Wingman's Hangar ep010 . March 1, 2013
Transcript — every row opens the video at that moment
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[Music] hey everybody Welcome to wingman's hanger episode 10 did you think we'd make it this far yeah me either listen it's going to be a really good show this week a little bit different we got some cool surprises for you as we always do on wingman's hanger we got coming up this week we got the weekend review We of course have Forum feedback baby with your videos without you guys The Forum feedback would not be near as cool uh we
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also there's been a lot of questions on you know how does development work so we're going to give you a little snippet little show you how a little bit of that works um without the bathroom break this time um and then we have of course wide world news stuff that goes on related to Star Citizen that uh we like and you like and you know we're all a bunch of likers in that regards and then we have an interview we're introducing Rob Irving our lead designer this week so it's going to be a really really fun Sho so let's get right to it oh let's what happened in the weekend review let's talk about that what happened this week at Cloud Imperium games well we sent out two offer letters to two new programmers um one for a physics program and one for a gameplay programmer we're hoping to hear back um one of the things that's cool about game development is there's a lot of cool people out there that are available that know what
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they're doing that's also negative because a lot of cool Studios have shut down but it's better for us baby and that's what matters sh us us only it's just us fives of people here right H anyway we've also hired one new designer designer his name is Nathan he starts you'll be introduced to him at another time he starts actually today Friday he starts today he's out there working they're building his computer now cuz we need design help this game is going to be design heavy of course you guys all know that we've seen it in the forums we're talking about all the cool stuff your cool ideas and we have a few cool ideas ourself as well um we've also this week we began the uh the new issue of jump point it's aliens beware episode so we won't even tell you a little bit just just kind of get an idea you know but what's coming up it's coming up later this month it's
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really really cool subscribers only and that means what does it mean what does that mean that means stuff from the last one gets trickled down in the community so we get us some really cool stuff uh and also don't you guys think it's about time for new ship brochure remember how cool the constellation looked we might just have something like that coming up pretty soon so stay tuned for the uh the big announcement on a possible ship real sh Maybe not today but coming up soon baby so I just wanted earlier this week lead animator Brian Brewer and photographer and producer extraordinaire Mike Morin say hi Mike right there's Mike and that was Mike in his nose hairs uh he's f a day a day filming a stunning model for our Star Citizen female animation reference so what we're doing today is
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we brought in a model we're going to be using our model for reference we're going to uh basically base our female character off of her even though there's sites out there that allow us to uh have models to pull for in reference to pull from there's something about being able to do it ourselves and get the exact angles and the exact movement that we want one of the things we're doing is we're using a a long lens in order to reduce the distortions uh of the body that are commonly associated with a wide angle uh that allows us to create the most accurate proportions when we're photographing the model so I ended up getting sometimes as far back as 70 ft in order to get a a full full leg shot all of this topology is for um the design for a video game character which
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I'll be portraying well they using my body my figure my likeness I think it's going to be pretty cool to be immortalized in a video game uh I have a lot of friends who are definitely going to be digging it and my little 5-year-old son it's going to be all over it originally um Brian was envisioning shooting Stills so he had a a bunch of poses set up at you know facing front them 45° in the side but since we're just shooting with the a Red One camera which is you know 24 frames a second he's just doing a continuous rotation and we're able to get dozens of angles for the artist to use as reference the range of motion that we just shot uh is for me it's for animation it's when we're uh rigging and skinning the character waiting it down uh it helps me know uh how the muscles deform how the joints Bend uh properly so the character will deform properly
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I should have studied art a little more closely who likes those black boxes not me so let's get right to Forum feedback shall we we get some of your videos out there we get some really cool questions this week let's get right to them from chapel chapel asks will we be able to enlist in the ueen after Squadron 42 and the persistent Universe if so will we have full Crews have commanding officers and receive assignments like a real military force well you know what we're not gonna there's no system like that where you can stay in the military um but we are going to let you join like militia forces if your reputation perhaps is high enough if you've done you know you're you're the good the the lawful good character then You' be able to get some missions to go out maybe chase some bounty hunters um through the uee uh but we feel if you're playing a military
