Star Citizen Live: All About 3.17.2
Transcript — every row opens the video at that moment
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star citizen live all about alpha 3 17 2 [Music] hello everybody welcome to star citizen live all about alpha 3 17 2 i'm your host jared huckaby disco lando whatever uh uh welcome to star citizen live uh we have we have uh uh we have we have we have the man the the the the the clad and blue uh mr todd pappy with us today uh todd how you doing i'm doing well uh just stressed getting ready to move and all those wonderful things and then trying to get this patch out getting ready to move i wasn't going to introduce that but since you did where are you moving todd moving to be your neighbor basically in the uk
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todd and jared in the uk studio there's gonna be so much fireball um so we totally ruined the intro to this show um if you're watching on youtube skip to right about here now if you if you've never seen star system live before it's where we take about an hour out of our week post some questions to our developers uh todd is the uh grand poobah on high i don't remember what was your title no it's a star citizen live game director started live game director so basically he knows everything and if he says he doesn't he's lying because he doesn't want to tell you maybe we're way off we're away on track um i do want to say the topic of this week's show is alpha 3 17 2. uh if you so if your question
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is about 4.0 or is about how earth will be created and rendered in the persistent universe in the time or or where is the endeavor or whatnot as many of the questions in the spectrum thread were this week alas this is not the show for that alpha 3 17 2 this week uh so we are going to jump right into it if you have questions and you want to submit your questions live during the show uh put them in the twitch chat with the word question in capital letters in brackets that'll help me pull it out uh but remember on topic uh for uh alpha 317.2 so uh right off the bat one of the one of the kind of under the radar features of 317.2 which is actually really a big
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freaking deal especially for people who have been playing uh a persistent uh person universe since planets were introduced in 3.0 is the new planetary ai nav measure ai planetary nav measure planetary nav mesh ai or whatever thing that allows uh ground ai uh to fi uh uh to to basically populate areas of our planets and moons uh this first question that was voted up in the thread says does the new ai planetary nav mesh in 3172 allow ground ai to fire at player ships with something like an animus or a rail gun and can they use ground vehicles with the tech as it currently states uh no so basically what the nav mesh does is it allows ai to traverse the planet so they can walk the earth like
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cane oops hold on okay i'm johnny justin i'm live on seo you just somehow it interrupted the call let me go back to todd i'll talk to you later okay hey todd hi justin called and i tried to hang up on him and it interrupted the call we're having a really good day today we are we are really right so back then ai planetary navmish allows ai to walk along the planets correct and then we need behavioral changes in order to actually get the ai to use special types of weapons and then then from there we'll also need different sizes of now meshes in order to have like larger creatures or smaller
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creatures to navigate properly um and then for vehicles that's a different different tech discussion actually getting them to actually drive around and it it will be extra tech in order to get them to to do that as is common with many aspects of star citizen this is the first tier the first first implementation allows us to test it out live because it's always worth reiterating that even our live environment is an alpha test environment uh sometimes gets lost in all the fun in the hoopla but it is still a live test environment so uh yep all right let's see are there any undersung changes you are excited for that the community hasn't made much noise about i mean most of this patch has been all
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about content so uh we're we're proud of what we have done there i i mean right now nothing's really popping into my mind uh there's things that we we did that we necessarily didn't announce and did not announce and i prefer to keep it that way i'd rather let the players go and explore and find it themselves yeah uh well since it's already discovered things like the snake pit uh racetrack and stuff yeah we always uh one of the interesting commentaries that we see on isc sometimes is why aren't you talking about this and why aren't you explaining this or why did we discover this in the game and i think it's i think it's always worth important worth remem reminding folks and remembering that while we absolutely have our our duty and our intention to inform the community and discuss the
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behind the scenes of the projects like this we are still making a game and the game is the primary experience that we're creating here and i say that as a video person so it's like when we can leave things for players to discover in the universe uh those are always uh those are always a special treat and and you'll see that you'll see that more and more as as as the as the game continues as more content goes in and stuff exactly we'll pull little things back from ise and maybe hint at them or allude to them or whatever but we really do think there are some things that are just best left for players to discover like when you log into pg one day and there's suddenly a century in there exactly um will you guys patch all of the bugs that are currently in the list of known bugs
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for 317.2 before releasing it i'm just going to go to you full screen and i'm going to go take a get a soda i'll be right back uh no i mean it's it's basically we try to patch it or we try to fix as many of the bugs as known bugs is that we or we try to fix as many of the known bugs that we we can but i mean right now just because the way that we work and how we're going through everything like there's there's too many right now to fix um and then from there uh you know we we basically pick out what our hot items are or anything that we feel is extremely broken we aim for that to to be fixed up the next patch and then we continually work through that but
