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Wingman's Hangar ep019 . May 3, 2013

3 May 201300:43:561,108 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:07

    hey everybody welcome back and look who's with me hi episode 19 can you believe it I cannot it's unbelievable that we're on episode 19 now you've brought goodies I have brought goodies what have you got for us we are a Show sponsored by who subscribers subscribers yes and so you've got some stuff for subscribers whoa look at that I see that very well thanks for that see see see look at that people stunning look really take a look at this stuff man as you're going through the book there you can take a look at at uh all the images so we have created some special subscriber issues of jump Point these are the things you're going to get at the end of the year um that show you the level of detail it's just beautiful I

  2. 00:00:55

    mean I could not believe how good that looks you like it huh I do I like it a lot and they're going to get that right yes that is going to go out at the end of the year to all the subscribers wow so I'm doing it ahead of time those are going to be Collectibles I would think they will be so if you want to be a what subscriber subscriber I can't get that I've got to be a subscriber right to get that this is very complicated dialogue you have here I know well it's we keep we keep it to where I can understand it right right so we've got listen folks we've got the weekend review this week we've got Forum feedback with your video some really good stuff answered by somebody uh we both know and might work for MH do you think they know who that is I think so we have wide world news and we have an interview with bhvr Montreal is a huge

  3. 00:01:43

    week at Cloud Imperium so we'll get right to it we have uh it's been a big week for us this week right I mean with the Aurora promotion and everything going on how's that going uh very busy in my inbox yes yes it is very busy in my inbox between me and Britney uh and Pete and a couple others helping out uh but we're still swamped but it's great thank you to everybody who um has been helping us and the new peeps that's I here we have quite a few new peeps is that great new peeps which is great that's what we makes our game bigger makes more people to play with play against just it's a better deal overall exactly now how much longer does this promotion go on how long uh Saturday midnight PST Saturday midnight PST so if you want to get your special auroras get on the book baby and get it out there I got one you got one I did no

  4. 00:02:32

    you I did get one okay Simon bought like what he had 59 chips did he did he get a couple extra well I saw a whole Forum Thread about him buying all the add-ons I don't know if you bought 59 of them thanks again Simon I don't want to be blamed for Simon I know right I know what was that about crazy he's a good guy he's one of our favorite things so um we've got Chris and Sandy obviously in town we've got John kin and David Swafford started this week with us yeah we got two more people here um Montreal Behavior came into town we you'll see a little bit about that with some interviews later and we have fan focus with uh Nathan Cromwell you got to check this out this is pretty cool it's busy hey everybody welcome to the new

  5. 00:03:20

    segment fan focus with my one of my new favorite fans ever is Yoshi on the boards it's Nate Cromwell right yeah you got it cool so why don't you tell everybody um how you got involved in Star Citizen what what brought you here um well I was watching the thing that Chris Roberts did at the conference where he was describing uh he's this guy he makes he makes these games pew pew pew oh pew pew PE guy right on um and I thought he was just going to speak about the fact that uh kind of reflect on the industry but he was releasing a game uh that was in development that he was you know starting a fund for so uh I control tabbed over and his quickly as possible started throwing money at the screen unfortunately I was one of the guys who all crashed the servers yeah yeah yeah I was going to ask you about that I kept getting slower and slower and I was like

  6. 00:04:08

    should I keep hitting refresh no you know I think thousands of people were doing it at the same time hopefully what was happening is your credit card was being charged each time you did that have you played Chris Roberts games before what what um I played all of the wing Commander series and uh I never played freelancer so I'm going back through now and playing freelancer uh there's a 1080 mod on it so you can actually go and do play the game in 1080P nice um which and there's all sorts of cuz I I really after the last Wing Commander um drifted away from the origin games but then when that one um when I came back to that one there's just so much of a community that's still there for the freelancer game you have an interesting profession you do you're a lighting director correct for concerts and you're here in Austin for what exactly uh I'm the lighting director for Carrie Underwood currently Carrie Underwood he's a big fan I am I am a big

