Star Citizen Live Interview: Vehicle Concept Team
Transcript — every row opens the video at that moment
- 00:00:04
hello welcome it's a beautiful day in my neighborhood I'm wearing my Mr Rogers sweater I guess it's it's I actually I I discovered the other day that my recent spat of buying fruit colored hoodies matched Mr rogers's closet of fruit colored sweaters and I did not do that intentionally but I'm like all right you know hi everybody uh welcome to Star citizen live I'm your host Jared Huckaby Star Citizen live is the show that we do uh irregularly now with the new uh uh show Cadence uh where we take uh cig developers and we invite them in and we make them talk about stuff uh and that's that's the show it's been a few weeks since I've done one of these and I probably should have prepared more uh joining us on the
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show this week are esteemed members of our cig well esteemed members and Sam of our of our cig vehicle concept team we've got Alberto Le Jacob and Sam guys how you doing pretty good pretty good yes right so so uh welcome to the show for some of you this is your first time here in the spaceship uh what do you think it's pretty lovely pry some of the people Landing here on the station not doing a very good job but no that really bad that green con there was someone flying around uh yeah without a space it so there there's actually a lot of uh little erors there's a lot of little imperfections baked in this video made by our own Dave Bridal you better next time perfect sorry so uh you are members of this this
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this the cig concept team you you don't you just work on vehicles today we're talking about vehicles and and stuff like this Alberto and Sam we've met you uh uh last year we did a with thing with the weapon uh with weapon content team and and we we included you there because all those weapons start from a concept and work with that but today we're talking specifically about vehicle Concepts so um Alberto La Sam Jacob we usually spend a couple minutes and and and go around and and tell everybody who you are and what you do but I already told everybody what you do and I've already said all your names so and we have a shorter show we have a shorter show than normal uh we'll probably won't be going the full hour this week so I just want to start off with a global question for everybody what does a concept artist do how do you explain this how do you
- 00:02:32
explain this you're at dinner with your mom's friend she's like oh what do you do how do you explain it what does a concept artist do do all spaceships video games well that's a a concept artist for video games for spaceships but a concept artist is broader than that i' say talk to talk to me about the position itself what does a concept artist do I'd say translate the words to visuals that's a good visual yeah okay Sam gets two points what else you got I would say in addition to that problem solving for sure because usually those visuals aren't correct right away like there's a lot of problems to solve especially with Star Citizen where you know components metrics stuff like that all right so like unlike in other projects with Star Citizen you have to work to very specific rules a door has to be as big as a door needs to be yeah you know you know whoever concepted the
- 00:03:22
Millennium Falcon way back when didn't have to worry about the inside fitting inside the outside you certainly do so like this all right you get two points what else what what is a con artist I would say that is that figure between the ideation of a product and the final result of it the one that explored all the different ways something might go and decide we'll do this because and can tell you why it did those choices okay you want another shot at it Le I think we're the most important people in the pipeline yeah I agree and and why is that uh sque make the things that go in so without us all the things going look pretty pretty na so are you saying that you've never made anything that was Naf uh no most things I make are yeah what is Naf it's like bad never heard that term before is it
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like a British SL term yeah oh okay it's good not we have an International Coalition of concept artists here today they outnumber me so all right so concept artist concept artist I I really like Sam's between the four Sam's answer was the best so I'm going to I'm going give it two more extra points it's taking the words taking the ideas of somebody else of a designer for instance and giving them form giving them shape giving them color giving them uh giving them personality it's finding out if this idea is actually viable is can actually exist it's literally taking thought and bringing it into reality and that's why I'm your PR person all right so what what what
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what's your train like like how do you how do you become a concept artist is this just you you did grade school art and realized you were good and just continued on into adulthood is there specific training what are your story I just walked into the office and they they haven't got rid of me that's not remotely true I already know that's not looking at your work so who so how do you become a concept artist I was s thought um I always like to draw and then go into I want to draw properly got into the gr uh learned what concept R was and just liked it started studying it by myself okay so no so no formal official training just nose to the grindstone work work work yeah means a lot okay Alber as a PhD in concept art yes sure you have PhD in something a PhD no not
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really um graduated in product design um I started working in the product design and transportation design industry in a pretty famous uh car design design company manufacturer in Italy uh I understood that it wasn't for me really uh nothing particular it was just too real and I really like the virtual world a little more so I did a master in concept art still in Italy uh did some in the work in Germany moved here in production became concept artist became senior and Lead they actually had a a university program that you master in for concept art no it was a private Academy oh okay and yeah it was a very small course uh the best
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thing it did was really introducing me to the people in the industry and motivating each others the industry in Italy is not very big so um moving out was almost mandatory yeah he got you how about you Jacob looking at the screen you're still looking for the imperfections in Dave's work yeah focus on the show Jacob sure um I'm selftaught as well um um mostly because concept art I would say is a bit more of a niche job at least for now um so where I'm from Germany there is not really any at least not any good uh schools that have concept design courses um there are some around the world there's some very good ones usually they're quite expensive though are you just slagging off every concept artist that went through school in Germany right now no I'm not saying