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this is basically how we work where we'll go through we'll fix stuff as much as we possibly can get the patch out just because again we're trying to hit a date versus um versus all the features are done and completely finished i was going to add something snarky but no you you hit it yeah yeah you hit that one um so what else we got what we got from live chat here anything from live chat uh is this chris roberts no this is todd pappy uh yeah can the planetary from the live chat here can the planetary nav mesh be reused to navigate ship insides once you have cargo boxes and other stuff lying around is are they asking about being able to
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walk the ship yeah like could the dynamic navish be be just created to make ai suddenly be able to walk through ships and stuff well then i mean that's the goal is is basically for us to have the ships there have now mesh actually inside the ships um and then let's say a ramp opens up uh then they're the nav mesh is dynamically spawned and saying okay hey i can connect um from the planetary now mesh up the ramp then into the ship um so right now the team is working through a lot of those connectors whether those be uh jumps ladders so on and so forth like so that you know the ai should be able to connect and and go through all the different instances that they need to do in order to
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navigate where wherever they need to and the second half of that question was and then dynamically like if i put a cargo box there down is he gonna know that they can no longer move there and stuff so yeah it should very cool i mean obviously there will be points in time where i guess the players can really mess up the ai you know if they basically stack a box or build a baby gate you know but we'll need to work out how we can fix that and how we can you know change the ai's behavior in order to um possibly move the boxes out of the way or uh even um find a new way around you absolutely know cargo box baby gates are going to be very prevalent it's something well i mean we see it now with uh gurneys or other things so yeah
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completely understand um while we're on the topic of ai here uh can you go into detail about what you're doing to help the fps ai be less bad uh for too basically well there's there's a couple of things that happened um and when we talk about the cause of it and then you can talk about yeah well um i mean there's the there's kind of like the player in ai networking changes that have gone in um and so this was roughly about six to eight months worth of work from daniel wilson um and it's it's basically uh before it was very dependent on the server
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frame rate and latency and now what we did was we actually decoupled it so and it really kind of breaks down into two things interpolation and extra extra exterpolation so interpolation is basically smoothing out the data from the server that we've received from the server and then extra per extrapolation makes up the information in case we don't get an update from the server in that time frame so um basically what it leads to is is less desync better dealing with lower server frame rates better looking uh you know remote movements now it's still a work in progress they're still tweaking it and they'll improve it as as soon as we go live just because the live servers behave differently um because they're heavy heavier
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more heavy more heavy loaded oh my goodness i can't speak today um versus the evocati servers so so we'll go through and we'll adjust things and and make sure that uh how it how it runs in the future is is basically tuned and tweaked based off of it from there what we're also having issues with is um basically there were some modifications that went in and so for persistent indie streaming and now we're looking at the server frame rates and trying to make sure that everything is basically being changed and just adjusted because right now our server frame rates are running under certain loads that um
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basically the ai do not play well with so anything that's lower than a certain frame rate um basically we're getting desync you know bad server frame rate behavior updates um so a lots of the behaviors have been updated and rebuilt for s42 and once those are in a good state then we'll move them over to the pu and then there are still some changes that went in that were throttling the servers even more than normal so uh basically we've been looking at what was implemented and adjusting it from there it's kind of a hodgepodge of multiple different factors but it really boils down to server frame rate desync and some of the behavior updates and then i know that was very long no no
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it's i mean ai is at the core of like everything we're trying to do for for star citizen and squadron 42 folks who have been following this project for a while have been waiting for ai to roam the planet side since they were first introduced in 3.0 and it's like this it's it's that that promise of having you know the ai mixed in with the players and you know eventually you know uh being able to forget one is the other and stuff like that is is is essential this and and it's uh it's just as much information as we can get as the as the work continues to evolve and and progress is always uh great we're going to stay on the topic of ai while we're on it and i talked to another new ai thing that that's dropped in three uh 3172 dropped
