Subliminal
arrow_backBack to results

10 for the Chairman: Episode 38 (2014.09.22)

22 September 201400:20:20547 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] hello everyone uh welcome to another edition of 10 for the chairman for those of you don't know this is where I take 10 questions from uh subscribers and answer them to the best of my ability subscribers are the uh subset of our community that contribute money uh every month uh to allow us to do enhanced additional uh Community uh interaction feedback videos so what we do here around the verse things like the jump Point magazine we do every month it's 50 to 70 Pages some of our sort of in-depth pieces behind the cig pieces all of that takes time people money to do and the subscribers make that possible so the community in general just gets a uh a

  2. 00:00:50

    much closer view of how we're making and building this game which is great so thank you very much for subscribers for doing that um and thinking of thank you I I got a nice uh uh letter and actually t-shirt here signed although I think this is maybe Ben size not necessarily Chris size maybe it's the biggest size just to get all the names on but it's from uh Star Citizen D wiki.de which is the German citizen Wiki as you can see with a nice German flag right there and uh it's very cool with everyone's name signed so uh thank you very much I hope you uh don't expect me to fully fill that up but uh uh much appreciated guys uh so the German uh they want to thank uh me and the team for the efforts uh you know

  3. 00:01:38

    working on Star Citizen and uh uh you know they were found it back in 2012 uh and um uh they're hosted by the origin. de a German gamer Community fights against DRM bad behavior and Publishers and cares about gaming culture which we definitely do so uh uh in March 2012 we launched our site and uh yeah we've had uh 1.6 million visitors which is pretty awesome so uh got over 1,700 Pages which we translated in German and we have great plans for the future so uh anyway thank you guys for the T-shirt that's really cool and uh you know as always I'm always amazed by the level of enthusiasm and support around the world I mean Germany everywhere else though I mean you know obviously here in America but Canada Australia England France uh uh you name it uh every one of the

  4. 00:02:27

    Scandinavian countries so you know Norway and uh Sweden and Finland and uh Denmark and you know and I probably shouldn't go on because I'm going to be missing out because I think we're pretty much in like every single uh we're in most uh not every single place but we're in pretty much everywhere so whole places all you know all through Latin America in even little things like the macious islands and stuff like that so uh so we've got a great huge uh fan base and Community that's around the world which is awesome uh and I think that's kind of the really cool thing about making a game that's sort of digital and online and there's no sort of barriers or uh to joining or entry and um and you know we're definitely going to be trying our best to support as much stuff as we can in various different uh languages and all the rest stuff I mean we're

  5. 00:03:14

    early stages so obviously we're not doing translations and all the stuff this early on but uh we really appreciate the various groups that sort of look after their particular um you know language or or country's uh sort of Interest before we can get there and sort of do our you know do the sort of official okay now it's in German or official in France so thank you very much guys um and it's a very cool t-shirt and so now I'll get on to the 10 questions all right the first question comes from sleeping Dragon who asks will Star Citizen Landing zones feature the darker establishments that would undoubtedly crop up such as drug dens illegal casinos and black market Traders well definitely there will be areas in the persistant universe that you will land and there will be areas that will be much um seedier and on the darker or the grayer side of the law than other

  6. 00:04:04

    areas uh so it sort of depends on um the parts of the the sort of known universe that you're venturing around in and even in some say you know big places like Tera uh there will be areas in Tera that will be sort of the seedar area where you go down to uh you know we call it the blocks actually in Tera which is sort of more the kind of Slum areas of Terror and back there there would be you know a dark back alley you'd go down a stairways and maybe you go to to a sort of secret Den or that would be the place where you would do your um black market trading or you would get um you know missions that wouldn't necessarily be sort of public or kosher Mission so to speak so we're definitely going to have uh that those aspects around and we're going to try and make it very immersive so when you're down on the planet you know it's not just I go there and I get an interface screen and okay now I'm getting some Contraband or whatever