  7. 00:04:56

    fan of Carrie Underwood I mean she's she's incredibly talented so uh and you've been more than generous with us you've given eight tickets to some of the crew here in Austin yep to go check out the um the event and so let's take a look at that car Underwood show [Applause] hey thanks again Nate you fans are awesome man we love you all thanks Nate great wow that was amazing I mean I know

  8. 00:05:44

    that Brian had a great time Mike and uh Mark and the girls really really nice of you yeah they had a lot of fun want to thank you very much for uh showing us what you do for for making us feel I mean it's it's amazing I think one of the things that's cool about being in the community is we're all sort of intertwined mhm do you know what I mean we're all a lot of the community is We're All Tech heads of of all the video games that I have followed before they actually get to full production I've never felt more like in a community as I do with this one both in the forums with everything peripheral sites around this it's it's one of the plus we get a sneak peek of how the video games get developed that's true which is something that we've me as a fan and I know a lot of other people have always wanted to see but don't have the access to well we're glad we're happy to do that I mean that's that's what we're here about that's why we are uh that's why we're so

  9. 00:06:32

    connected we're kind of reaching out and having a virtual handshake with with the fans because then you guys are helped driving the game making it better so for that I thank you fan Focus Nate Cromwell Yoshi and if you want to get a longer Glimpse at what Nate does and his really really cool job because we like Tech heads here we're all kind of tech heads Michael Morland interviewed him check him out at the com link right there to get a little better view o I'm good so now you know what we have to do we have to look at wingman's weight Ah that's right I started as everyone knows in the universe at 236 PBS last week I dropped all the way down to 222 this week oh sorry 220 this week I'm all the way down

  10. 00:07:23

    to yeah I only lost one pound this week but you know to be fair Montreal was in town and even though I did the low carb thing I still ate fairly well and drank a couple and that slows it down a bit we're still on track though anyway so now I want to bring up our own last year last week's hot topics has been rejected Britney Godfrey with her new MVP take it away [Music] Britney thanks Eric this week everyone's a winner when zaye post his Forum thread Chris's badass walk through the LA office like any good meme this starts out with a harmless photo then somebody defiles it so far Chris has been cited

  11. 00:08:12

    in over 50 mashup threads our own Sandy Gardner got some meme love too some of you have a little too much time on your hands h Walter thanks to everyone and zann for their badass pick you're our most valuable post this week back to you Eric thanks Britney and if you want to join in the fun go to the forums oh my god look who's here straight from the forums unbelievable how you doing man hi everyone well since you're here why don't we answer some uh you know Forum feedback for Forum feedback exactly let's get right to it all right from Lord atus he says I am coming to the end of my

  12. 00:09:00

    software engineering course and was wondering if you guys will be doing any graduate placements or Junior development placements uh so yeah actually we're quite keen on starting sort of an intern program so both in Austin and Los Angeles uh so reach out to us uh and uh our idea would be to sort of have young talented people come in in turn and then hopefully maybe that turns into a starting position and uh you become part of uh the small but very talented team we have have here the cloud Imperium Cloud ice or whatever I guess didn't really work need a better name we're not going to call Cloud ice we'll pew pew that one right yeah pew pew from miggins he says wingman mentioned fraps use recently does this mean we will only be able to take video footage of things we see ourselves or can we have a track

  13. 00:09:49

    record option where we can change cameras and view points when editing our footage as in Rise of flight uh so uh that is is a very good question um we haven't fully decided quite how our camera recording uh setup is going to work so depending on how it's implemented potentially you'll be able to cut between angles uh I don't I I think generally the way you should think about it is you could capture your play just as a stream and then you could Replay that for other people but we may have an ability where we um Set uh we were basically record what's happening with the different um object ships Etc and in that case we probably would allow you to uh uh switch cameras although we that hasn't been implemented so I can't necessarily promise it um for the initial live release so maybe confirmed