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ai drop ships um the the new dropship reinforcements that can now you know a ship can come in and drop off some ai's and stuff um the question is why uh why use a cutlass black and not something like a cutlass steel uh it seems kind of made for that sort of purpose well i mean that was the first ship that we did it in so again we'll move it to different ships and it will really be based off of what the ai is trying to do there whether it's actual reinforcements or the ai is actually going in and trying to pick up a package or trying to deliver something so uh right now we're using it as reinforcements just so that we can bring some bring some tension you know to some of
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scenarios that we're doing but in the future like this tech will actually be used in multiple different ways uh and why we have a follow-up to the drop ship question uh will the ai dropships be able to transport players like can players board the ai dropship and then wait for it to take off and see if it takes them some point um right now no that's not the plan uh the plan is is really just to get them uh kind of coming in as as as reinforcements um and then from there uh you know we'll we'll figure out how we want to adjust it but i mean the idea is that the qtn they reinforce the scenario that that's being played out right there um but
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obviously once we start doing more kind of environmental style missions where aiqt's in goes in lands you know picks up cargo gets on their ship and then qt's out i mean that theoretically if a player gets on there like yeah it should it should follow and it should go um you know to wherever they were going to next but i mean right now that's not the goal uh and for many of the new new first-timers in the chat asking when wave 2 ptu when go to live uh as other folks are pointing out in chat uh we don't the answer to every one question is always the same it's when we think it's ready
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uh it's it's just a you know it's it's it's a it's not it's an alchemy of of of players in the ptu now testing and the developers uh working behind the scenes to find smash bugs and resolve issues and there's no easy way to predict when everything just kind of coalesces it's when we think it'll move into the next step whatever that means once it's stable enough with a lot of some of the um stuff that we're doing yep and going back to that second question about whether all the bugs will be like one once it's stable enough it's the absolute right word there it's because remember every level of star citizen even live is a testing environment so well and i i think think about it like onions you know and onions have layers so like we're just peeling off
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um layers so like as soon as we get things stable enough then it might be revealing other gameplay issues and then we fix those and then it might reveal other crashes that we're we're dealing with so um onions or parfaits whichever choice you uh you want what do you think chat 12 or 24 hours before there's a kotaku article it says todd pappy says star citizen is an onion what's the over under yeah um uh let's see let's see if we can do one more ai dropship thing before we move on uh in this patch will ai be able to walk off the ships after the drop ships land yeah they should and if they don't it's a bug um i mean they're basically built to reinforce um
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a lot of the combat scenarios that are happening there right now so the goal is for them to get off the ship and then start hunting you down okay this question might be a bit more for for for tony but we'll try it here uh will there be any additional quanta instances uh for more commodities in 317.2 uh not right now um i mean the the main goal for us was just to kind of test that out when we initially released it but uh basically the game horizon and tony have been focusing on other things uh game horizon for folks who have never heard that term before uh it's go ahead they're another they're another company
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that we're working with that's helping us build quantum our quantum quantum yeah we're really good at naming things um let's see uh i got some mission questions here uh when the player can do a single mission solo that rewards 50k or 100k or 200 uh a k auc has cig considered making other jobs like harlem cargo and mining more profitable so putting the time into them rewards more than doing almost no risk shooting missiling npcs with a free white undersuit um what's your thoughts uh basically for cargo and and mining like we're i still view them as as basically like a squashed um
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mission like you know like or squash game loop for in particular like cargo or long hauls like you know we're expecting that you're traveling from you're traveling through at least one solar system if not multiple solar systems you know um and then the the danger that would be included into that it should be you know how we uh basically play that and pay that out um and then we've got uh elements like when you're talking about mining like right now the mining loop is i go spawn the ship i go out i mine i take it to a refinery and then i go back in mine refinery go back mine so with this like what we want to get to
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and and once once we get cargo working then the idea is that you get the injection you get to eject the the pods and basically you stay there you mine you reject those pods somebody else picks them up takes them to the refinery or refines them in in their ship and then goes and sells it so like that's the game loop that we're looking for and um for those two and we'll go through and we'll adjust it and you know as uh basically those things start opening up and start um start being fixed and working the way that we want them to work and then we'll we'll do more tuning you know based off of that uh reminder to folks that we are talking about alpha 317 uh two today uh so questions about the far future of star citizen uh