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they are bad but I'm saying the schools are not as good as ones in other countries bad yeah yeah no um yeah well selftaught um was working freelance for a while um and yeah at some point join star Cien and it's been very nice so far and the actual story Le uh I I have a degree in games Art and Design which I call a gaming license um and I got that like six years ago now um and now works at Frontier for a bit um so I actually worked on Elite dangerous for a bit sorry I apologize um I remember I'm just I don't know what people think it's not your fault it's not my fault it's not my fault cost us Millions All Space games are beautiful they're all the same I def you say that I wasn't going to say
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that right the views and opinions of late do not represent those of cloud premium games Frontier or anybody else they don't represent me very well to be honest with you seven mean I'm learning that oh yeah sorry um yeah that was it frer uh but the work they were giving me was not very exciting so cuz I was on F1 manager as well and if you're thinking what on Earth do you design in a Formula 1 management video game it's a great question I also didn't know what the hell I was doing so and then I messaged this guy and he was like yeah okay we'll let you in so we started to touch on this topic now your journey towards uh to cig here yeah so but self taught or not cig probably was was cig your first job in the industry no so so so talk to me about your Journeys where where did
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we know Alberto you you you worked for an Italian car company were there other video game stops along the way uh the guys in neosoft okay uh so I worked on a DLC for X4 two DLCs for X4 Foundation uh splint Vendetta and the Teran one I forgot the name sorry uh and it was an IND experience um a very ambitious game uh for a lot of things um compatible uh with the citiz and because it's a space game space exploration there is first person there is interior of ships so a lot of overlapping a huge different in budget yeah uh so there were different problems at the time I was both concept artist and production artist we had a lot of limits in terms of how many materials we could use um how many polygons we could use limits that we
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don't have here uh because we use uh different tools but yeah at the time they were 17 now they grew up a lot and I'm still in contact with them and they are really lovely how about you Sam um I worked before in freelance too I had a couple of freelance gigs when I was learning still learning and and got the skill to work on this and then a couple months later I messaged Alberto and he had the kindness to to give me feedback on personal project that I was doing and yeah we started talking more and one day he asked me if if um he would like to work I would like to work with oh it's your fault yeah so so you weren't just saddled with him you actually invited actually he asked first
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yeah yeah I asked because I didn't know the difference between a vehicle artist and a vehicle concert artist and I asked him listen if I apply for vehicle artist all the coner he said no because that's a concept and yes Sam's a special one we love Sam he's still not sh on the difference all right Jacob so um about four and a half years ago when I was 20 my first job uh after graduating from from high school during my final exams was on a um Hollywood production or Sony Pictures Entertainment which was pretty terrifying but also pretty exciting and I did a spaceship for a movie called 65 staring driver which I don't think it's a good movie at all but it was fun to work on yeah I didn't know you work on this yeah I did I did the spaceship that
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like crashes at the start wow um I didn't saw the movie though right um yeah I I I I've seen it ton Lyman came over and and and uh Rich Toler and Yogi and torson and I went out and saw no not tors it was Yogi who came over Rich Toler and Yogi and uh Dave Coulson and I went and saw it oh sure it's it's not good no it really um anyways uh yeah after that I did a bunch of freelance jobs for um variety of projects um some stuff for for right games Outsourcing um as well as about a year of work for 1047 games working on split gate 2 um your split G stuff was so s it was so cool I didn't know you were T gate yeah the the
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the sequel which is like in beta right now I believe um yeah it was pretty pretty fun time work with some very cool people uh unlike what I'm doing now no um but yeah at some point um Alberto told me that he was interested in getting me on the team he wouldn't show up about it hm oh you're responsible for him too then yeah I'm responsible for everyone I I I I the way for this I apologize the way you talk about behind their back I assume that you were saddled with them I assume like Talent acquisition just went and got them and you were forced to work with them I am responsible for everything all right so you he loves us talk afterwards Excalibur 88 UK in the chat says 65 million is awesome um uh so I asked that question about the
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journey here because conceivably a concept artist can work in lots of different fields you can work in automotive you can work in Motion Pictures uh you know you know why video games you know these these interview shows are the ones where I get to ask the personal questions and it's less about the work and stuff although we will get to some work in a little bit I got something for you um but on these more personal shows I I'm always fascinated by this question of why you got into the video game industry because let's be just completely honest anybody that's looking at the looking at the video game press for the last year and a half knows it's not the most stable industry and what not I'm not going to sit here and Li you so you had to make a choice at some point for video games what why I'm I'm always curious
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about this answer why not stay in Hollywood why not stay making fancy Italian sports cars why why video games I will say is who you do it for and that was my main concern with the luxury market so I was working for a lot of Yachts uh ples uh politicians billionaire of around the world um trash people then you said it I didn't say it but um views and opinions of Jared Huck represent those of Plum G uh the public you do a video game for is generally a very different public for what you would do the most expensive bracelet in the war for or an 80 billion 80 million yacht for uh I did a yacht
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that was consuming as much as the city we designed it in so that's why yeah and I did I want in video games not really for video games but forer citizen that's the reason I choose to go in egosoft first because it just made sense if I wanted to end up here as I was a f from a long time oh so you had the long plan yeah you had the long plan you actually you actually plotted a path to Star Citizen and I ploted a portfolio for Star Citizen all right all right how about you guys um I got into games sort like like my on my University course in like the first year they have people doing like 2D animation 3D games so like you you tried stuff for like a whole bunch of different fields and I did my feet in each of them and I thought no okay but video games one that