  7. 00:04:52

    you'll actually you know have to go you'll go to areas knock on a door and uh you know search out some of that stuff as opposed to some of the more um you know kosher in your uh you know legitimate stuff that you know maybe that goes through the more normal channels on on Mob glass and stuff like that and the next question comes from Silent Ru who asks if I'm in an instance and decide to jentis and my carg go out of sight before I enter combat but nobody survives what happens to the cargo well what's going what what will generally happen in the instances is they will persist for a small amount of time but if there's no one in the instance at all like you've you've died and everyone else has died and there's no one in the instance after a uh you know small timeout period I don't know 5 minutes or something uh the instance will basically get shut down so at that point if there was cargo floating around

  8. 00:05:39

    in it it would um go away so the thing is that if someone else came along or you survived the fight You' be able to pick up your cargo or someone before it gets shut down comes across that the cargo would persist in that instance until the instance gets uh gets shut down so um but we you know it would we can't really sort of start to simulate every single individual cargo piece and have it have its own individual persistence uh independent of of you because uh you know that could get um pretty sticky pretty quickly so so I would say in this particular case if you had some valuable cargo and you were jets in it um you know don't try to die or make sure you have some friends uh that would be nearby that can come and and and grab it and save it for you before that incidence goes away um all right next question comes from

  9. 00:06:30

    hooks well I don't know you say hooks Le but it's hooks onee um who says I love trading and being a market Tycoon freelancer changed my life by the way um and I'm just wondering what the market in Star CM will be like Will the Market carry most SL all items in the game will prices be player driven can players only make profit by transporting goods to another system or they can buy low uh sell high right where they are so I mean the market um you know I mean it's going to depend on location obviously what's available uh in terms of what people want to sell and what people want to buy on each different uh planet and even each different sort of Landing location City uh so you know I would say it would be very unlikely that everything would be available um in pretty much you know

  10. 00:07:19

    in all places in fact that definitely won't happen um some bigger places like Earth or teror would probably have a much wider selection things like Earth probably have a lot of demand to buy stuff but probably don't sell that many stuff because no you know some of the manufacturing's moved off planet um Tera may have more stuff that it manufactures but also obviously has pretty high demand of stuff uh and you know kind of one of the keys to the trading in in Star Citizen is the idea of you know obviously um you know buying and uh you know or taking stuff to a place that needs it and going back and forth and and I also wanted to sort of enforce a mechanic that makes you sort of fly around and visit the Universe um so you know you're not always going to be able to get the same weapon in every single store so for instance you know maybe there's this really great manufacturer of ballistic weapons but it's on this

  11. 00:08:06

    one particular uh planet and you have to go there to get that that particular brand now maybe there's a business to be had going to that brand and buying a bunch of them and bring them out and sort of setting up shop selling them somewhere like ontera or something like that but that's kind of the dynamic we want to do uh the economy itself will be um player driven to an extent so um you know player actions will have an impact on it if someone comes and sells a whole bunch of stuff then the demand for that item will not be there for a while until um the stuff that's been sold has been consumed uh so there will be an effect of of uh you know player actions on the economy uh it will it won't be uh overboard in a way that you know we we have a large World universe that's simulated with millions of NPCs and the player base will be a portion of that so

  12. 00:08:54

    there's no way uh or hopefully there's no way you never know cuz you can never never say never in online game um that the players could sort of completely like you know unbalance the market because they you know the plan is they're going to represent about 10% of uh the people tra trading in the market and the rest is uh is is AI but they will be able you know they will definitely be able to affect uh players will be able to affect sort of you know local you know like in this system there's you know now longer there's no NB foron or because someone's brought in a whole bunch of it and all that sort of stuff um you know in terms of making a profit by transporting goods to another system or just buying loan sell right where you are I think generally you would have to transport stuff doesn't mean that you personally have to do it but you could hire people to take it for you so you could stay on a planet and run a trading empire without actually having to go anywhere uh probably be a little boring because you know some of