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not for this week's show um that said um alpha 317 to introduce uh our brand new derelicts you know made with a new pipeline by a new team and stuff like that um with salvage right around the corner uh was any thought being given to whether these new derelict pois would be salvageable yeah uh yes there has been so um basically the way that we break it down um internally and and think about it is that there's there's really three different types of derelicts um there's inhabited which uh basically um will not be dynamically generated or anything like that um then we've got some of ours other stuff that will be dynamically generated um
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which are like for the fresh and um what we consider even old so fresh would be like it's a smoking wreck there's you know you can go in there you can get items removed um you can go in there and and whole scrape um you could possibly even munch um it uh and then there's the old ones which would be you know the you probably have limited um item removal just because of the age or where associated with um those items and then i don't we'll need to see how they visually look but i'm my gut feeling is probably no whole scraping on it and then um but the then you'd be able to munch it up and salvage it um and basically get the warped the warped material or
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basically age material so that's that's the way we're we're thinking about it um even with inhabited like the ideas that it's so worn down that you theoretically can't go in there and and basically uh whole scrape it but we'll need to see how much of it um we want to salvage whether it be item removal or something else for me the whole scraping is cool and it's very visual and and it looks cool and it's like this but i i i personally i'm looking forward to the day when we can go and strip components out and do that and like like this is a component i can actually like put in my ship or something and you know find ultra rare you know super fancy you know military components or whatever like oh this is actually an upgrade for what i have in
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my ship you know pulled out of the wreck of an old ship you know they're not going to use it anymore and stuff that's yeah i'm allowed to happen that's where we're heading that's what i want you know um all right let's let's we've done some uh basically some softball questions here let's let's get to some of the real meaty ones uh will the double dogs have more sustenance when eating than the plain a single hot dogs um if they don't right now i'll have a designer take a look at it and adjust it it got voted up don't blame me people okay yeah i'll i'll uh i'll get a designer on that now here's here here's a big one uh uh was has there been any discussion
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to lowering the atmosphere of crusader so that quantum traveling out or even in and down and getting there can be done sooner than it currently is uh yeah it has been um and uh basically we've looked at it from a couple of different ways but basically we have the tasks on one of our team's backlogs it won't happen in in 317 too but um i'm looking forward it to happening soon um but again i i don't want to say it's it because right now that team is focusing on s42 so i don't promise anything that they can't you know s42 tasks might um basically uh overwrite what we what we're requesting
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speaking of that next question are there any teams remember this is the backer wording not mine are there any teams besides turbulent working on the pu or is everyone else working on squadron 42. it can sometimes seem like that i can i can see how how that could happen or how it can be perceived basically the way it breaks down and weight breaks down is that we have teams that solely focus on s42 then we have teams that support both um but those support teams right now are really focusing on s42 and then we have pu-specific teams so currently we have three different um future teams uh that are pu specific so uspu mft and eupu
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and those teams are working on like cargo missions um whole scraping uh resource management things like the siege of horizons yeah exactly exactly so those are really what the feature teams um focus on and work towards and then we have content teams so we have three eu content teams and then basically kind of one to two content teams in montreal so space stations outposts underground facilities derelicts building interiors and other kind of points of interest are really their focus now each team you know takes one of those mandates and and runs with those a lot of the eu teams have been focusing on pyro um and so like with the space stations or with the outposts those are really their main focuses and the
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underground facilities um that team was kicked off uh i would say about six months ago and um so then they've been building up what the new underground facilities would be like and then obviously the montreal team has been working on derelicts and building interiors and um and then like you said earlier sneaking in the this the snake pit racetrack uh caveman crafting the live chat says please for the love of god shift click for moving items from the right inventory to the left inventory again uh at least for the for the inventory we know it's a work in progress um but that team is focusing on s42 stuff so like any of the updates you know we want to be able to select
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multiple things move it over you know um basically have stackables so and so forth like there's a lot of work that we want to improve the inventory with um it's just the the priorities right now within the company here are focusing mostly towards s42 on in particular that person will will crash recl that's sort of a follow-up to the salvage question i guess will crash reclaimers contain anything worth gathering uh yes so basically like well it depends on what they're talking about right now so if they're talking about the mission once um right now we have a a tech request in so we technically can't um spawn