  14. 00:10:37

    maybe redacted yeah somewhere between the two exactly from I Am Weasel interesting name says will we be able to pledge for different versions of other ships such as the 300i like the Aurora and the Aurora LX uh yes absolutely so we we're definitely going to make uh all the ship is it think of it like modern world where you have different models even like aircraft um you know there's different versions of an F-18 there's a Super Hornet and the basic and you know they have the sort of trainer roles and all the rest so we will definitely have that on all our ships um and think of those as sort of like preconfigured packages for you and but there's nothing to stop you from buying the base model or even one of the sort of preconfigured models and then switching and changing it to exactly customizing it to the way

  15. 00:11:26

    you want with additional uh items uh you know avionic pack shields uh weapons all the rest of that stuff so uh think of that as just sort of for ease the convenience of playing so some people don't want to deal with configuring and setting it up just the same way you would just buy a Dell computer to play or you may want to order all the parts from new EG and build your own uh computer so we sort of allow you those two options yeah and you may you may actually change configurations based on your Miss Mission parameters so we're going to let you really really it up no definitely I mean I actually think that there will be cases where players will have like setups they'll have their dog fatting setup and they'll have their trading setup and they'll have their Courier setup or they'll have their exploration setup for the same hole and we're going to let you sort of

  16. 00:12:12

    pre-configure them and uh then when you go back to your hanger you can say Okay I want to put my dog fighting set up uh as sort of like you know a a profile that you've saved for your ship key or something like that yeah so so essentially you know you should be able to sort of profile those out and then change your ship out depending on kind of what your role is uh so that's kind of part of the concept I think it's just going to add a lot of like detail and nuance and so it's going to be about essentially how you equip your ship for your specific mission right right from Kill slim he says helloing man my question is about missiles will we be able to use unconventional tactics to avoid missiles outside of counter measures such as evasive maneuvers or even obstacles like asteroids debris or even other ships to countert trailing missiles uh yeah no I mean definitely I mean I mean well it's just pretty I mean

  17. 00:13:00

    if there's a asteroid or another ship and you manage to fly in the way and the the missile can't turn fast enough then it's going to hit the asteroid or it's going to hit the ship so if you're a really good pilot you should be able to um do some of that stuff you see in the movies um but you know also counter measures and everything else work really well but uh it's all physically simulated so uh all that should actually sort of fall out of the system right from dunban he says will there be some kind of practice area where we can test our guns and practice boarding scenario yes uh so there's definitely going to be so our kind of concept is uh sort of in the spirit of uh the original Wing Commander where there was a arcade uh game sitting in the Pilot's mess uh that you could play to sort of practice just flying around so we're definitely going to have a simulator uh section in your hanger so you can go and sort of

  18. 00:13:48

    practice dog fighting uh I don't know about the first person uh board in combat stuff we haven't really discussed that so that may or may not happen I don't know about that but definitely in the plan you will be able to sort of uh do a simulation of dog fighting scenarios to practice your dog fighting skills before you end up having to put your real ship on the line kind of like a virtual firing range or something of that nature yeah definitely yeah cool um from Mr sirling hello there wingman Mr sirling here with the upcoming 24hour live stream I was wondering if the cig team would be interested in broadcasting some Community made content during the event content such as fan trailers unofficial soundtrack pieces fanfic readings skits

  19. 00:14:39

    video questions original artwork and of course love poems I believe this would help to make the most out of our 24 hours in the Twilight Zone wow that was pretty awesome yeah umol stuff yes no definitely so during I mean that would be part of the I mean the whole idea of the 24-hour Live Events is really just having fun with all you guys out there uh so absolutely we want to have as much fan-made content as part of it I mean first of all there only so much we can fill the 24 hours with uh but I just think that's the whole Spirit of what we're doing making this game making it with you guys uh so we we're actually always constantly Amazed by like how cool and clever all the stuff that you guys send into us and so we want to highlight that and you

  20. 00:15:26

    know looking at things like you know the spaceship you guys are all building and designing I mean that stuff's awesome uh so yeah that's all part of the spirit it's part of the spirit of the game so 100% yep okay from Jay Jung he says I've heard that walking around even out of combat will always be in first person is this true or are we going to be able to choose which point of view we want to use out of combat at least uh that's a good question um so generally it's first person I'm kind of big on the immersion on that side uh I'm sort of debating there will be moments when you do things either on your ship or walking around that it will cut out uh to third person for like cinematic sort of highlights a moment you're walking it like you walk up to a a building going through a door first

