you're going we don't need
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roads I don't know actually I honestly don't know I don't know where honestly our guy here finished with it I don't know if it's finished who was honest honest honest honest honest it was this a nice guy yeah honest so I don't know if I don't know if I don't know if we finished it because I know that he was working on the water and I think before then he was working on roads so if roads have been implemented you know sediment can actually just paint him on then I think they would go in but if it requires some more tech in order to actually get them to blend right and all of that then then Marco and me and Ryan will not want to put that stuff out I remember seeing some of that or the early Tesla a couple weeks a couple
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months ago actually um whoever asked that put that in are calling all devs thread maybe will get you know just so I remember - to follow up on it later I do want to say that many of these questions in the thread came from Irwin M Fletcher like everyone every once in a while you get a single backer who puts like 10 10 15 questions there it's like nine of them voted up and everybody else just agrees like yeah you know he's got he's got the postal community so I just want to give a shout out to urban em Fletcher it's all ball bearings nowadays anywhere make yeah that's a really obscure reference and if anybody gets it did you get their second say you've been in Germany for yeah but Fletch oh yes yes all ball bearings down is my wife's favorite movie you're trying to
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set me up earlier this week might have anyone talk you about all right back to the thread let's see will there be a venture will there eventually be a point in the game where a player can find a quiet corner of the universe without being non-stop harassed by auto-generated NPC pirates and PvP players looking to enrich my gameplay experience well I don't think they're looking to enrich my game oh he's probably being facetious yes PvP player is looking to enrich his gameplay experience um basically is that it's the first going to be big enough that we can just Luke Skywalker our but stocked Oh somewhere and hideout I will I would like to think so yeah I mean I think the in particular we have
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what we consider hotspots of areas now the thing is is that you might come across somebody you know out in the middle of nowhere and then and then it's kind of like the Wild West of I don't know you you don't know me like but the thing is that's I think our plants are big enough and I think our solar system is big enough that if you go out to millon nowhere yeah you might not be found whether you like that or not I I think I expect this I expect to see like an entire youtube series of some hermit that has just gone out and plopped a land claim license on some random moon and some obscure yeah there's some obscure system and where he literally just sits like that isn't starts there's
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an experience just waiting to see how long it takes some to find them but it didn't happen I mean it it's all depends on probabilities you know and and I think for those cases we will have very low chances of probability in particular once you start getting towards the extents of the universe from the live-chat will players be able to directly transfer UEC and items such as weapons via some interface like mobi glass they're asking for a train screen we've we've talked about it regarding part of the service beacon being able to actually pay pay your employees or pay you know so for example if you and I go out and we go on a mission totally go get go get some schnitzel so when when we go let's say
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we go on a mission ok and since since I'm the ship owner I get paid you don't get it right now so like a way to piss by the way yes I agree I'll drop you a couple of dimes every now and then but I that's something we've talked about it whether that be vias service beacon or some other kind of interface via the mobi glass but that is something that Tony and I do want and we do feel it's needed and plus I feel like you need other ways to pay than just you you see there needs to be barter pay like like I want to pay you is 10 s eu of rag on now as far as far as like trading and all of that I think we'll need to talk about that more and figure out the
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logistics of how do we transfer and how do you make sure that everything's fair that kind of stuff and then if something's not fair you know is it on the player that that did the trade to basically say no you know you up you know and so because I can guarantee you somebody's gonna be unhappy about a trade some time or another and I just want it so that I can I can I can have a mission hire that person pay them and cargo like oh this is this is high-quality whatever whatever and they tape the cargo when they get home it's like it's got like tyler witkin inside it you just like if character just pops out of the boxes like I I was hoping it was just like suffocated hi telex that's one I don't wish I wish
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Tyler on other people oh hi Tyler let's see Tyler who was feeding me questions right now from the community this one's this one says simply throwing knives I shouldn't fire there's absolutely no reason why I would cut it right now I asked if I asked Steve bender what would Steve bender say stupid nerd would probably say the same exact thing let's see Tyler's an ass Tyler has filled my entire question feed up with nothing but the word Carrick I switch to the Todd camera real quick just so you can see I'm not do this it's
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just Carrick Carrick that's all Tyler's feeding me right now all right Noba all right to answer this incredibly titus on so long to answer this incredibly incredibly Wow cold medication incredibly well thought out and constructed question the Carrick has not begun construction yet I know we've we reported that once work on certain other ships we're done our team members would work on would move on to early work on the Carrick those those resources are all hands on deck four three three right now object container streaming is a function that touches almost every single aspect of star citizen so also a lot of folks are focused on that so work has not begun on the character but I