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loot crates on those uh ships right now so in the future we'll be able to do it and so that when you're going through the ships you'll you'll be able to pull stuff out and and get different loot um but then on the inhabited air like um it should have that art again and you can you can grab things there now it's not really different than any of our other crashed derelicts or or space station luton or anything like that so it would be pulling from kind of the same database that that those are pulling from is it because you can't spawn on a spawn anything basically yeah so it's it it's it's it's the dynamic spawn of those that are is causing a dynamic bond that can spawn on
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a dynamic spawn you can spawn yeah yeah so it's it it's something that um i want to remedy you know soon just because we are moving towards a lot of these um instances where we want to dynamically spawn the you know the the fresh derelicts that or the old derelicts that we talked about earlier um as well as any sort of missions or anything like uh i love todd pappy says will there be an option to automatically set your avatar to look like todd pappy my head hasn't been scanned yet so um if it's jared or sorry if it's it's if it's not you it's um if it's jeremiah then um basically they need to put in my eyes still oh that's we don't have the tech for that yeah my
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head got scanned back in like 2018 i think it's buried somewhere i figure if they scan my head i need to like pin back my chin and everything let's see is there anything more you can tell us about the artifacts that have been found in this patch is archaeology gamepl the age of the location and making sure that things that you would find there actually feel appropriate to the time and uh what they might have at that that time so like with the derelict outpost that we have right now we we didn't want it we wanted it to feel older we wanted it to feel um different so that's why we
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introduced some of the the new things um and it's it's basically kind of gearing up towards pyro as well so just because again for this we want to make sure that we have a collection of of age um on these things just to sell uh different time periods it i guess the equivalent would be you know finding a fossil or finding uh you know a old roman coin or something like that um so that's that's kind of the field that we're going for in these locations it's up to the people to determine the value and the and the worth and somebody will choose to collect a bunch of them some people correct somebody someone will choose not to care about them somebody will choose to want to build the largest collection of them and a sort of you know you know
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proto-economy will evolve out of that and stuff and and even then like you know we want to have some that are in pristine conditions some that are are worn down you know it'd be the equivalent of finding you know like an old we have an idea of regarding like old um toys you know and or books or liquor and you know being able to go through and be able to find the different bottles or find you know the different worn down books or toys that might be in pristine condition or broken uh decon voidblazer in the live chat says let me preface this by saying i'm a huge fan of what you all are doing but are we still going to see elevators
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assassinating people in 317 too maybe i think again it'll depend on server frame rate um i think right now when the server gets throttled uh we definitely have some issues there some bugs there that have been hard for us to track down so unfortunately yeah i i think you can take just about any multiplayer game that has elevators especially a massive multiplayer game and if you've ever been on the jungle cruise riot at disneyland it's like elevators are the most dangerous killer in the animal kingdom yeah unfortunately i'm sorry what determines the frequency of combat service be the new combat service beacon missions uh is it quantum main quantum ai virtual ai probability volume
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encounter it's it's quantum so um it's quantum that goes through and basically says okay hey in this area we're going to spawn this many and then of varying skill levels or varying uh threat levels and then from there um it basically this server's pick about and so but it is quanta in the background saying spawn here spawn there the ca nico nico says the cig enjoys seeing fan made 3d models of ships in the sort of course i mean i think anything fan made whether those be uh memes of chris or jared or other things um make more changes
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then i i think we geek out on those as well as any of the stuff that people build whether using those are using 3d models in basically 3d printing or even just any sort of art or screenshots or videos that people put together we do pass those around internally very much that we do i'll verify the last one virek says when todd pappy and disco lando bobbleheads my head bobbles in the videos enough like i can't get past a week in ise without some smart alec and youtube comments talking about how my head bobbles it's like i broke my neck in 2000 and it never healed right the crack
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three vertebrae and and it keeps it loose you keep making you're making them feel guilty you keep making fun of me on youtube go ahead keep doing it enjoy next patch just for jared no because bobble head heads can only get so big and you can't have one that's appropriate to my scale here's one there's more and more notifications to dismiss with each update they're almost constant now will we ever be able to filter out some of them yeah i want them to be filterable um
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so when we update the notification system and and also the hud you know i want there to be the filter or i want them to the player to be able to choose you know what they uh allow in versus what's um what they want to see versus what they don't want to see another nap match uh can we expect to see planetary nav mesh in areas other than the new settlements and drop ships at this stage such as bunker external guards and the like uh yeah i mean right now the planetary now mesh the ai's you know i guess if um if we let them and before uh