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spoke to me most and also because I actually play games in my spare time so obviously I care about them so I like to make them good so for me it just makes sense to be doing concept offer games and also I hear like some horror stories about how designs can go in like the film or like TV industry where directors can have influence they maybe shouldn't and it leads to some very bad things happening is what I've heard uh so I thought let's go with games and games has been good to me so Jacob I would say it's for me um the level of interact ability that people have with what you make I think it's really cool that in a video game especially video game like Star Citizen a player can really look at every nook and cranny of the design can kind of walk around open up all the component base yeah I think it's just a lot cooler than seeing the design you made for
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maybe like half a second in a movie just fly by in a specific shot from a specific perspective um it's true and in stars is and you have to design from every angle every conceivable point of view it's one of the Eternal challenges of working in a in a game is that you know when you work on film and everything you're you're building a lot of facades you know where the camera is so you only have to build facing the camera in most most situations unless you're somebody like a Nolan or something like this but in video games you you you you have less control over where the camera is going to be so you have to build everywhere you have to build for yeah that's right it's an interesting challenge I think the end result is just more impressive though you should uh Lord Darius 78 says so guys get to the point already ready it's boring we want to hear something new dam
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this is the point this is the point of this show yeah also The Show Goes Up on YouTube later and you can click through and fast forward to through these parts if this isn't your thing I mean watching is optional um so anytime we have an artist on we get to we get to do these kind of shows where I get to talk about your history and you stuff influences are always a always a big thing it's it's no secret that's Star Citizen wears a lot of its influences on its sleeves you know it it's it's it's it's very clear that that that that that Chris threw his entire career has been very influenced by a lot of World War II stuff by a lot of Star Wars stuff there's a lightsaber right behind you well this this whole ship is full of my influences I mean it's it's a lot of people think oh they they spent all this
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money on stuff no this is my stuff it's I I buy stuff like I just bought this lovely trust me cig did not buy The Bride gremlin from Gremlins 2 that was mine they could the dress yourself no I came with it oh should so I want to ask you what your influences are uh uh what are the things when when you're making a ship yep obviously you've got the brief and stuff but I know artists they're always trying to work their own little bits their own little it's there there are these things that that you can't divorce oh that's a what was his name Pete oh hey Pete all right Pete Pete it's been it's been so long by uh what are what are your influences that tend to work their way into your work I get inspired a lot by music music yeah um yeah with
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music sing a song song I'm not going to sing a song I I'm not a singer get this this is an in joke folks we had a really unfortunately awkward interaction in the elevator earlier today um what kind of music Samuel it all depends of the design that I'm doing okay so without telling us what ship you're working on right now we'll get to that what music is influencing your work right now I'm listening to the soundtrack of Spider-Man across the spiderverse across the spiderverse the second one yes and and how does music influence your visual art um that's something really personal because I really like like I hear the sounds and the SCS and everything and I imagine how it will look this ship with this as a
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soundtrack and it will will s cool and look cool so it need to mat the coldness I do uh life coffee gaming in the chat says that's a great album Life coffee gaming has ears yes it does but about you Jacob so for me it's a lot of um real world influence so um a lot of like I was always very obsessed with Aviation still am um car design so yeah a lot of like product design Sleek forms stuff like that um in terms of media um would say a lot of Japanese stuff so classic anime like Ghost in the Shell pet labor um even gallion that kind of stuff um are are you a weeb I just learned this word like I I I don't know anything about anime or Manga
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or whatever but somebody T taught me the word weeb uh like two weeks ago and I can't remember what it means so I just remembered you can call it a massive compliment you call as many people weeb as you can yeah all right sure so Jacob's a wee can I invoke my fifth amendment on this show he's not denying it no no I am don't actually remember what it means no I I would well whatever I I hope I'm not a weep but oh you hope you're not oh my but I would say I like a like the the amount of media I like is disap wait what sorry it's hard English is hard disproportionally right I want the truth right I would say it's disproportionately from Japan so yeah disproportionately from Japan is that a
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word disproportionately yeah yeah of course it is like a native speaker uh Le uh I get also inspired by some anime stuff lot of the same stuff that Jacob's mentioned but also just like space in general is pretty cool I like to look like real world spacecraft where I can uh because I think even though we obviously the stuff we do is very far removed from anything you know that NASA is doing right now but um it's still good to like understand a lot of the principles going on there and I think a lot of the like understanding Why Real World rockets and ships and cars and whatever look what look the way they do I think that's that's very helpful so I think coolest real world spacecraft satin 5 is pretty good it's kind of hard to beat the satin five does the ISS count sure the ISS then is it's moving yeah it counts well I no it's got