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will make you this promise and you know when I sit here on our TV and I make a promise I keep it when work on Carrick star this Cleveland to work on the carrot starts I will you know my left shipshape where I come out and there's that I'm going from the black screen a black background I do my thing I'm wearing my blazer I will come out and not only will I announce that on the character started but it will be flashy lights and sirens and and I will I will do something additional befitting of the announcement that worked on on effect this fanfare worship has actually begun it won't be growing a beard will it no I will not spontaneously grow a beard on a screen but until that happens there will not be any updates on the
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care because it hasn't actually started production yet so can you can you delete those it just it's all don't there's so many Tyler alright we're going to pull them back to the other thread thing alright let's see one stretch goal the 19 million dollars stressful is that a player can run a Space Station talking that mechanic work absolutely what it says is how that mechanic order now yes thank you money no a stretch goal was with the ability for players to operate a space stations I don't remember if the word own was in there they might have been it's been a long time so I've looked at the stretch goals but I do remember specifically remember the word operate in there so and operate is functionally it's the same anyway so so is that in our scope right now are we
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thinking about that yet is it seems like it might be a little Friday I want to see how our modular system works first I I think then there's other key things that you'd have to think about just like a ship you know then you're gonna think about how are you got to think about you know security and revenue and and all these other things so okay if you own it and in my mind it's almost owning like a strip mall like okay I'm gonna ran out this corner unit to 7-eleven I'm gonna run out this you know unit to drycleaner I'm gonna run out this thing to that so there's a fair amount of interface systems that would need to go into so from my standpoint I would after we'd have to break it down from system design
- 00:41:02
and then we need to be able to see how far our modular system can be pushed just because if we open up it to one person you know I would have to sit there and talk about with CR and Tony how many how many of these do we have mm per solar system is it now I've is it 50 maybe it's you know what and also I mean I can see the appeal of it but the other thing is that it might be we do it on the surface like you know there's there's other ways that we can do it so maybe it's some kind of management system for the existing truck stops like like mate like maybe you can buy your way into a controlling interest on a truck stop and you operate yeah you know you stop the truck stop and you get ya a
- 00:41:51
revenue oh boy yeah I mean this was done before I I was around and so I would like to just kind of sit down and pixie arse bringing picked Tony's brains on I'm first off what they were thinking you know for this so that I actually make sure that we're hitting the mark you know and getting what's what we would see our expects across and then it's also what's gonna be interesting about that you know as an owner does that mean that you know basically it's like a slumlord and should always is breaking and you got to go around and fix everything or or you know what makes it interesting from the live chat touching upon something we mentioned
- 00:42:43
earlier will missions ever be bound to the character instead of the ship the missions ever be bound to the character instead of Shepherd well I mean missions are based off of your reputation right now yes earlier you said because it's my ship I get the reward I think no it's well it's because when I go in and I it's it's based off of my account so that is so therefore when I land and I'm going and selling something or I'm going and turning something in I'm the one that's actually getting paid yeah so as far as it being based off the ship like what we want to do is if its combat mission we want to be able to kind of warn the player hey this is combat mission you might not want to bring in a crucible or something like that so so it's those
- 00:43:34
types of things where we want to kind of say hey kind of expect this but as far as getting paid or anything like that one of the things that we'll need to work out is you know if it's a bounty or something like that do I actually bring the body in do I bring let's say you're you're yes you have to bring the body in well nobody oldest integration it won't integrate your bounty that makes you the worst bounty hunter of the history about anything but it could be that let's say this this character has a monocle or a bracelet or you know something that is it makes them unique you know a certain spacesuit and you bring me in this pink fluffy spacesuit you know that is always
- 00:44:22
worn by this character then you know that one's dead and I just wanted to crap on Boba Fett somewhere yes seriously it's the only thing you can't do if you're a bounty hunter there's only one thing you can't do you City great your target cuz you can't prove anything business integrated I mean everybody like that's great to know Darth Vader's treating him like a dummy no disintegrations a dummy oh that's terrible well if that is terrible I'm gonna push you out of your stool oh that's why you have a big Lego say one right now yeah now sleep once cool his armors cool Boba Fett is terrible all right will we see space-based weather phenomenon in the future stuff like solar flares causing e/m storms or rogue asteroids comets bringing debris
- 00:45:10