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we were seeing this they would just go and walk they want to stay around certain things but yeah we're going through and we're updating um all of the other locations with planetary planetary now mesh as well as getting ai around there and including like drop ships coming in or anything like that so the the goal for us with um these is basically taking let's get it working in one or two areas first or when or one or two you know scenarios and what i mean by that is like the the outposts to me are a scenario that we we put together um then from there and we'll take it wider and um either take it to basically outside landing zones or outside the new outposts
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or sorry the old high-tech outposts or the bunkers or anything like that so the idea is that we do it once and then we hammer out a lot of the issues and then we take it and we we go wide with there were a spartan uh zero two and four asks there were a lot of quick releases for 317 too is that the cadence you were all looking for or is it too quick i'm not sure i understand a lot of quick releases you just mean the the the patch updates to the ptu and stuff it's pretty normal when when we have new content or new fixes we just push them out well and i mean part of it is we we also watch what we don't want to do is we don't want to put out a patch
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kind of every day so we we do watch um how often we try to put it out to the ibukati we do watch how often we try to put it out to to wave one um in particular we want to make sure that there's there's enough sizable fixes that happen between those um in order to uh make sure that what we're pushing out is quality um as well as if there's um any sort of uh it allows us to basically take the feedback and adjust it and um and fix it now i think with some of the stuff what we were trying to do was we were trying to work through some of the stability issues that we were having so we'd get these fixes in that we feel um would unlock or basically uh we were getting a lot of crash errors on just
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one or two things then we would we would do an update um to that and then push it out so that that might be what you're seeing every time we have the vehicle team one or the actor feature team on or the graphics team on we get the same question and it's here for you today i'm not gonna let you get past it uh zulu foxtrot asks will night vision ever be a future feature i want it i want there to be different types of vision so and i mean it's something that we talked about or like tony and i've talked about it for discoveries being able to look at different aspects of the em spectrum
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you know whether it be x-ray or or um you know em or or ir so or in this case night vision this to me is just a different you know vision mode full on predator vision good hey jared are you currently growing your beard to solidify your support for 4.00 release like you did back in 2016 gamescom for three point zeros eventually december release no please please no no no this is this is this is jared moving to the other side of the world transition phase i'm spending a good deal of my time uh uh building uh the future of isc and scl uh as well as setting up for this year's
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uh uh uh uh birthday stuff um go to one of the english barbers like i think i think i think the way everything is tracking right now i think the the handyman work and stuff that we're doing i think it's all going to wrap up around the end of september so so i i i would say in october expect haircut and clean shaven disco two lamb chops please uh for the four people that seem to care about that stuff let's see um with the long road to 318 coming up next how much support is being dedicated to
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the maintenance of 317-2 after its release is there a small team to hotfix issues that they come up or is it pretty much all hands on deck for the push to well if there's something that comes up that we need to hotfix then we we do that so currently most of the team right now is actually working on whatever tasks they needed to do basically once we hit kind of the end of the quarter those teams are allocated to to basically start working on other things most of the teams have already started to work on that and work towards you know basically their 318 goals or basically their q3 goals
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and then from there if they get a lie must fix or they get anything that that basically needs to be looked at then they jump on that fix it and then go back to their current tasks so with 318 you know it it works just the same way as as as we worked in the past um obviously with um the introduction of um persistent streaming there's there's a couple other things that that we need to basically you know we're introducing that into the streams right now and so the teams will jump on it and fix it and then go from there yes we hit 4 million citizens uh today or early today or late last night and whatnot but that's that's insane
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i mean i just i think that's insane and thank you all for backing yeah i just saw the message right before we we started the the show i was like oh oh i was i remember when that number yep uh let's see what else we got here about the redwind illegal delivery mission chain added in uh 317.2 um don't know about the specific lore related to that or you can watch the show uh but is it an intended feature that if the player gets crime stat they lose their chance to pick this kind of new illegal delivery mission up no so i mean the idea is that these are meant for people that have less than pristine
- 00:43:52
backgrounds so we want to open these up to different different different types of missions to like the different types of crowds so um but uh basically if they get a c or if they get a crime stat then they should be able to to have these but if they clear the crime stat you know basically you should still be able to access these um it's just that it depends on how much reputation you got going on with with another company so it might be that there's some pulling and pushing that's happening behind the scenes that that is keeping you from picking these well we're talking about crimestat here uh plenty of players are being unintentionally harmed by collisions