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an engine on it yeah I mean it had to get up there I me it was built up there yeah just really messing with people's expectations geosynchronous orbit it's not moving um I like the space shuttle the space shuttle is oh the space shuttle is my favorite real time actually it's my favorite spacecraft period it's it's I grew up in that era where it was just the spacecraft was the space show was the most magical thing in the whole world uh favorite fictional spacecraft oh I like the Venture star from the from Avatar okay it's gets like a full like 10 seconds of screen time but the Manchester it's so sick it's pretty cool just a big long tether and the one I hat yeah he hates it he hates it because he has really bad taste in spaceships yes papa tongue I know it's not in Geno secret I was I was sitting
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there just adding more incorrect statements to just really rile the people up like you got him Alberto I don't know my influences I guess there is a lot of Japanese stuff you have no self-awareness whatsoever there's definitely a lot of stuff a lot of Chevon I always get to put Chev everywhere so there is how you spell Chevron shut up know so what is a Chevron I know it's a gas station warning Stripes big white red stripes um aren't they normally kind of like in a in a in a VAP Chevrons technically is the one that is directional but I put them everywhere you just like Chevrons yeah I just like Chevrons so do do and Chev do
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you remember the incident in your childhood that brought Chevrons to your attention I must have seen him in some hospital I don't know hospitals well when you were being I was in a gas station in Al just but Alberto your Instagram profile name is literally Nostromo Industries oh [Laughter] yeah so concept artists of all the the the the the the the people I I get to talk to on this job I'm entering year 11 having doing this now and concept artists are always unique uh uh because they're the only everybody else is working on something that is going to go into production you 99 out of a 100 times any any hard surface artist or you know anybody else is
- 00:24:19
working on something that's it's been approved it's been designed it's going in it's going into the game you guys spend a lot of your time working on stuff that will never be seen that will just that that you you work you spend hours working on a thing and then they go no like this uh uh how do you how do you deal with that how do you how do you internalize that how do you how do you put in so much many hours and then and then like oh I'm really I'm really excited about this and you put this forward and they're just like no I cry a lot you cry a lot yeah seriously really annoying yeah have to focus M yeah I say you have to focus on the fact that you're getting paid for it at least are we if you ask you get yeah focus on the
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money that was Jay's answer too so you're in good company shout out to Jaye shout out to Jay jart I would say is expected um if all your proposals is stuff you like you will not be disappointed by any choice true that's true yeah yeah it's like if like if everything you've made is pretty solid you can be satisfied just in the fact you've made some pretty cool stuff even if no one really gets to see it at least you get like personal satisfaction out of it and maybe they'll be used for other stuff later down the line even if they're not used for the original purpose so you make pce with it I think yeah there uh concept work always starts we've done a lot of shows on this but always starts with this uh people have different names for it I always called it a contact sheet or or or or or or a sheet of thumbnails and it's you start
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with basic shape language you know little little sketches some people do these things by hand some uh a lot of you work in 3D 2D whatever whatnot you you said something you make sure you always like what you put forward course it's a strong word I mean there are obviously stuff I like more than others safer options than others there is always a wild card there is always generally the one I like the most and even the one I like the most about other people job not always get chosen fine the work doesn't end there we go in two more passes uh one for defining how everything works and I'm one for defining the other direction so so so so you design several options three five 7 10 whatever depending on you know how inspired you
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were what not and then somebody picks one and then you take that one forward usually do you ever include an easy no do you ever include like Ju Ju Just an absolute piece of trash in there that that that that to make another one look better it can't because why if they pick it and then you have to work with that thing for the rest of the process shooting yourself in Nightmare yeah also we don't have a fixed number that is mandatory MH okay so we just um we also never make bad work usually more than one you also never make bad work you're lying again Le yes he was lying so hard I'm really good at it okay so so at this point you know we we we've done our thing we we've made I can't remember what that guy's name was we've made him sit through a bunch of stuff that he didn't like and whatever we're
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going to start we're going to talk a little bit uh about what we're act what you're actually working on right now so uh I'm going to start with you Alberto just because you're you're you're closest to me here and we we didn't plan this at all okay what are you working on right now as far as as far as vehicle Concepts okay um I'm doing a vertical slice for different areas of the Interiors of the pioneer to understand better how the Pioneer Works what rule it should follow in production and how to help the production guys towards the final art so this this this is a common misconception I I I see when we do a ship concept not every single area of the Interior is fully mapped out it's fully figured out
- 00:28:21
it's we we do enough to get an idea we get enough to do get a concept of it and understand what it is but but after that's done and before it goes into production you guys have to then go back and revisit and then flesh out all of these major internal areas that are never seen so that's what you're doing with the yes we do this mostly for old Concepts uh we're trying to fix it with the uh with the internal team right now mhm uh smaller ships of course allow us to dedicate uh some time to fully understand Interiors uh we did this with the suan uh but bigger ships uh need a vertical slice so we try to pick up the most different between each other's type of rooms and figure out them so that the 3D artist have a solid reference to translate it to the other areas that we
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don't have the time to to work on so we actually have some images that we're going to look at we we we've staged them on a mirror board here that's that's not going to spoil anything else so let's go ahead and throw that on the screen and um I'm in control here so let me let me let me let me let me zoom zoom in on this a little bit oh that's the wrong way do you make that yeah yeah so what what what are we looking at here we're looking at the refiner of the pioneer and this was one of the uh room that recently changed a little bit so the 3D artists wanted okay what should we do here what color should we use how should we approach the color palette how should we approach the way the room is built uh Ben was focusing a lot on the fact of how our ship this big
