CitizenCon 2954: Beyond Pyro
Transcript — every row opens the video at that moment
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[Music] hello everyone wonderful to see you all thank you for coming out did you guys see that worm really cool all right so right now it's all hands on deck to make 4.0 the best experience erience for you richer locations deeper gameplay better experiences all with completely new and wonderful music from Pedro which will create an evocative an emotional backdrop rich and I have been working
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directly with Pedro for many months now beautiful music awaits but today I'm going to talk to you about what's beyond pyro so let's strap in and we'll take a look my name is Ian I'm the creative director for Star Citizen and let's start by looking up into the stars and saying hello to an old friend spe
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awesome all right so this is NYX system NYX was discovered in 2582 by Carla Larry during the height of the newly formed United Empire of Earth's territorial expansion its most defining feature and the source of its name is the sprawling black dust cloud that occupies most of the system the dust cloud severely hampers visibility and can interfere with your ship scanners this system does however border with vandal space so visitors are being advised there are Vandal raiding parties hitting locations throughout the system but despite this a small
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community has formed in the system and this is on an asteroid in the belt between NYX 2 and NX 3 and this asteroid is called Delmar and here it is hidden deep in the glaum ring but actually Delmar should be and now is an actual asteroid and as it's an asteroid the space is a zerog g location giving a unique identity for a landing zone so let's take a closer look at the main POI on delar
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oh all right
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awesome awesome so for all that remember it's awesome to be able to say welcome back to leki and for new players let me tell you why it's a cool place this used to be an old Mining facility which was mothball and then abundant there is an internal network of abandoned tunnels and M shafts and these are now populated with refugees fugitives and criminals this is also the home to the People's Alliance who you'll be doing some work for and as leski was made some time back it needed to be
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updated so that it can fit into current gameplay features and systems and Mission loops so let's take a look at the first update and that is to the hangers and Landing services [Applause] release the cck release the crck
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all right cool so lki is still perched over the B hole but now has a suite of hangers that are arrayed around and inside the B hole we're also increasing the quantity of hangers this is to meet the ever expanding players per server to remove hanger weight times and this pass will be done for all Landing zones in the game right now and for players that don't want to store their ship docking services will be added high upon the cliff walls now other than hangers and docking Services there are other ways to enter the location which are also getting new updates let's take a look for
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awesome so around the main entrance to still gravity plating for on foot access and these will lead to open Lander pads for quick drop off and pickup and we're also adding access to gameplay areas for a variety of local missions and gameplay types and as you saw in the video there will be Banks of exterior freight elevators these can be used for quicker gameplay Loops without requiring hanger Services now as this is a zero g location it also gives an opportunity for another type of specialist freight services let's take a look it's
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all right so first off now the ball hole goes all the way through the asteroids which is awesome to fly through and down at the base of the asteroid there will be Banks of exterior Zer G freight elevators these will be Priority Access for whole series ships so for all the whole series folks we got you covered the same functionality is also coming to space stations in both Stanton and Pyro but wait there's a little bit more let's
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take a look cool so the external freight elevators
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will now have direct access to Cargo decks to be able to quickly sell or pick up for the next run so that concludes some of the exterior updates coming to lki but the interior is also getting some updates to bring them in line with current gameplay requirements these will be spaces like cargo Services as as we just saw for hauling and supplies and refinement centers so you don't need to travel far to refine your ore and we're updating the interior layout to provide better access to gameplay spaces so to conclude Nick system will be the next system
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after pyro yay Delmar is now a physical asteroid with a zerog G play Space all right not so much I'm we updating leski to fit current gameplay mechanics and gameplay loops and most importantly we're adding local areas for gameplay content now speaking of gameplay in Landon zones let's leave leski for now
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and let's jump to rainy arop uh which is missing the most gameplay spaces right now so we're continuing the building interior initiative we're adding additional districts to Landing zones which are focused these gameplay areas will interweave with the Landon Zone But ultimately will be independent so for Area 18 let me introduce you to the municipal works and this will be split into two locations the actual municipal Works which will be an open World sandbox area for all players and the lower Municipal Works known locally as the depths which will
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comprise of several instanced levels so how do I get to the municipal works the municipal works is accessible in multiple places in Area 18 some will be available to everyone and some you'll to unlock with Mission progression as an example here's a map of area 18 Central and as I said there'll be various access points throughout the landing Zone and some will be easier to access than others these access points will lead to transit systems taking you deep into the underbelly eventually reaching the municipal works and the Municipal Works will have
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spaces like maintenance filtration and the sewer Network which is what we're seeing here it's a very exotic place so down here it's an open World sandbox for you and other players very similar to contested zones in pyate stations it's an area to do local missions like exploration repair or even pest control but the main purpose is provide access to the depths and these will be instanced areas so what is an instance area well an instance area works in the same way
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as an instan hanger and as the name says it's a separate space for you and your group but why do we want to do this this gives us the ability to create tailored missions that will provide a mixture of content like combat or exploration or puzzle gameplay and fundamentally allows us to design challenging meaningful content all right so let me illustrate going over here how the depths will be split by
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levels now stay with me on this we're going to Rattle through it quick so let's say you're in level b01 you're running a mission you're having a great time with the curated content I just mentioned but down here you'll have to do a variety of content over a period of time and over multiple play sessions at the end of the mission you'll find an access point which will bring you back to the Landon Zone and you'll do this Loop multiple times with different Mission content after achieving the required amount of progression your access level will be upgraded so this time you head down the access point