fields yes I mean it's now a long show you want to well yeah I mean if for example like the it's a that's not hard the the cloud stuff that that the graphics team is working on like that there's a lot of interesting things that's we can do with that and then there's also the weather stuff that Carson's working on I don't know how those things are gonna play just yet but what I do know is I want to be able to tie systems into those and make sure that's they affect your ship or they affect your you as a player somehow and then obviously with the meteor storms or those types of things like those are aspects that we do want
- 00:45:58
to get in it's just I think that the cloud tech is is probably closer and so then that might lead to nebulas or space clouds or comments or I don't know what we can do with it yet and so once I only finishes the code and or those guys finish the code then I think there's some optimizations that still need to happen in order for it to be able to run it in pu and then we can start having fun now from the live chat are you planning on creating more fictional brands so you don't see the same few ones and billboards around the verse yes we have a ton of fictional brands I think what we what we're lacking is the advertisements for them yeah and it's just a each one you know takes a certain time to create and build up and I think
- 00:46:49
Dave's Dave's or the writers the corporation matric the corporation matrix is vast is somewhat extensive yes and I will say I have a pet peeve and and they're fictional brands and billboards is that we've had at least two billboards that have been drastically wrong since art Corp was first introduced there there's there's a a billboard that there's an origin billboard that has the cockpit of a hornet on it and and and and there and there's and there's a there's a still from the from the origin 300 series that has the Endel logo it's like it's almost like somebody did it on purpose I did they might have so um in Eddie please fix I oh no no no III I'd let it crusade last year to get fixed and it was fixed okay and then through some inclusion and
- 00:47:38
exclusion mapper it got reacted the old tiles got real but I actually had it fixed for a little bit it was like I finally affected the development of star citizen and it got undone so that's the jarred redo button just me I'm going to UK next week I'll be bringing it up there let's see why our repairs and refueling so quick it should take a few minutes at least not just hover and go this person who wants to spend more time repairing and refueling time well there's I mean everything should take time so whether that's unloading the ship repairing the ship refueling the ship yes it should take time it's just right now we have the quick and easy buttons of okay let's let's do this right now and then at that point we will
- 00:48:29
start adding timers into these things this ones are pretty far out there one but get you get your thoughts on it from the live chat it says this bristling universe is essentially a sandbox it's essentially a few big used sandbox we are constantly impressed by the things that people are already finding to do the things that we you know then particularly intend or whatever my favorite one is the reclaimer being flown into I'm into that miss fear by the rocket yes and that was the one where several reclaim several mining lasers all hit the rock at the same time to make it a super big object will we see expanded storytelling in the persistent universe like a long-form conflict with another race or or giant cosmic events that you see at another mmo's like big
- 00:49:20
watershed events that happened in the old world of work up days there was the opening of Ahn'Qiraj and stuff like that I know I know Dave and the writers want to do that and from a from a gameplay aspect and we want to do it as well you know and that could be as simple as the Yui fleet going through let's say Staunton you know and that is let's say a week-long experience or something like that and then from there does that actually affect you know does that kill off certain characters or does that you know adjust the way that's the the pirates you know act for a certain period of time and stuff so those types of things as far as killing off a major character or those type that I don't know I don't
- 00:50:11
know what the writers plans are for that and that's usually all driven through lore let's go back to the thread here so next time you have Dave Allen ask him that question have you ever hidden anything in the middle of nowhere in the verse just to see if anyone would find it I already know that you answer that yes yeah Benny Benny hinge yeah and our artists we're not happy about that no oh no the very first time I went to the UK studio III met with Luke Presley and I pitched him on tooth I pitched my two things one I said we should find out what's been happening to all those big many machines that get stolen that was the only prompt I don't care what but we
- 00:50:59
should find out what happens to all this big many machines that everybody's doing and the other one was I pitched him on the worst quest worst mission ever devised and he obviously went with one and not the other okay but I'll tell you what the worst mission is noob like Wow sure that's really bad mission alright and see what else do we got we've got just a couple minutes left what can you tell us about command and control gameplay we here we are this phrase a lot you know a lot of a lot of folks pledge in to capital ship something with the goal because they're not dog fighters I'm not a dog fighter by any means but but my dream of of sitting around a giant command and control console you know as the bridge explodes around me is getting select you
- 00:51:47
know and I what do we do now and you're like we die yes which is another really obscure reference what can you tell us about command and control gameplay have we started exploring that if we we have very high level ideas and we've sat down and we've hi okay get a beer when you can the we've talked about you know what what is a captain doing what is the helmsman doing you know we have all of our different position seats that we want to do and make sure that we go through and are they playing like us so and breaking those down and saying okay
- 00:52:36