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is built so there is a hierarchy between the structures that uh that create these rooms uh there is there are secondary beans secondary bulkheads that are attached to the first ones and the floor is uh attached over the structure so there is space below the floor how do you approach all this layering uh we compart compartmentalized with color palette the different functions of the area for example we have the crafting stations in yellow we have the cargo area and the passage in blue something a little more calm because there is not a lot of movement and where there is a lot of movement like the elevator we use red so try to be bold and catch attention uh towards uh indication and Direction um all stuff we're trying to
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implement in from feedback from uh the other Capital ships with did what are we looking at here uh we're looking at the Flor uh the bottom floor of the refinery Tech something 003 yeah I just have to give indications like there is a lot of there is the name of my dog in the yellow area uh there is brino somewhere where we point uh if you look at the yellow area but in the other images oh yellow M back in this one no forward forward y yeah there he is where is brelin yeah brano bro hell yeah and indications on the phone I I don't know what to write there but I know that something has to go there don't know what indeed it's could be brsh slang as
- 00:31:39
well bring I don't know what to write here make sure it's is there any significance to the numbers or is that just random numbers no I just literally smashed my hand on the I thought it was your height in millimeters my age you can put more much old than that so what what is this room uh this is the crafting stations all of these are crafting pods uh oblivia 4 um yeah we try to give every area his own personality and uh try to be very bold with colors this was inspired to a current C called graphic realism that use uses a lot of um Graphics to point a uh points of interest how to attract the attention of the player towards where you can
- 00:32:26
actually interact with how to not get lost in such a big ship um come back to me real quick this this is where I need to remind folks because I can already see the chat these are Concepts these are Concepts that it's these are explorations of what the interior will be uh what we're going to look at today none of these are approved none of these are now that's AB absolutely what we're doing and we're going into production that's what the concept phase is so we are literally exploring the same exploration that's going on right right now you took these screenshots literally yesterday yes from from from things so so uh has has CR even seen these yet I believe so okay I hope so hi Chris Ben told me like that sorry uh but yeah so we can go back so
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just don't say like oh I see but like too much yellow and whatnot absolutely welcome to that opinion what not just don't shoot any of the messengers or anything like I said it might actually be it might might be more yellow it's possible we don't know uh these These are this is what concept phas is for is exploration let's go back and see what else we got here well only doing yellow ships going forward right only yellow ships going forward the B the symbol of Manchester right so what what what are these triangle things here in the in the we just have to uh oh so it's not easy to convey shut up always so mean l uh to convey the direction for something so new uh because we don't have any comparison um with other ships we have one cou um ship but is completely
- 00:34:05
different in term of function and size so you have to come out with ways to let understand that this is Hightech yet industrial so we don't want to let it look too fancy but we have to let it look uh high-tech doesn't have to be overdesigned doesn't have to be luxury at all has to be still a working um industry Shipe made for a B2 be uh type of Industry part of a pipeline so all these details uh even if they don't have uh particular functions they help me to convey what kind of details we need to put there how to distinguish it from Crusader how to distinguish it from uh RSI um how to distinguish it from Argo uh is a research just based on finding the personality of cou in the industrial
- 00:34:55
part I like this floor I I like the little little perforations in the floor yeah all the perforations is meant to show a little bit with a parallax of the maglev uh cargo plates uh magnetic levitation oh okay so that we can show with subtle details where the cargo is going to be and where it's not where you can pass with all the lines and where you can't um yeah basically what I'm doing right now is trying to find out the rules for the Pioneer and and by extension cou exactly that consolidate outlands uh sorry CN is our internal abbreviation we'd love acronyms oh yeah game companies in Disneyland love acronyms I still don't
- 00:35:44
know what cig stands for oh well if you read Reddit it's CGI oh CGI I've been here 11 years I still Li every time I see it I'm like CGI needs to do this I'm like oh sh we're off the hook um Alberto uh okay so from this point forward let me before from this point forward uh we are going to talk about three ships that you are unaware of and and do not and from this moment prior do not know we're currently in in in development uh two we're going to take some look at a look at and one we're not going to look at right now because you actually already kind of know what it looks like so I'm going to start with the one that folks will already have an idea what it looks like Alberto you tell
- 00:36:32
me what you're working on right now yeah tell us Alberto yes oh Samuel sorry I wasn't wearing my glasses Samuel they look so similar what what are you working on right now I look similar like Alro no without my glasses I can't see crap okay fair enough okay I'm working on a fighter on a fighter yes a heavy Strike Fighter yes sir heavy Strike Fighter and E based I bet it is on the Mantis based on the RSI mantis yes so taking that beautiful gorgeous amazing Sleek silhouette of the Mantis and giving it a new life given a new life New Look hopefully better look whoa old original designer yeah shout
- 00:37:23
out to the original designer we know it yeah now now there's a reason we're not using the word variant it's not it's it's it's it's not a variant in the traditional sense it's it's you're going to see like like like you could see uh like you'll see car manufacturers who share a lot of the same language and stuff this is this is something like the uh kind of like the the the Centurion and the the atlas platform not the atlas Mech not the ballista things that are built on the same platform this is a new vehicle based on the Mantis platform so it will share a lot of the same uh shape language and stuff with the Mantis uh you will definitely see it and go that's just as cool as the Mantis yes but there will be hopefully better even hopefully better yeah hopefully yeah I chose this one because it's way cooler than the Mantis gotta and how's that work going it's going great I love