  21. 00:16:13

    person and maybe it cuts to a third person view seeing your character walk in the them the camera spins around and zooms right into uh your sort of view Point again uh so we're going of kind of do those sort of things I'm debating I don't know whether uh we will let you just always switch out to a third person view when you're walking around in when you're flying around in space you definitely can always switch to a Chase camera view and see the beauty of ship and all the rest of stuff and also you'll have those elements where I was talking about like if you deploy missiles we'll have a thing where we'll cinematically cut out Sid you can see your missiles deploy and it'll do that the first time you deploy missiles and of course if you want to just switch off that sort of cinematic feature you can but we definitely want to highlight how beautiful all the uh the characters spaceships the environments and locations will be um but I haven't 100% decided on the ground whether we will let you just run around walk around in a

  22. 00:17:02

    third person view as well as a first person view so you'll see some of it maybe not all of it maybe you will um I I uh well I'll reserve the the decision on that down the road but I they'll be able to have feedback too they'll be able to when they're doing the hanger they can tell us you know what they like and don't yeah yeah yeah I mean I we I think we'll probably definitely let you in the hanger see your third person because the character is kind of cool yeah so we'll probably end up doing something like that but I just 100% haven't decided it's sort of more an immersion thing on story yet uh but like I said I do like to show off how beautiful uh the art that everyone here is making so it is stunning and you got they're seeing a lot of that too and and you know on the com links if you're not checking out the Comm links you need to go to our website we do about 10 updates a week and there's some really really nice stuff coming up these days uh from spider hack he says how big are jump points because I'm hoping that they

  23. 00:17:52

    are large enough to allow lots of trade and not much camping um well I think it sort of depends on the jump point it also depends on uh where you're going to be uh in terms of space um you know in terms of the sort of camping on the jump points uh we're going to try our best to sort of avoid uh the ability for people to necessarily camp out and just destroy people so there won't there isn't always there isn't one standard exit position when you come out of a jump point there will you'll sort of get spit out in a general area uh near the space anomaly so um you you probably won't have the same ability of being able to camp on a spot as you would have done say in another game that uh has a one specific exit Point uh and

  24. 00:18:40

    we're pretty conscious of that I mean you know we want this to be fun so um but you know that will all be uh you know part of when we get in and when you guys start playing in the universe and we're testing it all together we're going to balance that that that level of fun so there needs to be some level of constriction where you could control people coming into a system but not to the point where you jump in and you get blasted before you can even spawn camping or something yeah before you can even power up your Shields or whatever right so um so we're that's still that's still to be balanced but you know we're going to we're going to air on the side of uh of making it uh fun without without making it uh too too safe exactly from scrambled legs that's a good name the Star Citizen universe is full of history in the Aurora brochure the Aurora is specifically called 2943 Aurora model spacecraft other ships such

  25. 00:19:28

    as a constellation MK3 and ancient RSI Zeus and X7 and the Aging Retaliator will older and newer models of ships be released as time goes on wow yeah no absolutely so so part of the goal uh is to have you know I think I I've talked about before the idea of this living universe that carries on so even once we're live uh we will be releasing new kinds of spaceships and even uh new models of existing spaceships so just like today you know in the real world there's the 2013 edition of this car or that car and and uh you know every two or three years they do a revamp of you know a common you know like so you've been able to buy uh I don't know like Ford focuses for a while but you know the Ford Focus you buy today isn't necessarily the same as the Ford Focus you bought five years ago

  26. 00:20:16

    so that will definitely be the case on uh our ship so you know the one we did the Aurora uh brochure was a 2943 edition of the Aurora uh and down the road would that probably would get revamped by RSI maybe change a little bit maybe have some new equipment uh and then on top of that we'll also have newer ships that will be coming to the marketplace so it's always the idea is it's sort of man to be like the real world where new products are coming to Market and also in the game you know you won't be able to buy them at any just one everywhere like some of them you'll have to go to this part of the Galaxy where this you know you've just heard there's this new cool ship and it's got some cool new features but it's only Built by the shipyard over on you know this corner of the Galaxy so you would fly over there to buy it you know and and some of the biggest ships uh will you know uh different Ships Take different times to produce so uh you

