Subliminal
Around the Verse

Star Citizen: Around the Verse - Flight Advance, ArcCorp Glance | 3.4 Ep. 3

24 January 201900:11:05246 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:17

    hello and welcome to another episode of around the verse I'm Sean Tracy I guess that makes me Steve Bender well something like that yeah I really can't believe they let us keep doing these things let's let's switch it you me both buddy I see it better on this side you know it's just a little better angle hold on you know who jeez well in today's episode we'll continue investigating the soon Tobe Unleashed new flight model and take a look at the development of our Corp and its moons but first it's Community time You're darn toting it is the addicted Gaming Community recently put their dog fighting skills to the test engaging in a Battle Above karea station yeah it was actually pretty awesome totally tubular Bodacious even I couldn't have said it better

  2. 00:01:06

    myself [Music] Sean last week we saw how gra lb Vehicles will perform in our new flight model let's keep the party going with systems designer Andrew Nicholson and hosting this party he's here to tell us about how controls in general going to work when the new flight model goes live take away and Andrew we were really lucky with uh citizen con and having people actually turn up and and play the game we provided a demo of the flight control changes so we've had some time uh post them to just look at all of their feedback and address some of the main problems we had the fundamental major one was people's issue with the Hotes control on the throttle

  3. 00:01:55

    it became clear that it was really unintuitive to ask is to push the throttle forward to apply full retro thrust so we made a quite a simple change to just invert that um you'll have to apply a switch into like a retro thrust mode if you're playing with the half throttle control like we kind of split it into two types there's like the full which would be the uh omnidirectional throttle but by default we're going to be half throttle so maximum 100% is a full forward thrust flip to the inverse of that you''ll now be applying 0% throttle to apply apply maximum retro thrust which sounds more complicated than it actually is so another thing that came out of the feedback was um it was a little bit of a

  4. 00:02:46

    a shock when we we suggested we'd remove the space breake from the list of actions available um we we we spoke to the backers on the on the floor and it made it clear that it was something that we'd really miss especially with decou flight players so we just reintroduced it simple as that really finally there was a little uh additional extra we added is a little quality of life piece um we've had a few bits of feedback on um decoupling and how we could do that a little bit easier so we've gone ahead and implemented a a simple hold for the action now so rather than a toggle it's it's a hold and you can it sometimes helps me to make Maneuvers I find if you hold the button and release it it's a little bit quicker and easier to use we're looking forward to the players finally getting the hands on all these controls cuz they all a lot of changes now let's head over to AR Corp

  5. 00:03:34

    and see how the planet is progressing as we've discussed on previous episodes there are unique challenges to designing and building a planet like this virtually covered in buildings these tests are helping the devs figure out how the buildings we place on the planet will look and how they'll blend with the new textures they're implementing you can see here the test buildings along with white box content scattered throughout the environment so this gives a sense of how all the elements will blend together and how they'll look as you fly above the planet which is pretty important yeah and with new planets come new moons here's Patrick ladies and Pascal Müller to tell us some of what we can expect when we visit Walla and Lia the AR Corp moons were our first moons where it felt like we really figured out our workflow it was actually quite

  6. 00:04:22

    interesting because the tools didn't change anymore we didn't do any bigger changes to to our planet editor anymore and that's why we had a much better idea of how long it would take to create one of these moons our goal is to fill an entire universe with these entities which takes a lot of time and they were kind of a test case to see how fast are we really at making these things and you have to be able to create this look in a procedural way so you need a lot of parameters that you have to be able to control and then output many many assets uh really fast ultimately we will use these findings to Short the production time of all planets and moons in the future so while it was done in a fairly

  7. 00:05:11

    short amount of time it took us around four weeks uh so we used very procedural workflows for everything that we needed for the moon we tried to repurpose a lot of assets that we already had tried to give them a fresh look and one thing that's very special about waa is these um minerals or crystals these minerals are basically what's going to drive this planet it's the only thing that brings color to the planet and uh the material itself looks very interesting compared to everything else after we did our first iteration with a procedural tool we decided to do more of manual work on them so for example the crystals were made with a tool called zbrush very manual work so you start off with a very primitive shape and it's basically a lot like clay

  8. 00:05:58

    modeling but on the computer and this process usually takes a lot longer because uh everything has to be done by hand so then you have one Crystal and of course you need variations of these crystals so of course we always try to be as time efficient as possible but if we feel it is worth it we are more than willing to put in this extra time and make sure that we really polish this part of the universe Lia in comparison to wuala features a bit more variety in terms of content so that's why it took a bit longer it was something around 4 to 5 weeks landscape wise it features everything from mountains to Flat Lands those consist of dark rocks dark volcanic rock and um larger Frozen

  9. 00:06:48

    areas ice is an element that is also quite dominant on lria the player while exploring lria will encounter a lot of fro shallow water places but one element that was supposed to make lria Stand Out is the uh cryog geysers so you know what a geyser is is basically just water piercing through the terrain right like almost a fountain but as lria is supposed to be a very cold very very unpleasant um Place those geysers basically froze when when they pierce through the Earth so there this is an element that will be found um all over Lia well that just about does it for us

  10. 00:07:38

    this week right Sean sadly yes Steve sadly for some mercifully for others but lots of fun stuff coming up this weekend well tune in Sunday as the self-proclaimed filthiest race in the verse the dayar rally kicks up mud on Crusaders filthiest moon dayar is Crusaders filthiest Moon oh you need to hear these stories I'll tell you later on arguably you can find out more about this community organized endurance race at dayar rally.com and we're kicking off another commercial contest on Friday this time we're looking for the best Tumblr Cyclone commercial so go kick up some dirt and show us your off-road film making skills Friday we'll also be launching a screenshot contest on

  11. 00:08:24

    Spectrum to celebrate Australia Day challenging players to show off their best flight formations the catch you got to do it in a Gladius Valiant don't have a Gladius Valiant H but we're giving current backers access to the Valiant for free Friday Saturday and Sunday so grab some friends jump in those Gladius and do your worst isn't isn't the plural of Gladius just Gladius Gladius GL Gladius GL gladi Patrick Gladius GL Gladius anyway thank you to the subscribers for allowing us to ruin ATV on a semi monly basis oh and thanks to all the backers helping to make Star Citizen and Squadron 42 a reality and until they lift the inevitable restraining order

  12. 00:09:13

    we'll see you around the verse Oh thanks guys you know it's weird I'm still just a game developer it's kind of weird doing this you still on the gladi yeah dude we got to go about like the cafeteria animations all right listen I got we got to go to all right well Chris is waiting dude seeus gladiolus GL glorian GLaDOS GL gladel gladium glav G gladus glad Patrick Gladius GL glorm glad glad glad glad glad bag

  13. 00:10:06

    glad I what hey Siri what's the plural of Gladius okay I found this on the web for what's the plural of Gladius well we've been pronouncing it wrong the entire time thanks for watching for the latest and greatest in Star Citizen Squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at www.

  14. 00:10:55

    robertsspaceindustries.com thank you very much for watching

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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