- 00:38:10
it uh I I what's uh obviously we're still like I said this one's super early days which is why we don't have anything uh to show and besides you all know what the Mantis looks like anyway but this is one of those vehicles that I'm personally most uh excited about um uh I got a shout out Tyler wikin here Tyler wikin and I have both been leading this charge for years uh if I'm allowed to have an opinion if I'm allowed to take off cig hat and put on Disco Lando hat Dem mantis is one of the coolest looking ships we've ever made and I hated the purpose of it I I wanted it I wanted to I wanted to do more like I like the Manis was so cool looking I would fly it as my daily driver but I don't I don't enjoy interdiction gameplay whatever so it's always it's it's always bristled at me
- 00:38:58
so this idea that we're we we get to revisit that platform and revisit that that kind of aesthetic and do a new ship that somebody like me would fly every day is really exciting to me yeah so so yeah so so that that's in development no Tim taes or anything right now but that's something you you can look forward to coming on so that's the only one we don't have visuals on so I S right so let's move to LA hello la what are you working on I'm making it's another RSI thing get excited RSI fans um it's a little RSI Salvage ship it's going to be a tiny little dinky guy it's going to be smaller than is that tight like like this can we say how big it is I mean don't know how big yeah it's going to be smaller than the vulture um so it's it's just going to be a little it's going to be a starter ship as well
- 00:39:45
so it's going to be you just got the game don't want to fight guys CU you're coward or you're lazy whatever um you can go Salvage and it'll be you can use this thing for it and it'll be cool so sorry I lost it on the mirror I'm finding it right now okay I found it here so we're going to look at three uh uh uh they're a little farther along than thumbnail sketches but but but there three different ideations that that are being presented that are being presented so again not one of these three have actually been signed off or approved as this is the one we're doing uh but we're going to share uh three of the things that LE is working on related to this brand new RSI starter Salvage uh so let's take a look so what are we looking looking at here uh this was the I can't know which number design this was but uh This was meant to be like a a
- 00:40:32
similarish to the Mantis actually uh so it was like had some inspiration from that um so it's got on the front it's got its little uh grabbies for doing its Salvage stuff um so the saage JS would come out of these things here in the front yeah they'd either like like come out or they'd be like we're not sure how much movement it's going to have on it yet so there's still a lot of interpretation there but it's also got like the little frilly bits on the side like what the vulture's got for the uh fracture field for the srting stuff um like that one I think it's very cool chat's chat's taking to this one really well oh yeah looks like a looks like a kind of a chat is it real it looks like a cover car sort of it's kind of cool you like and then there's this guy uh this guy
- 00:41:19
he's stereotypical RSI I guess it's like kind of got a zeusy uh silhouette uh so it's a lot latter this one but it's also got it big big Salvage grabbies on the front um who makes the P I can't remember what manufacturers an huh Anvil yeah I definitely you know I I look at this and I see some Pisces influence and anything but we have this conversation all the time car makers ape each other left and right you know when that when that first when Dodge brought that first Challenger back or was it charger the Challenger I can't remember which one came before and then suddenly you you saw Mustang emulate it you saw everybody started making you know all Throwbacks and stuff so I see some Pisces stuff in here but yeah there's no mistaking the Zeus influence yeah it's like the RS it wasn't exactly meant to have the same
- 00:42:07
Zeus at first but then I looked at it I was like hang on looks quite similar so I'm going to say it was on purpose actually yeah and again the brief here is a salvage starter so this this is this is the the entry level ship like when you say starter I mean like you could start your Star Citizen Journey with this one yeah it's pretty like and obviously you would you would you would upgrade to things like the fortune or the or the mole and stuff later on and like that but but a place to start with Salvage and then our third and final look uh this is bald I quite like this one personally this one was my I guess favorite of them but it's it's SN to me I just make the pictures um looks nice it's a quite sharp maybe a little too sharp some people might say but I think it's a I think it's pretty cool I think it's pretty RSI um it would have a can't say from this view but it have the cargo
- 00:42:56
uh comes out the back only holds a few cargos don't expect to be holding massive like uh claims in this but um I think he's neat we we'll see how it goes there's this idea in the community what Zoom at we'll zoom out here to see if we can get there there's this idea in the community um that manufacturers are hey Pete are static and never AOL evolving that every single ship from Anvil needs to look like a variation of another one that every single ship of of of Ages that every sh ship of RSI you know again in a decade of being here you you see this on on Spectrum you see it on Reddit
- 00:43:44
you see it on on on on on all these you know the talk shows and stuff when people you know streaming they're like talking whatever that that doesn't look RSI or that doesn't look like this or that doesn't look this as if car brands don't change as if as if they don't change as if they don't evolve uh in the his our game has hundreds of years of history and these some of these brands have been around for years and some of these designs are from many years in the past a Ford from 2025 doesn't look like a Ford from 2015 doesn't look like a Ford from 20 from 2005 1995 so forth so forth so forth so but there's this idea that I see discussed all the time the brands can't change the brands can't evolve the brands can't ever try something new in order to attract a new
- 00:44:33
audience yeah to them do you agree with that do you disagree with that because I know not everybody it's even at cig shares the same opinion I think it's like the brands like shouldn't stay completely stagnant because as you say like real world car manufacturers don't stay the same forever um I think they like I can see where people come from where stuff doesn't look like a given manufacturer from a set time but like you think of stuff like I don't know like the constellation the Aurora that was designed well over a decade ago so you know naturally the stuff we do now is going to be different and we always want to try and improve on the manufactured Aesthetics so you make a really good point even we've changed oh yeah ex even our ideas of what these changed during a decade yeah changing fashion and changing cars in real cars