- 00:44:40
with each other during on foot gameplay running into a friendly ai may give one crime stat and ruin a play session there seems to be no reason for collision damage to persist except for fall fall damage uh have you considered turning off collision damage for players during on foot gameplay uh we haven't thought about turning it off um i mean i i think this this goes back to the issue of basically the server um and so when the server gets too low there's there's issues with desync and other things so i would rather that we fix the root of the problem you know and then um from there uh it will fix the knock-on effects that we have but we are investigating it actually
- 00:45:29
giving the player crime stats so um and uh ideally we can fix that for 317 is the uh the redwind uh reputation tied to the mission tied to these illegal missions is this a a forecast of things to come more missions tied to reputation unlocked by reputation building reputation stuff like that yeah i mean that's that's that's basically how we unlock these branches or these trees um now some of the trees haven't been created yet now just because we haven't done like specific mission modules like let's say go in and heal somebody or anything like that but you know the idea would be that yeah you
- 00:46:17
you build a rep or you build a career you know out of doing these these different types of missions um and then from there you can you can choose to do these or you can choose to play a different way but yeah that's the goal there's a follow-up question in the chat why not just turn off collision damage until the root cause gets fixed uh because again turning off collision damage on this stuff is i think we'll have other knock-on effects that we're not more we're not prepared for yeah physics is at the core of so many aspects of star citizen's universe gameplay building is is the systemic playground and stuff you you take out a core a a a fundamental system like collision like that and who knows what else
- 00:47:05
happens plus it's hard to go back on those things if it ends up taking months or you know you know if it happens you know longer than that to fix people get used to doing the no collision then when you turn it back on it's like there's all those people that have joined when it was no collisions like oh you suddenly added collision and people like no that's how it used to be like no it's not it's just well it's it's also like right now i mean if the player gets into a position that they shouldn't be in and we need to kill them or it damages them i mean that's like we need hazardous areas we need those those types of things to to basically kind of create tension for the players like you know if we turn off any sort of um basically collision or damage for collision it might be that we have
- 00:47:52
knock-on effects for fall distances or players can get into uh areas that they shouldn't have been able to get into you know through weasel through walls or anything like uh hobby 92 says can we expect anything for talk like a pirate day this year no you mean talk like bobby driscoll the actor who played long john silver in disney's 1950 classic the treasure island it's not how pirates talked they don't they didn't talk with cockney accents they were in the caribbean but one actor has one great role in one legendary film and suddenly all pirates talk like that now it's a sore spot we should i mean realistically lando and in star wars
- 00:48:41
should have talked like that he would have loved it i was about to do a like billy dee trying to do a cockney accent and like literally i just had like a like like a like a fault alarm go off in my head like no don't uh let's see it's almost at the end here can you give us more details and technical information on the new player and ai networking changes present in alpha 317.2 i'm a techie and i find this fascinating um well i i basically did at the start so and that was really kind of the interpolation and exterpolation that that was done so that's that's
- 00:49:28
that all kind of feeds into the same i remember that now watch the replay it's there rumors say oh god who picked a question to start with rumors oh i've already started off with mcmahon now i'm gonna have that song stuck in my head for the next couple hours rumors say that quantanium prices are getting nerfed if true does this mean that we can expect some other minobles to take their place well we'll do it the dramatic way rumors are wrong um we haven't changed it for two releases so uh basically somebody's somebody's pulling your leg there's never been a good statement or question that's ever started with rumors
- 00:50:17
that i just although neil simon has a pretty good play called rumors it's pretty good uh murder who done it kind of thing we already did that one that's about the ship ship ducks being salvaged anything you tell us about the the hit registration fixes that are currently being tested on ptu uh they're going in the patch i mean hallelujah all right yeah uh star catras says knives are cool but what about swords where's more melee weapons todd where's my baseball bat where's my hanzo sword my 30th century hanzo sword yeah we got
- 00:51:08
bigger fish fry i i think right now it's it's it's getting um some of the there's gadgets that i i think need to go in um and basically that team is all focused on s42 right now let's see we did introduce everybody to the new interactables team that was just that was just formed and stuff maybe about the ai navmesh from uh arch site in chat does the mesh get generated before the player arrives or when the player arrives when the player arrives so it's it gets generated around the player so um obviously we'll still tune them out and everything like that that it gets generated um but i think right now it's it's
- 00:51:57
we've seen some issues with some of the some long-distance you know sites where maybe the ai aren't getting updated but these are all things that we got to work out and in tune but yeah it basically gets generated as a player arrives also in 317-2 uh folks who have been attending the uh bar citizen events uh have gotten the card redemption for a bad new cube uh this question from re91 is what is the banner cube for what does it do i i don't know yeah i mean right now i think it's just a lore um thing that that basically they came up with and then from there we'll we'll need to make sure that