  27. 00:21:03

    know if you want to buy like I don't know something that would be Ain to a Corvette in in the game well they don't make a lot of those so you may even have to like pay your money and wait some game terms for it before it's ready and then they'll send you a message saying okay your ship's now ready to be picked up um so it's going to be kind of cool we're going to have supply and demand even on the ship manufacturer in the universe um and so like I said some of the ships will be more scarce than other ones and I think it will make some pretty interesting game Dynamics cool from this is what happens I think the default is going to be like Star Wars or Star Trek where you have all the cool PE PE sound effect I think that should be actually name PE Pew PE PE uh well I mean the the core inspiration

  28. 00:22:04

    of uh pretty cool manly PE U but no the the core inspiration of the dog fighting is sort of obviously the sort of Star Wars or Battle Star Galactica uh style um you know really World War II in in space so uh a fair amount of the Maneuvers and and stuff that you'll pull will be sort of inspired by uh that kind of stuff although obviously that's for atmospheric flight versus we're in space uh so we're going to have some extra stuff and nuances that will be only things that you could pull off in the sort of situation that you would be in space and we're probably going to add some new ones uh which are part of like the extra detail or wrinkles that we're sort of adding with what we're doing with Star Citizen where we just you know have a lot more kind of you know

  29. 00:22:53

    compared to win Commander I think it's got the same basic fun and ease of use to play but if you really want get into it you can start to like tweak it and add some stuff uh that you could never have done on on the original Wing commanders and and so we're going to go that way so I would say generally it's kind of world war iish but um there'll be some other things that maybe you haven't seen or haven't uh experienced in the old Wing commanders or even freelancer cool from black frer he says seeing as many of the ship designs the Connie the Aurora and the freelancer for example have beds galleys and such will things like sleep and food play any part in the game yeah we're making a sleep game yeah I hope they don't fall asleep uh yeah um well we we're going to have a nod to them for just uh the sake of it being

  30. 00:23:41

    fun but we're not going to we're not simila to a point where you have to like sleep eight hours for every 24 hours that you're playing in game because obviously that's not much more much fun or you have to eat to keep your health up um but we'll let you like in your ship you can sit you know you can like go back to your uh cabin and lay down and you know there'll be you know like that shot we did in the brochure where your characters uh laying in the in the sort of space bed in the Aurora is definitely something you'll be able to do and on other ships so like there's a kitchen in the constellation you should be able to go up and make yourself a couple of coffee in the kitchen it's environmental interaction kind of Stu yeah environmental interaction I mean just stuff to just sort of make it feel more real like things have a purpose than they do and and uh you know so you know I you know and we may play with some of that stuff in the future maybe there's a some there's a gourmet

  31. 00:24:29

    delicacy on a planet and you can go buy it and your car you know your character will eat it and go that tastes nice uh but it's not it won't be it won't be sort of gameplay necessary as in you need to fuel yourself every so many uh you know game turns or anything like that but uh environmental make it fun make make the world seem more alive definitely so no star Chef the Facebook game no this is a this is a really cool video from Austin AD he says hey what are you reading uh nothing you're not reading ahead are you hi wingman awesome ad here today

  32. 00:25:20

    I've got a multifaceted question for you that are broken down into three parts first of all will there be a novelization of Squadron 42 and potenti potentially other tie-in novels Junior novels graphic novels or God forbid romance novels second question a lot of efforts being made to put a lot of physical detail into the game Universe we've been getting a lot of awesome fiction on the website itself so how much of this will carry over into the game itself will it be full libraries of alien history and fiction to discover or will it be limited to item descriptions and news stories as I explore the Galaxy will I be able to find and collect documents and books and fiction from various worlds I visit and read them while I'm sitting in