- 00:45:20
so it will change even in the video game aesthetic a good looking game from 10 years ago looks different from a good-look game now not just because the graphics is better but because we keep changing the taste someone will come and do something completely groundbreaking everyone will start coping uh like it did happen all the time in cars yeah removed the Grid on the front and everyone started removing the grids on the front yeah it's this it's this interesting thing I think it doesn't just happen in in in in in our community it happens with all of video games it happens with all the there's this idea that companies are these unchanging monoliths the reality is that the blizzard that publishes a World of Warcraft expansion today is not the
- 00:46:10
blizzard that made World of Warcraft in 2004 yeah I was there nobody I worked with is still there today you like this it's 200 2004 were you born yes yeah you you I just would you say 2004 were you born yeah genuinely good question with him you were born in 2003 yeah see I was playing water of walk in 2004 he's younger than Ain that hurts why that hurts I have been in the game industry longer than you've been alive it's okay boun like how many years no how many years never just going to take a walk around the spaceship talk yourself all right do
- 00:46:59
you need water La shut your mouth um but no but this idea that you know I just read in the news you know a claim is back but it's a completely different group of people who are resurrected a claim the idea that these companies never change that they don't evolve that is is is is is the wrong mentality but every time it it still gets me every time I see that doesn't look like you know Aegis or whatever I'm like yeah it does it does cuz we said it does looks like right now true but all right jalap concept now with the way this Show's going I'll be amazed if we keep I'm just I'm just pissing away any chance I got it a JY you know actually you know what John crew has a private YouTube channel
- 00:47:50
where he's been sitting we took a junker car and it's been fixing he's been living the real life jalape life and when I'm like that's all I want in the game he's like no we don't do that we can't do that I'm just like I'm like you're living it I think he's just doing it to to punish me personally fair enough John if you're doing it to punish me don't say anything well you're ask him oh ask him hey John who can do the best John impression all right uh so we've talked about we so so work work on the p P ER concept of the interior of the pioneer uh we' revealed that work is underway on a on a new vehicle built on the Mantis Foundation uh where got a new starter Salvage
- 00:48:38
that's underway uh Jacob yep what are you working on I'm working on something that I think and hope some people might be kind of excited about because the manufacturer only has one ship in the game so far and it's been a while I mean okay fair enough but they look pretty much the same um but it's been a while since those came into existence um and yeah when I got the brief for that trip someone outside our team actually told me that I should be pretty excited because it's kind of a big deal so yeah it is a um Krueger ship a new Krueger Intergalactic and it is a light fighter so working on a brand new Krueger light fighter let's take let's take a look at at your uh your contact sheet here so
- 00:49:27
it's okay immediately and you tell me if you you you tell me if I'm if if I'm wrong in this I'm seeing some strong like 1950s retro sci-fi Vibes here yeah for sure some of the ref that uh Ben and John picked out was um yeah old cars like retro cars 50s hot rods um World War II planes especially like Spitfire P-51 Mustang uh me262 stuff like that um so yeah very Sleek very Chrome um spiky rounded forms yeah and that's just the scale comparison here I forgot how tiny the Merlin is y yeah tiny Merlin so dinky okay uh we got some we got some other images you know some other orthos here um now besides the the you know the the
- 00:50:16
Retro sci-fi aspect is is is obvious I I also see you know Nabu yeah for sure which is the same influence you know na everything NAB was all built from those old 1950s retro sci-fi you know kind of shaped language and stuff so so it's one of those it's you find lots of times there there's people who who are like oh that looks like that ship from that franchise and it's like no we weren't actually looking at that franchise it's just they were using the same influences we were so uh uh some interesting uh posteriors here what what are we looking at take us through some of these options what's what's what's this thing in the back supposed to be um this was just a idea for for um keeping the circular Motif that the Merlin has it kind of or the aradus as well has this negative space this hole in the middle of the fuselage
- 00:51:06
on the wings um with yeah which just a circle so I was trying to implement that somewhere on the designating it I love this guy here yeah I'm pretty up I mean I'm I love this guy too it's it's I'm I'm sitting here I I I'm I'm struggling with picking an early favorite here here's some more here's some more looks at that I I'm definitely a fan of like the lower pylon thing the yeah the the I'm remembering the fighter from the 1985 Wolf Gang Peterson movie Enemy Mine right now Dennis Quaid and um Louis Gaza Jr uh it's it's this one let me see if I can find let me see if I find the one that's that's making me think of that one specifically this guy down here uh let me see if I can zoom in here nope
- 00:51:53
wrong button I keep reversing it I thought the big circle was where we could put it on like a keychain Le you're not allowed to talk remember but but yeah with with the with the little detached pil it's also very reminiscent of like Buck Rogers um of Fighters and stuff which is another another tremendous I think I think this is our last did you just say what's Buck Rogers who go to sleep go to sleep just go to sleep thank God finally bug Rogers 2003 he pleas don't clip that and put it out of context I still don't know who's bug Rogers 2003
- 00:52:42
he says um all right so let's go back let let's let's go back to that first image uh these are all really cool um one of the things that really stands out to me is how smooth they are you know a lot of our ships are great at gbls GBL and panel lines and all those details and stuff and you know that's what one of the things it's one of the Hallmarks of Star Citizen is that we get to we we get to have all of those de all that detail work in our ships I actually kind of what I find myself and again this is just speaking for myself right now what I find myself responding to is how little detail there is I it's it's you know you know you have these uh items that are that can be machined so
- 00:53:30