  13. 00:09:42

    the fun is you know going there and adventuring and seeing places uh but you know generally you know the buy uh you know Buy Low sell High stuff is you know you go and you know get the iron ore on the mining planet and take it to the manufacturing planet um and then that's how you make a profit um okay next question comes from cronis Viper uh will you guys consider having a long-distance injurious race for larger class ships like constellations for example a race across a section of the Galaxy with specific checkpoints along the way where you would make a pit stop to repair and fix your ships yeah you know what that's a great idea I mean it sort of that sort of sounds like uh uh there's a you know there's a couple of uh of sort of longdistance rallies that are sort of like that uh and I think potentially that could be fun I don't know whether is necessarily a con ation

  14. 00:10:29

    race but perhaps uh certainly could be sort of the info Runner style race um but that's a good idea so I mean we'll definitely take that aboard um as uh something that we'll consider because the kind of one of the keys for Star Citizen is you know besides the obvious okay we're going to have the combat and we're going to um you know trade goods I'm really keen on having a lot of different roles you can play that aren't necessarily sort of the default standard one so you know that's why we're doing the racing mode um you know we're looking at things like sort of Salvage mechanics and Mining mechanics and info Traders and info Runners basically and so all of that um you know so having that s you know even search and Recovery all that sort of nuance I think makes a much richer world and will be a much funner place for people to play and play different roles and uh you know won't

  15. 00:11:16

    sort of feel very sort of Straight Ahead vanilla like you've had before um okay next question comes from shaan who asks are Shields intended to function within an atmosphere if so do they create drag well I would say that Shields generally would uh function inside an atmosphere um I don't know if they necessarily would create drag uh potentially but the the sort of the the idea of the shields is they're much more for absorbing energy and not so much for um preventing matter from entering which is is one of the ideas why ballistic weapons um you know have some of their energy leeched for them but they actually do penetrate the shields whereas um energy weapons um you know get absorbed by the shields until the shields go down of course uh so kind of the idea is that armor um you

  16. 00:12:08

    know is really built to sort of repel the ballistic weapons and the shields are built to repair the energy weapons and so sort of kind of the fiction is that sort of slower moving kind of um you know mass or objects or whatever you know the the shield doesn't really stop them it can maybe slow it down and take some energy so perhaps it would have a little bit of drag but basically most most of like you know you know atmosphere would sort of pass through the shields um next question comes from Harlot who asks what dangers can we expect Planet Side when riding a Rover or other vehicles don't know yet Harlot so I mean our longer term plan is to actually add some kind of really fun PVE style content down on some planets so this is not something that's day one but longer term we want to be able to sort of have some areas that you can go and

  17. 00:12:54

    explore in your Rover or uh you know maybe even have some procedurally generated areas of landscape that you can go and you know whatever we have sort of the equivalent of the the random dungeon generator but really it's sort of a random room generator and you go there and you you you you know explore some ancient alien ruins and maybe there's some cool artifact that you can find at the bottom of it or there's some creatures you get to fight uh so I think longer term we definitely want to do that and create content for when you go to places whether it's down on the planet or uh you know find a deric space station or an asteroid base uh so that's in our sort of development plan you know obviously all this stuff won't be there day one um you know even when we have this sort of very first version of okay this is what we call Star Sy and complete 1.0 uh but like a lot of the other stretch goals that's all stuff

  18. 00:13:42

    that you know we're sort of showing what okay well we're going to be doing this next and this next and this next because thanks to everyone's uh you know very generous support we sort of kind of have a really great um product path and we sort of go okay well we can do this and now it also means we can do these extra things so you know we've got years and years and years of work just making this game better and cooler and and uh bigger and more immersive and uh we got you guys to thank for it so thanks very much um and I'm pretty excited about it too by the way because it's awesome building a massive world and universe that we can all spend a lot of time in um all right uh next question comes from Cops who asks how will player bounties be handled in multi creu ships if a gunner destroys a friendly ship and the captain uh will the captain be held account yeah I mean I think that the you know

  19. 00:14:31

    the bounties um you know reputation all the rest of the stuff uh will be um you know tied to the ship essentially so the captain of ship um is the one that's ultimately responsible for it uh if uh he uh you know and I think that we'll probably have some mechanic uh maybe the same way that you know we do with organizations perhaps we'll actually just use the organization ship uh organization system for ship Crews so like basically think of the ship crew is a very small organization and then of course in our organ organization system we you know we have a you know we've talked about ways that you can sort of uh share um money Revenue uh people can pay you fees etc etc etc so that would all go in terms of the bounties and it would be up to the captain to how he set it up or how he agreed that he was going

