Subliminal
Bugsmashers

Star Citizen: Bugsmashers - Episode 32

7 September 201600:08:15171 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:06

    [Music] hey everyone we're back from Gamescom time for a little breeze you know take a little chill pill just kidding we got two six and time to fix some bugs bug smashes hey everyone we are in a fun little test level for FPS and there's a bug that the good folks in the UK manag to fix where sometimes when you go about shooting and killing each other and die like top kill my death spin I've been practicing that all day but when you die sometimes

  2. 00:00:57

    aha just like that all your weapons sits and attachments just go gone it's like what and the crazi part is if you go on third person and then back they magically show up so obviously this is a crazy bug because it's like hey that should not be happening um oh boy this one took a little while because each of those little bits are on a item port and item ports are basically things that allow designers to say hey this should snap here um maybe allow some user configurations dictate all right this thing could be a little scope that could attach what size scope you know a bunch of little interesting

  3. 00:01:46

    customizations um but since there are item ports um it leads to a whole big slew of what's the problem is it an item Port issue is it an attachment issue item Port uses attachments and they Ed to follow the bone so we have a little bone there that the um little attachment will follow so it's like oh no what's happening but then it gets weirder because it's like how come when I go first person third person it works again and as I kill myself sometimes you you get it sometimes you don't I think I have it where I get 100% of the time but when you first spawn into the server you may not get it ah it's such a weird fun little bug and it

  4. 00:02:34

    took um the good old folks in the UK to find what's happening um so we have our item and when we attach our item sometimes we have to detach it do some configuration then reattach it to the player because oh good old networking and good old Shenanigans you know you know the gun can come before the player armor and so we have to disconnect connect disconnect connect until everything's all nicely uh set up and in between that um there's this thing that's supposed to set the View mode uh for items so if you have a third person you show the third person geometry if you're in first person you show the first person geometry obviously you don't want to show the first person geometry when you're in third because

  5. 00:03:21

    it's high poy and it's extra details you don't really need to see um the gun for all intense purposes will act and play the animations exactly the same but you kind of want a low poly lower poly version it still has High Fidelity but it's not going to kill um everyone's FPS because you're using an insanely detailed model so um the Legacy item 1.0 system has this ability to switch between first and third person problem is um if it's already in one of those modes and you're telling it to switch to that same mode it gets locked and it doesn't actually refresh so if we're in the third person mode and we tell to go to third person it's already thinks it's there so it's

  6. 00:04:10

    not going to do anything or if we're in first person and you tell to go in first person it's not going to do anything and this is kind of an issue when you attach and detach things because the order of setting up stuff is just cuckoo that's also why we want to clean up a lot of this in item 2.0 um so for the item system um when we attach to a player it sets The View mode and what this does if um The View mode has changed it does a bunch of stuff for first person does a bunch of stuff for third person uh it'll set up the attachments and geometry and everything all fancy Dancy but like I said if you're already in that mode things get wonky and they don't attach right and that's what's happening to uh these item ports scopes so the trick

  7. 00:05:04

    is see let's go back to the item view um we have this function and the FPS gu basically added this buol which allows you to basically brute force it into that mode and if you set this to true it will basically determine the current mode that it's in and force it so all we have to do is call that function and set this to True by default set to false it's only an issue when you attach and reattach things so we only need to force the mode when we attach it back which should be rare as in it should only happen once in a while not every single frame so we'll hit magical

  8. 00:05:58

    recode all right so recod is finished we are back in the level so let's kill ourselves again oh recode's not done yet there it goes recode's done ha so we killed ourselves respawn and Wham we have our attachments let try it a few times cuz that's always fun oh I love that ragd doll spins around dies turns into a ragd doll and all the funny P let's go down the stairs and kill yeah you snapping best part so as you can see um I have all my attachments when I die everything's good now people go FPS and

  9. 00:06:47

    do some IR sighting hope you guys enjoyed two suits so we had a little bug when you get your gun out the iron sights on the top um just banish I should say the sights and bunch of all the little attachments sometimes and the even weirder part is if you go on third person and back to first person they all work so it's like ah you know trying to figure out what it was you know look at the item port code look at the attachment code and all it was was the Legacy item code kept a um view state if you're in first or third person and because attaching reattaching things get disconnected and you have to rebuild what attachments get set and if you're not refreshing the state that you're in in things go Bonkers so all it was was just adding a bull into a function and

  10. 00:07:35

    when the thing gets attached to the player you just refresh the state you see your sites see your attachments everything's good everyone's able to kill each other now you know have some fun 2 six getting one step closer all right see you guys next time hope you guys enjoyed thank you for watching so if you want to keep it with the latest and greatest and Star Citizen of Squadron 42's development please follow us on our social media channels see you soon

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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