Star Citizen: Calling All Devs - In-Game Ship Renting & Insurance Timers
Transcript — every row opens the video at that moment
- 00:00:11
hey everybody welcome to another episode of calling all devs of the week of the Q&A series where I take questions from you the star citizen community and posed them directly to our backers usually backers jeez our developers usually on skype one-take Huckabee all right on the show this week we are going straight to director of star citizen live todd papy in our foundry 42 offices I got a couple questions for him I think he'll be perfect for Todd how you doing man hey Jared welcome back to calling all depths thank you all right I got some questions for you some oldies some new ease right off the bat let's just get to it because people say I talk too much first question will it be possible from the movie glass to remotely control our ship or to trigger an autopilot that will pick us up from our position no we haven't talked about that all right
- 00:01:02
easy-peasy let's get to one a little harder with ship item kiosks coming in alpha 3.2 can we expect a ship buying or renting experience in the percision universe anytime soon yes so where were that team is currently slated to tackle getting arena commander and getting star marine the front end and getting the wreck working in there we'll also be able to take the tech to put it in the into the persistent universe so one of the one of the goals is to get a shop in Hurston working so for arena commander and star marine that will be using the wreck for Hurston that we'll be using a UEC awesome and this of course takes the
- 00:01:51
place of the current electronic access store that's available on the Roberts space industries comm website correct yeah it's to to ease that user experience and and get as much stuff in game as possible all right well that sounds good you say let me just reiterate to make sure you said targeting star marine and arena commander for three three and Hearst in possibly three three possibly three four well it's it's we're aiming for three three okay so there I think there's going to be some there might be some issues that that we'll run into but it we're aiming for three three and that's what we're we're gonna try our best ahead fair enough man all right I'll let you get back to work cool all right Thank You Tucker all right thank you so much
- 00:02:39
up next we're going to a calling all Deb's new be our own Ben par at a foundry 42 UK we got a question about the genesis star liner that I think he's perfect to ask for Ben how you doing man I didn't I'm doing well thank welcome to calling all Depp's man first time yeah first time I know you're not you know you know that person that's usually on camera just real quick 10 cent version what do you do for star citizen I am a associate producer I currently obviously the VFX team the concept art teams the props team I double in ships and I mostly deal with ship concepts awesome so we've got a question about the genesis star liner that was voted up recently we revealed the Hercules star lifter from Crusader
- 00:03:27
industries I think that that's probably built a lot of interest in the Crusader industries and the only other ship we've ever revealed the Genesis Starlin are way back in 2015 okay that was surprised to see this question voted up but it was so okay the question was just simply what's the deal with the Genesis Starliner what's the deal well you know we we try we try and match ships priorities with the needs of each release and while there's a schedule in place right now when we plan on future releases those priorities may change the roadmap is on the website it's not listed right now so don't expect it in the next year or so but I can give you an actual release um I'm not sure unfortunately right you know in in in the years past we develop ships as we had resources for them as we you know
- 00:04:16
you and you have the right mix of artists in the ships like okay put them on their squad report squadron 42 needs we're a big priority for you know for some ships like the reason the Avenger got reworked recently because it's need for squadron 42 because this the Starliner which is a ship that's special to me because it was the very first concept promotion that I got to work on myself when I hired in doesn't really have a driving need in the persistent universe right now so it's not being prioritized yeah but you could you can bet that when that day comes I'll be right there in ships they're saying it's happening because for all you people that are like give me the carrot give me the better merchant and I'm the only guy out there it's like give me the star lighter so I'm sure I'm sure you'll be over the moon when it's when it's finally announced first releases oh oh that's all I'm gonna do in game people always like this code you
- 00:05:03
do a game I'm just gonna fly around picking people up when you get into a star liner you got a 50-50 chance that it's gonna be disco piling it cuz there's a little small handful of them universe alright then I will let you get back to work thank you so much dude thank you very much Sharon bye-bye all right up next we go to Austin Texas and very our very own calling all Depp's all-star mr. Rob Ryan grrrrrr we've got a question about insurance Rob how you doing man yes sir I'm doing pretty good how you doing good hey you know it's another day in paradise it's my stock answer I died no answer alright so insurance if there's one topic that has pervaded star citizen as a project since the very beginning it's questions about insurance we've got one for you here it says how is insurance time going to be calculated is it actual hours played or is it like a 24-hour
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clock that starts every time that you log in like the wreck times have been or is it one year it was one year 365 days in real time what what's our thinking about how this is gonna work insurance times as far as I understand it are gonna be based on real-world that you know months days weeks we have other things you know like rent a habitation unit for a week a month a year and and discounts for those various you know amount of time so insurances is going to be very similar much like we're trying to implement loading times for cargo and you know refueling times like these are gonna be things that are you know something like it'd be weird to see a timer going down super fast just
- 00:06:42
because the game times actually sped up to help eNOS you allow people to see different day/night cycles so it's Alzheimer's as far as I understand or get are gonna be game or excuse me real real-time yeah so that it's easily understandable as consistent across a game and players if they go on vacation for a week won't get you know kind of screwed out of some of their time just because they're you know happen to be out of town so yeah this is one of those questions one of the one of the common challenges of picking these questions for client devs it's not just the two guys have to submit them not just that you guys have to vote them but there has to be an answer available a satisfactory answer available a lot of times these questions tend to deal with subjects that are still quite a ways out in development see our recent discussion last two weeks on the the agents
- 00:07:33
smithing or whatnot this is one of those such questions this is not a this is not a system that we plan to implement anytime in then in the near future we're not going to start the clock only so if you have a ship with six months or 12 months or three years insurance that clocks that we don't anticipate that clock starting anytime soon and certainly while we're still doing server wipes you know for for our own you know testing purposes like it would never start during that at that time phase so it'll it'll be some time after that when when it is is it going to be up to directors to kind of figure out one that they want that timing to be but yeah it'll be in the future quite a bit I think you can absolutely we can't tell you anything about went on I guess it hasn't been decided but you can best you
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can rest assured that when when that decision has been made from the director levels and whatnot that will let you know we'll give you plenty of heads-up like hey you know the clocks are gonna start you know and you know this at this time or whatever so we got a ways to go at that we just had an answer for this one so I figure you know we'll go ahead and bump this question up and and let you guys know so we can put that thing to bed yeah our thinking is get all the game timers a and make them work cohesively together and then and then we worry about you know the details of flippin stuff live yeah all right Rob that's it that's what I needed thank you so much dude all right yeah cheers man or is it okay all right well that does it for this week's calling all debs remember you can submit your questions for consideration each and every week up in the thread up on spectrum and don't forget to vote that's the two-prong plan you submit
- 00:09:07
your questions your votes your questions I do my best to find a developer that's got the time that's got the answer and we we come together in a show every single week so for calling all devs I'm Content Manager for global video production Jared Huckaby we'll see you next week everybody thanks for watching for the latest and greatest in star citizen a squadron 42 you can subscribe to our channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