  20. 00:15:19

    to pay the people and uh then on the reputation stuff yeah you've got to you know that would happen in today's world I mean in today's world if you run out there and you've got a ship and you fire on some relas it with it then you know you're going to be kind of your ship's going to be held accountable for it so make sure that the people that your friends you have in it aren't um are trying to get you in trouble um okay next question comes from F John who asks are we going to be able to give air space support for FPS missions and or Planet Side War zones so right now no I would say that is definitely not something that we have plans for um I mean you will in in in the way that if someone's going to board FPS Style on another ship then yes there's an element of okay you can go in there and you've got to take out the fighter cover take

  21. 00:16:06

    out the uh you know the anti-space craft guns so the landing ship can go in and do the boarding so you can you give space support for FPS missions in space uh Planet uh for Planet Side not uh yet um I don't know that would be a much longer term feature down the road um there's a lot of stuff we want to do before that I mean ultimately yes that would be a very cool thing to do but it's not going to be happening down on the planet anytime in the near future um but you know who knows what's five years time or six years time um okay next question comes from Krell uh who asks how much variation will there be in AI response if I have a random encounter with group of AI Pirates will they ever choose to run rather than attack if I have killed half their team and they try

  22. 00:16:55

    to disengage will they try to disengage and cut their losses so yeah we are shooting to try and have some fun and you know more humanlike AI uh so I definitely think that would be cases where um you know the AI would potentially choose to flee rather than fight you perhaps if your reputation's really strong or you know they feel like you've got them outgunned also if the tide is turning and half the team's being killed then you know potentially the other ones may uh you know disengage and and and run away and that that's actually something we're working on CIA which is the AI uh middleware that we that that we're using which is sort of being developed uh kind of hand inand with Star Citizen uh is really good for that and uh you know Tony zurc who's our director of the paan universe has has

  23. 00:17:42

    some like he's a you know originally he was the lead AI programmer on um uh you know Ultima 7 and then became the lead programmer on Ultima 8 so he started in AI so he's got some pretty very cool AI plans for the pic universe and uh you know evolving stuff that we do down on the planet stuff we do do in space and I think it's going to be pretty cool all right last question comes from Baldwin uh and that's Balwin with a b a l duu i n uh Bal dwne I don't know maybe I pronounced it wrong if I am being boarded can I use a vehicle's mounted weapon to defend myself if so can I then accidentally harm my own ship from the inside well I think if you if you had a vehicle inside and had a mountain weapon on top and there was enough room for you

  24. 00:18:29

    to use it yes you absolutely could use INF faret because there's no reason why you couldn't use a vehicle inside um say your bigger ship uh and but you know yes you can accidentally harm your own ship from the inside I mean that that that's true also for FPS Gunplay so if you have setting off grenades or shooting or whatever you're going to have to be careful where you're going to do it because if you do it near a window or an airlock potentially you could blow it open and uh you know that wouldn't be very good um which is kind of cool I think it's kind of realistic um so there you go there's my 10 questions I hopefully you guys found them informative um as always it's uh it's been fun answering your guys' questions thanks very much for them as always thank you to all the backers out there for backing um star citizens a level you are I think we're at 53 something million uh which is pretty

  25. 00:19:20

    amazing uh thank you very much and um you know thank you to all the subscribers for um contributing extra money every month to an enable us to do this extra level of content which uh is great cuz I really you know like having the enhanced amount of sort of community interaction and content uh you know having a lot of fun and I'm going to be seeing you next week all right goodbye hey guys thanks for watching um temp for the chairman if you guys would like to uh see more episodes go here if you guys would like to subscribe to our YouTube channel and always keep up to date with all our video content go here and uh if you guys would like to watch episodes around the verse go here please

  26. 00:20:08

    and I will see you in the verse

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

Squadron 42

LiveSQ42 Launch Subathon

$2,100of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$50to go