  33. 00:26:07

    autopilot third will some of the in-game fiction be useful in various manners such as uh learning tactics and procedures that could help me against certain aliens or uh finding lucrative trade runs or mining resources pretty wow that was awesome well well done I guess awesome ad has has a very appropriate name yeah that's right um so that there's a lot of questions there but uh let me just try we have sure we got cheat sheet that's all right will be anization 42 but yeah no so we we're definitely going to do novelizations of uh the Squadron 42 and other aspects of the game and we we actually already have uh you know novelist like Doug Niles um who's uh you

  34. 00:26:55

    know well known for doing D and and has novelization that were like New York Times besteller list and stuff is working uh doing fiction for jump point and we've got a bunch of other uh authors on tap so we'll definitely do that so that's in there um the characters in uh that we've been doing on the website and some of the sort of in the fiction that you've been reading is deliberately designed to introduce characters and game play and Concepts that are going to be in the game so you will run across Cal Mason will run across kid Crimson uh and some of the things they do not all of them because obviously we sort of brought out a little bit when we're writing but uh a lot of the stuff that we sort of explore there will be elements of game and game play which sort of ties into uh you know

  35. 00:27:43

    one of the later questions which is you know is there going to be in fiction uh sort of learning of you know how to fight and fly your ship and everything absolutely I mean so so for me that's that's a much more immersive way to do it so I would rather um it all happen in fiction so in fact you know one of you know like normally on our um website you know when we sort of try and introduce game mechanics we're kind of doing them sort of in the some of the infiction like the one shot Shipping News and stuff like that that David hack's been writing uh so we're definitely doing that on our website and it will also extend into uh the game so my my Approach for the game is like like even when you're running the tutorial it does not feel like it's a tutorial it just sort of feels like okay I've I've joined up and I'm going to boot camp now because I'm you know I'm I'm you know I'm a you know signing up for the Navy I

  36. 00:28:32

    want to be a Navy Aviator and uh you've got to go through that course and that teaches you how to fly and uh use your ship and then you get into the actual combat and the stories later on it should all be holistic to the universe and the story uh so that um that is all like a big uh goal and drive um which is one of the reasons why we spent you know like the the the brochure is another example of really good uh sort of in fiction stuff so yeah we could have that like as a page on our website that says okay here's the Aurora and here's it stats but we're trying to dress it up and be like okay this is imagine you go into this future show room and the sales guys like hey you needed the the Aurora 2943 model the LX is perfect for you um so uh I that for me would that's kind of the world I want to play in exist in I I kind of you know I want to blur the line

  37. 00:29:19

    between it feeling like a game and it just feeling like a you know to bet tray a second life so to speak um and I think I think I think if that can happen that'll be that'll be brilliant I think we've got one more that I've U missed out there which is the libraries of alien history and fiction exactly um and so there's definitely going to be a case of collecting artifacts and items around the the Galaxy not necessarily sure so much it'll be books that you can go back later and read but there will definitely be in-game sort of information that you unlock and then sort of in your ingame galac pedia you'll be able to get those entries and stuff so there'll be some of that uh but there's definitely going to be artifact and items that you need to find by gameplay and exploring around the universe and then we're going to let you sort of collect them so when you have your private space whether it's in your hanger or you you know you get some

  38. 00:30:08

    other you know like your own apartment or in your spaceship you should be able to sort of have almost items that are you know instead of like the you know the console um like here's my uh you know trophy or award that you get um for me in the game what would be cool would be different things that you sort of collected because you've done missions on to these corners of the Galaxy and then you can sort of look at what you've got sitting on your dashboard or what you've got sitting in your hanger and go okay yeah I went here I was part of this battle I did that and so that's kind of uh that's sort of where our thinking is on that and I think again that's another sort of push towards being as immersive as possible physical diary kind of thing very very physical yeah yeah absolutely and an infiction diary right so infiction rewards and a it's it's like that you know even in the original Wing Commander you know you went in and you got the medals and your locker and they