- 00:52:46
there's some sort of gameplay purpose for it eventually but right now right now i haven't even thought about ouiso says pre-recorded scl they're just reading the spectrum questions you got us all right uh we're just about out of time we gotta wrap up a little early this week uh for other stuff we gotta do uh last question it's a big one we've hit a couple of the big ones the the the night vision question and the and the ai performance question got to ask what if anything are are can cig do about combat logging combat logging i i'm i'm assuming that
- 00:53:37
they're talking about logging out yes yeah okay oh you're assuming let me let me tell you i have chosen to spend my night going out there and putting the hurt on fellow humans of the stanton system i am a pro pilot and a pro ship that's pro kitted out and i and i i'm putting my talent skill to the test against people and right before they're about to die right before they're about to explode right before i'm about to achieve my victory they log out yeah well it's it's the yeah i guess for me it's it's logging because logging in in basically development terms means that we're actually tracking something for logging out um basically uh there are there are plans for it um very similar to other games that i've done in
- 00:54:24
the past where if you're in if you've been in combat for let's say the past or within um five minutes or or or anything like that then you've got another five minutes before you can log out safely you know or 15 minutes like we need to be able to sit down and tune but yeah we we're very aware of it we want it worked on soon it's something that cr's called out something i've called out basically player relations um tony so and so forth so like it is on it is in the back of our minds um we are thinking about it and it will be fixed soon uh yeah i think it's important you know the pvp question is one of those perennial questions at the core of of of star citizen i mean it's it's not pvp is not for everybody and and there
- 00:55:15
there's cert there were certain with enough star systems and and and security forces and stuff there should be there should be a solid enjoyable experience for people who don't enjoy pvp in this person universe but we do want to serve those those folks who do want to play a pirate or a criminal or a bounty hunter against other players and stuff like that and providing them tools to avoid or systems rather to avoid just this very cheap way of you know alt-foring and disappearing from the persistent universe i think is important i i completely agree i know we don't do one questions but one i'm just kidding all right todd is like this is the last
- 00:56:02
[ __ ] show i'm gonna do no no it's it's the last show i'm doing here this is the the last day in this office you're gonna be in person next time you're not gonna be able to get away at all but even even now this is um i came into the office today and this is the most people i've seen in the office in a long time everybody's basically packing up their stuff um because they'll be going into the new office soon right you know we we tend to highlight the new uk office because i'm here and that's where i am and it's easy to do but let's not forget the frankfurt office is actually moving offices first and getting and getting their new facility and it's a it's a wonderful facility you can read about it in the in the uh letter from the chairman a couple months ago anything uh with a big building with a hotel in it and a and a
- 00:56:51
sky bar and all kinds of stuff it's it's a really nice facility i'm happy for them same i i i've never seen it i i think all the other directors have gone and seen it but um i knew that i would be be moving so i i haven't seen it yet so um either if i'm still here for when they do a little bit of an opening party um then i'll come um otherwise it'll be you know when i travel down here to to see the team yeah i'm gonna try to get over there for gamescom at the end of uh of august so try to see it then and go to some bar citizens and stuff then uh it's not a promise or anything people i'm gonna try i'm working trying to work it out right now uh todd thank you for taking the time
- 00:57:39
out of the week to to do this and stuff again this is busy time between trying to get the trying to get 3172 out the door trying to get 318 up and running on on on ptu uh this that this battle of the bricks uh which is our big charity live stream event that's happening a week from today uh there will be no star citizen live next week it will be the special star citizen community team versus eve online community team live stream uh to raise money for extra life uh we will be building each other's spacecrafts or attempting to build each other's spacecrafts so i got toast in my head like don't say you're gonna build it you're not good um the the the uh we the star assistant team has to build a ship that has been chosen by the eve
- 00:58:27
community team from their game the eve team has to build a ship that from star citizen that has been chosen by the star citizen community team and in the middle uh i have to try to make sure the stream doesn't go down uh uh uh i i'm just an operator on this one but uh i i don't think i'll be able to not get involved for too long uh thank you so much remember isc is on hiatus right now we are coming back uh on from our hiatus on june 28th uh uh we'll we'll have uh we'll have a look at the the centurion which is the newest uh vehicle built on the atlas platform that's coming to alpha 317.2 and uh some new stuff that's coming in star citizen's next patch i don't want to tell you about it yet we'll see it when it comes to the show uh so for todd that's todd that way i'm jared uh thanks for watching everybody
- 00:59:15
we'll see you next week for the battle of the bricks take care everybody bye we should definitely practice using our words before we start the show next time oh my goodness we were struggling with words oh my goodness interpolation extrapolating exterpolation oh my god yeah we know it's hot i do this every week people that this is the extra this is the bonus content yeah enjoy my goodness that was horrible
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