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elevator and now it takes you all the way down to level b02 and you continue on with your journey now this is your new area with different Mission content new rewards and a new access point back to the LZ the same as B 01 you'll do this Loop multiple times and you guessed it eventually you'll get access to level b03 and we continue deeper with each level you unlock you access new are areas for new Mission Loops you'll access new more challenging created content and access better and better rewards and this is what will form
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progression based content so as I just described was a very condensed version of an actual play sessions but this still describes the unique gameplay experience land in zone areas which will offer long-term gameplay progression so that concludes this section on gameplay spaces for landing Zone we're excited to show you more all right so we're going to head away from our cop for now let's look again into the stars and now we're going to talk about solar systems all
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right Stanton system was the primary system in the game it serves as a lawful system it's protected by the uee and will continue to be evolved and updated as we balance it with other systems then we have pyate system which we've spoken about at length and this will serve as the primary unlawful system and is the perfect contrast to Stanton then as we just saw we have Nick system it's not a totally unsafe system like pyro but it depends on where you go as it borders Vandal space see that little bit of red that's Vandal space right there and the UE does not protect this
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system but we've got a little bit of space there haven't we all right I thought he was saying click system then I'm like I'm not sure about that one all right but we got a bit of room at the bottom so it would be a shame not to fill it in with something right so if we get a big cheer we'll reveal a system are you ready very cool very cool all right here it is wait oh all right okay all right all
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right okay so let's take a sneak peek at system number four here it is well it's awesome right all right now in order to reveal the force system let me take you on a little history lesson and to do that we're going to load up our old friend the galopa so we're back in the height of the human cang Cold War tensions were at breaking point in 2542 armist de Perry introduced a designation line for a group of eight
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planetary systems that marked the Borderlands between Sean and human control space the United planets of Earth designated the systems as no fly zones and utilizing them as military staging grounds but one system on the Perry line offered a key strateg iic position for a potential Invasion into the Shan Empire and that system was castra but luy for us war was averted
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the Paraline impact was signed which was a peace treaty between the now UE and the CNM Empire so the Cold War ended the systems of the perine were divided up between humans and Shian and fast forward back to present day humans in the Xian enjoy a more prosperous relations and everyone's cool so the four system will be castra history lesson's over so let's jump in and find out a little bit more first we have Castro one here it
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is castra one is a dead cess Planet because it's too close to the Sun to be terraformed for human habitation so instead the uee Navy used one for target practice giving it the nickname of Bullseye all the weapon testing throughout the Messa era has left Bullseye covered in craters and as you can see it's super toxic meaning ground exploration will require high-end environment suits and as you saw in the weather demo raging storms will create difficulty of access giving risk and rewards for adventurers seeking unique Mina bles and
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other items okay then we have castra 2 the second planet from the sun is called cascom and this was the location of the military's staging area since the system was opened up to non-military settlement it has since become a Center of Trade and tourism but is still considered an earth Centric traditionalist system which prizes citizenship Above Else let's head down to the surface and check it out breaking through the clouds you'll find a landscape full of Great Lakes and Lush Crimson
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forests and as you saw in the ctg presentation you can see how we're going to make these worlds with the new technology high upon the mountain range here at the highest peak we can just make out the Landon Zone called Sherman which is fondly known by his residents as the island in the sky Sherman is currently in pre-production but I wanted to take the opportunity to show at least a sneak peek let's take a look share the love
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as the sh sh as w
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day awesome let me take you through some of the areas of Sherman you just saw the dominant Landmark you see in the center is Spaceport ulyses named after the mountain Sherman is sitting on this is where they staged the bombers that were on active rotation waiting on any sign of any aggression but now it's mostly a commercial Spaceport the Navy still has an Airbase here but it's a great place
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to see some big ships of the uee commercial hangers are located inside the main trench and even though this is a converted uh from a naval base it still has an impressive military flavor and speaking of military flavor the original aov 9's anti- orbital cannons are still present around the defensive PS with most of them being decommissioned once it became a civilian City over to the left of the Spaceport is The Sparrows industrial park home to the sprawling cargo yards and manufacturing plants The Sparrows has evolved from its days as a military supply Munitions Depot into a buslink a modern industrial park to the right side
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of the Spaceport is Fort Ricks which originally used to house the army when Sherman was used as a staging point for a potential ground assault of the Shian Empire since the area was decommissioned it has now been turned into a business park and is the governmental Center of cascom with the governor's Council headquarters located here as this base was built during the Messa era as humans were expanding their borders this introduces a new architectural style for humans between the first traran war on one front and the xiano war on the other a new style called HSM arose with an emphasis on
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prefabrication and fortification the designs were robust durable against Warfare and harsh enemies and harsh environments and from all the locations we just saw high upon the upper wall you can see the commercial District and specifically the Ansel shopping complex situated high above the sprawling main base below the anel area originally served as the command center to Sherman's military operations inside this building you'll find key areas like the edge of Oblivion bar which which was converted from the old officers Lounge you'll also find Echo security headquarters and you'll find the merary guild headquarter
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wats the other areas in the commercial District include the OPA towers for habitation that's the building on the left and on the right it's the Imperial Sherman infirmary there's also the Reeves Military Museum where you can experience the history of Humanity's military and the role that castra has played in keeping the Empire safe and finally we have Overlook point which is the name of the vantage point and park situated in front of Central Command which has the best view overlooking the Landon zone so that's a quick overview of some of the key areas Sherman I think it's devastatingly beautiful with a rich history and unique
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mood and Vibe awesome so before I go I want to thank you all you are all awesome all your passion all your dedication make our lives as deaths so much easier and thanks to the cig staff who's the awesome work we're seeing in front of you so thanks again you are all amazing passionate and enabling us to dream big enjoy the rest of your show
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