  39. 00:30:57

    were medals that you were Ed for Missions you were flying it wasn't some sort of arbitrary sort of gaming Awards you get 200 kills you get a thing it's not that way at all you earn it cool well that's it man that's that's a forign feedback so uh time to go back to work put my shades back on there we go got put ready go yeah the que the explosion and go from there all right see you guys thanks all right now it's time for wide world world news Sir Richard Branson and the Virgin Galactic team keep stepping up to the plate and hitting it out of the park this Monday their spaceship 2 successfully completed the first rocket

  40. 00:31:44

    flight test and they broke the sound Bearer in the process well done Virgin Galactic what 8 and a half years ago when we embarked on this program I would never have thought that it was going to take us 8 and a half years to reach this Milestone and I think it just proves just how difficult uh rocket science really is it is strange to think that only 500

  41. 00:32:53

    people have been into space and our dream is to ultimately enable many kids are watching this program uh to be able to go into space and I think we can make that dream become reality 2 today we achieved a huge milestone for

  42. 00:33:47

    the company which was that we broke the speed of sound and we had our first powered flight and uh the team is just incredibly jazzed we are now off to the races in terms of powered flight so this was the first powered flight we'll have um a few more this year as we extend the burn times and as we approach uh our first space flight and then what comes after that is commercial service congratulations another Milestone Fant and now we'll be ramping up the building of spaceships we'll be ramping up the building of mother ships we'll be ramping up the building of Rock it's going to be the start of a you know whole new era of space travel it's going to be tremendously exciting everything's possible I think after today if they

  43. 00:34:35

    fire that rocket just a little bit longer guess where they're going to be in space little closer to home on Tera our own weekly weather wizard Peter Mackey is there how's the weather Pete it'sing gorgeous here what do you want from me I'm going to go have a drink well we all like a little drink every now and then and that's your wide world news and now some hazy Thoughts with our very own Marx Kelton so what do people in China call

  44. 00:35:23

    their good plates h as we mentioned earlier in the show our Montreal Partners behavior in town so I got a chance to sit down with them and get to know him a little bit better it's a really big week this week in Cloud Imperium we've got behavior in town that's right the Montreal studio is going to be CH chugging along and guess what they're here the first four of the citizens to help us are here so why don't you guys introduce yourself tell us a little about yourself what why you want to work on this project things like that so who are you so I'm mat Buller I'm I'm gonna be a manager in Montreal helping the guys making sure they they're on track and on schedule uh I started in the video games like back in

  45. 00:36:10

    2003 and play played before that wi Commander which was amazing experience for me so when I saw that there was an opportunity to work on Star Citizen I just jumped on it cool Force you guys to H me that's right actually we interviewed you we interviewed you up there I think in November or something and fell in love with you and said you know in love in a general sense and in said you know we got to have you so welcome aboard sir hey how are you Ric my name is Miguel I'm the head of studio for B online um I'm the EXO for funcom uh Canada uh so I'm uh my role at bav is to create the online studio uh which I brought my main my main team from from fun come back to Behavior now working on Star Citizen uh the reason why I'm in game it's I've been in game all and I've been playing games all my life but I've been a texi all my life until I joh fun come when I had the chance for once to

  46. 00:36:59

    work on the product that I love and uh since then I've been uh just uh I'm I've been told that I'm the mo as a as a an executive I'm the most expensive QA I'm the most expensive map artist because I do all the martial art moap for Conan and for a lot of the other games and and I'm mostly a very hardcore player Hey listen if he's going to do map up there we can have you do map on Star pleasure why can't we have ninjas and star Star Citizen ninjas So speaking of moap you've got you know an all the karate and stuff that you do why would you be doing that you've got a little something interesting in your past what you let our audience know I I've uh all my life uh the only sport I've ever done is is martial arts is Taekwondo so I went in Olympics in Barcelona 1992 the Olympics yeah as a demonstration Sport and I'm 40 years old I've been with Taw 75 so it's been I've been doing for 35 years now H