precisely that the that the panels can close and the seams can disappear like that's what I'm imagining looking at this um that's don't take that to mean anything that's literally me reacting to the images right now I'm not speaking from any any prior knowledge these are cool um do you have a favorite uh Jacob um it was one of the situations that Alberto mentioned earlier where it's kind of Ideal because I was happy with anyone of these getting picked um which one's the bad one yeah but like don't don't be like a parent who lies and say they don't have a favorite kid everybody's got a favorite kid um I was pretty happy with um yeah I liked F just the fact that it has the engineer cell underneath the cockpit it has like a bit of a higher stance if you look at it from the S side um I liked yeah es well it's pretty different but I kind of
- 00:54:18
liked it um yeah D was kind of cool I was pretty happy with B it is a bit of a more um generic silhouett what say um but I think it works and yeah a as cool as well B reminds me of General Grievous's fighter like also prequel which again same same influence you know you're look you're looking at a a guy who grew up on you know 50 sci-fi stuff in who General Grievous I'm joking you uh uh you need to choke him let's go ahead let's go ahead and have our our little review so Sam and la and Alberto you're in the review right now if you were going to pick one okay what would you what would you put forward a and g for me you would pick G A and G oh A and G so there's there's G you see you see some clear uh uh links
- 00:55:09
to the Merlin and AR G an a oh the more I look at a the more I just like it yeah I like the top solot of fa opic A and D You Pick A and D A and D okay how about you l n da you can talk now I mean I I think he should start again personally I like G I like g a lot I really like it's thinner thinner silhouette uh chat has been voting um chat has been voting since we started this here and lots of opinions as they usually are but if I had to pick some unscientific anecdotal uh tabulation here uh I think a is sort of is sort of taken away let me let me let me find a really good was just the glaz shot shot of a that's a from behind let me let me
- 00:55:56
see if I can find another another better Ortho of a here let me zoom out yeah it looks amazing you did that well I out I paid someone on F and then I pretended like I did it oh see you're doing a lot of butt first stuff here where's the here we go I'm trying to get the shot from the front here we go see if we can zoom in on that I think if you go to the next one it's like a oh yeah I'm having trouble with my controls here we are we'll zoom in on that nope is a yeah yeah I just wowers like it's so different than everything
- 00:56:46
else that we have right now that that that's what personally excites me about it is is is it it doesn't look like anything else that we're flying none of these do none of these do I mean let's let's let's be let's be real honest any one of these would kill any one of these would have its fandom any one of these would have its supporters uh and I just I'm really excited about this got to say I'm really grateful since this is my um first full ship that I'm doing from the ground up I'm really grateful that um well Ben and John have been so kind as to really let me push and explore stuff that's like a bit more crazy a bit different from from what we've done before from the murin as well and yeah it's been very very fun so far well well gentlemen that's it you did the full
- 00:57:34
hour cool full hour so so yeah congratulations uh uh this this you've done an you've done SCS before this is this is your first MH okay when are we coming back hopefully not the last sure yeah yeah no if you keep if you keep bringing me new ships like this to show we we'll have your back there you go I didn't think we're going to be able to make it into the office tomorrow to be honest honestly I had a letter of resignation ready well was actually worried I was actually worried I will admit as you were wrapping up your last kind of thing I did bring up teams just to check to see if I was being yelled at oh we I no no I won't make the joke I always make I I got I I get crap for making the you're watching The Last Broadcast of Jared hucke joke I won't make that joke because you guys obviously I have habits after 10 years but I do sincerely check everyone's home
- 00:58:24
they like it will be Alberto last though yeah well they watch it on the big screen the nth so it's like so on the nth oh yeah I usually I'll get I get I'll get mess I get I get M if I run right now to the 9th I can see myself no you have to run very fast yes how much delay yes if you run right now yes we'll just stay here yes hang out so you can see so you can go see yourself but you have to you have to beat the twitch I if the camera is follow him you have to beach the twitch delay there there's like a 55 second delay can we leave it miced up so we can hear in case go ahead go ahead start running Sam I need to warm him up first can we get a skateboard no I don't bring I didn't bring it today this guy sucks man sorry I mean he I could say just Kate so that's it for Star Citizen live uh the vehicle uh concept
- 00:59:14
team uh hope you enjoyed watching especially that one person that we made wait 30 minutes through all the personal stuff that I find interesting just to get to the good stuff this stream was for him in particular this stream was for you person that I made sit through 30 minutes before we got to the good stuff shout out to him um obviously uh yeah 4.1 just went to evocati uh last night so um I just realized that a whole bunch of them can't play evocati so no I'm not announcing anything to you guys there's nothing for you guys to do uh uh Except watch Reddit for leaks and stuff what leaks water ever leaks um yeah be sure you you know stay stay tuned to news we got we have a new
- 01:00:03
we have a Stella Fortuna that's what I was trying to get to that's what I was trying to get at next week I think uh our yearly Stella Fortuna uh promotion begins uh with there's there's there's a bunch of cool new stuff usually every year there's just a bunch of green stuff and then green stuff is cool you know like this but we actually have some uh new and exciting stuff that is a little bit different this year so stay on the lookout for that for next week's St Fortuna and then we'll be back uh next week uh with a special episode of ISC um that will explain why I was clean shaven for the first couple weeks of this year yes most of you won't care you're when you find it you're like oh I don't care tell us new stuff about this or
- 01:00:51
whatever but you know what I like it so Alberto La Sam Jacob thank you so much for taking the time to be here on the show um I always it's always nice when I can like I said these these shows where I get to talk and just interview you and get to learn more about your stuff are my personal favorite because they the kind of shows that You' never see another game company doing and stuff so that's always interested me so thank you for taking the time thank you for supplying a look at your work sure be working this is working oh God for we all have to do overtime now all right that's it guys thank you for watching in uh uh take care and we'll see you next week on ISC bye y bye bye see you
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