what's needed for from an engineer standpoint what's needed from a helmsman standpoint what's needed from somebody a captain basically saying okay here attack this target and then you know they're using basically the the big globe insane that targets I mean that target you know right there and then all the turrets are informed all the weapon you know officers are informed so and so forth so it's from my standpoint let's get the economy working the way that we want it to work you know and we do have the big capital ships out there when they're coming very very soon but I'm gonna make sure that's the the
- 00:53:26
bulk of that stuff works first you know what we scale it up exactly and at that point we understand this is what a weapons officer means and the the thing for us is making sure that you know they have ten to fifteen different things on their plate that they're trying to spend you know and if they don't have that stuff then what makes it interesting are they just kind of this red shirt that just sits there the whole time and doesn't right engage with anything or and they actually having fun we've heard a lot it a lot of talk on ETV recently of no-fly zones with regards to Laura Bell and stuff and no actually we've talked about it from the moment our
- 00:54:13
corpus first introduced have we decided and we determined how no-fly zones are working is it just gonna be this magic bubble your ship flies into it explodes no gonna fly in and turn you around is there so pretty gonna common well it's it's let's say this tablet is lore ville okay well the idea would be that there is a zone over it that you want to be able to fly into what we will be releasing for 4-3-3 with Lord Ville is is to zero tier 0 so that means that's there's no flight paths or anything like that theoretically you can fly in and then we have a spaceport right in this in the center alright ok so you brought that on
- 00:55:09
yourself so there's a spaceport in the center and it's it's basically think of it as a donut that you fly into kind of thing and then you can land there and then if you get too close to the sides you'll get warned you know you're coming close to a restricted zone and then once you get into the restricted zone it will start ready now mmm start saying you need to leave and then if you there will be a hard deck where basically you'll hit and you'll die from there you'll be able to in the future it would be that's this whole thing is a restricted zone and then you have flight paths in and out of this very similar to you know any major city thank you so and then at that point if you deviate from those flight
- 00:55:57
paths then ifcs basically puts you back on exact onto this plane same thing oh and and what happens if you disable ifcs if you just fly the idea or turn everything off and I don't think it would be I think we'd probably say that you can't turn everything off or if you do turn everything off then you do you hit that hard back in you die so I mean the main thing about this is trying to make sure that's did you catch it did you get 100 what are you looking for that's right you okay so um congratulations so my wife plays Pokemon like crazy alright so in fact I have to
- 00:56:52
come to work and do trades for her so that she can trade it with other everybody else's anyone let's think this over here we're already opted thing keep talking keep talking but um [Music] where was I we're talking about no-fly zones okay so with with the no-fly zone I mean the main thing for us is to make sure that players can't grief other players so it because you know art corp and/or sorry Erie teen and Louisville is open air theoretically there could be somebody that just sits up there and just shoots into the town and if you are just happenstance and and and basically get rained on by a missile what's fun
- 00:57:41
about that what's interesting about that so right now we don't think there's anything fun about it so we just want to make sure that we're going through and actually building building something that doesn't grief players that's fair that's fair and of course like it's a tier zero implementation with three three and it's something that will continue to iterate on and definitely releases and you know backer feedback you know we we will we will have a version out there and then people we will see not just what they say but what they do with it and adjust like we do it's one of the biggest advantages of
- 00:58:28
having a live environment in the middle of our game development we'd be silly not to take advantage of that yeah yeah all right god is there anything else you want you want to say to the stars using me before we wrap up no have a good day Cheers hey alright oh my gosh three four that was the best break I've ever had in my life I just sunk four on the break and you're something ball I did well we're not playing that version of the game alright guys thanks for watching this has been reverse the verse live from foundry 42 frankfurt and cologne germany join us again next week when I'll be in Manchester United Kingdom we I won't tell you what that shows about by the
- 00:59:16
you'll probably want to tune into that one especially if you're interested in the more technical aspects of the game so other things of course you remember the citizencon website was updated this week switch back to the I would leave it with that one they can see me right this isn't some citizencon website was updated yesterday tickets are available again now for the event on October 10th 2018 if you have questions about any of the the plan the virtual tickets or the digital tickets rather virtual tickets are somebody else you can go to you check out the spectrum thread posted by chris roberts where he goes into further detail on that and of course tune in for calling all devs on monday where we talk about all kinds of stuff Todd's on it and John Kruse on and all the all the Bubba others calling all devs all charts so for reverse the first line bond content manager for global video
- 01:00:04
production jared huckaby that's director of star system live todd papy that's Chris that's Christian oh yeah yeah I just was in that camera you can actually see him best Christian play us out Christian you have a song no no you are me song dad at the Dada Dada you thanks for watching for the latest and greatest in star citizen a squadron 42 you can subscribe to our channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