  47. 00:37:46

    my father is uh The Grandmaster is a Korean Guy the one that brought T North America 1962 is the uh Olympic coach for the Canadian team and uh that's the only sport I've ever done don't ask me to swim don't ask me to play basketball or anything like that I'm I suck but taon though I'm pretty good well fortunately we'll just ask you to help us make a badass game fantastic sir hi I'm Christian laa I'm our artistic technical director up at behavior in Montreal uh you know my background I used to work at Sony making PlayStation games so wipe out and back in the day Colony Wars which was like a space shooting game and and you know that all my friends back there are just really jealous of the fact I'm getting to work on Star Citizen because they've been really aching to make another coling Wars all this time so I kind of get the closest the closest of the the bunch so look forward to that

  48. 00:38:34

    awesome and this next guy he's really excited to be here so uh take a deep breath you're on camera there's literally fives of people watching actually there's more than that so who are you and what are you doing for us uh my name is k Shan I'm a concept artist and uh I'm doing illustration for Star Citizen so and people will recognize your stuff because we've already released some of it on the website that that really really badass space station the circular space station that's you right y that's me and um the first uh the first concept that we saw uh before the kickstarter campaign the one that's in 3D where we've taken it to 3D was also you so you guys have already seen some of his stuff he's really really good and and uh now we're doing what what were we doing with you guys what's the first step we're do it so

  49. 00:39:22

    we'll we'll be starting to work on the uh the the Planet Side gameplay so Stanton is the first universe that system that that we'll be building up uh I can't wait to go back to Montreal and work on it we're getting all the information here uh how to make it uh business meetings yes exactly right only business meeting uh but yeah it's uh uh as soon as early next week we'll be starting to build it up tin will be will be uh doing more illustration for us so we can conceptualize uh uh the the universe uh uh uh uh uh the best way possible Eric maybe as well we'll help you as a consultant on the French side of uh of star oh no doubt about it because you know what we have a lot of French fans and uh well I you know I can I can't speak any french so who wants to say something to the Star Citizen fans and my wife if you're

  50. 00:40:18

    watching turn it off so they're going to be building one of the very first systems in the game the Stanton system I think there's a few planets there lots of place to land lots of plac to seea check out a little bit about the Stanton system on the com link you won't regret it it's really really cool so that's kind of the show this week we want a special thanks to behavior for joining us Chris and Sandy for coming by The Hanger and sitting in we want to thank subscribers and pledgers without subscribers we wouldn't be able to do this really really cool show and without pledgers well I think we all know we would not be doing this game so thanks to everybody and thanks to all the new ones who've joined us really really appreciate it help us spread the word get out there tweet Facebook the more people we have on the site the better the game becomes we want to thank legante who did a little reorchestration of the music that Matt

  51. 00:41:06

    FAA did for us he took the the synthesized music and created an Orchestral Version check that out on the in credits uh coming up next week the Aurora promotion ends this Saturday you only have a little more than 24 hours midnight pstd to get in on it uh hanger hangout with for Stefan we have an interview of guest is Britany Godfrey that's right she's going to sit right next to me in the hot seat our own MVP Britney Godfrey and uh we want you to get out there and subscribe to our YouTube channel help us spread the word we want to grow this sucker get people out there let them know what's going on in the Star Citizen world this is about us growing something really cool together the more folks we have to play the game the better the game's going to be help us spread the word tweet Facebook Google+ whatever you want hell get a pick up the old phone and give him a call see what happens sorry about the word all right thanks guys oh one last

  52. 00:41:56

    thing I I really want to ask you let's all tweet Nathan fillian and tell him we want him to do a voice in this game if you don't know who Nathan fillian is Google him Nathan fillian come on the hanger show and be a voice instar citizen that' be great see you in the verse we have uh a present here from jet black

  53. 00:42:53

    357 and do it oh it's a doll blow up doll we hope this will help you develop better for Star Citizen all right well there you go Eric where's Mark this is definitely a mark skeleton so the fans have sent us something special and we thank nobody else in the whole company be good enough to open it but you you ready am I ready am I ready you are ready you're always ready all right here you go I knew it I knew it I always wanted this thank you Academy really she's all Shri nobody nobody better be left alone in this office I'm going to check it every

  54. 00:43:41

    morning and make sure it hasn't been defiled oh God

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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