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officer and you're constantly taking orders the universe might get kind of boring we want the free flow baby it's a Sandbox and we want you to have you know control over where you go what you're going to do things like that you know and there might be other camp PS in the future because War good God what is it good for video game and air of course it's always good so we need some Wars popping up every now and then so from rebuck we got this during a mining operation what kinds of materials would we expect to see I'm wondering things like fossils from long dead civilizations or really not facts maybe a 1973 Ford Pinto perfectly preserved love love love those videos um
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yeah well you so what was that mining dead civilizations alien artifacts dude of course mining is not just going to be about you know grabbing everything off the periodic table there's going to be all kinds of things to find out there a lot of things that'll enhance deals in in things in the game you know missiles Weaponry stuff like that there'll be people looking for specific typ of things that are only found in certain systems so mining is going to be much more interesting than just going off and dropping off a a mining Droid and grabbing some iron ore so yes lots of stuff to discover what that is well you'll just have to wait and see baby all right so let's go let's go to hermit boy U strategic value when will we get to find out what the color codes mean yeah they are super important and super classified sorry
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blue dragon says so there are a lot of us who like film in the games like recording the fights and explosions my question is will there be any advanced gaml recording system like met recorder do bells and missiles at least for the private servers yeah you know we've actually talked about that quite a bit whether we're going to have some sort of recording system in there um we'd like to but again it comes down to time and things like that and there are third party applications like fraps out there that let you do those things already so um maybe that's something that we do later or maybe we partner with somebody you know that's still one of those TBD questions but we certainly know that it's cool that you record stuff we like to record stuff too because you know that's how we roll baby all right so fou
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asks if I discover a new system can I not report the jump Point thereby keeping this thereby keeping the system to myself or Guild for mining Trad staging area until someone else finds it yes that's one of the cool things right so if you find a secret mining area and it's got some specific like minerals or or things that that are needed a certain area you can keep it to yourself you can share it with your friends you do not have to report it however if somebody else finds it and they report it and you haven't they get to name it so that's going to be up to you you get to decide what you want to do that's the risk you take are you going to be greedy or you want to be famous up to you you you you all right let's go on Razer Xerox says there is a big event on virtual reality coming next week sxsw
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2013 at the panel virtual reality the Holy Grail of gaming those who participate are Chris Roberts Cliff blasinski Nate Mitchell Palmer lucky and Paul bner my question is will there be a live broadcast of this event yeah another cool video seriously uh he actually sent two this week but we didn't want to have the same guy on twice so maybe that question will appear in a later episode of wingman's hanger so anyway the qu the answer to that question is we're not sure if they're showing it live we don't control that that South by Southwest but we are going to be at the show recording a lot of video oursel in fact wingman's hanger next week might actually be taking place at South by Southwest with a little bit of a walk around perhaps and some talking to people and see if they know about us if they don't know about us
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well they damn well shoot oops I dropped the word fourl word my bad all right so let's go on from Alex Terminator he says are we only going to reveal new ships in Jump point no the way it's going to work is well sometimes we might but for the most part ships get revealed to the general Community um and they will have brochures and everything like that for everybody but in jumpo point we'll show you like the how they were made we'll show you a little more in-depth stuff but it'll never be you'll never be meeting the [ __ ] for the first time a jump point we'll just reveal those ships in like a brochure format cuz that's what we like to do and it seems like you guys like it and again subscribers are allowing us to do those kind of things those brochures without them we couldn't have the extra manpower to put together to uh to put those things out so big UPS to them from lski he
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says greetings Cloud Imperium I have a question for you regarding the economy of the game in the real world if Eric were running a car dealership and sold you a car for say 100,000 credits you know that by driving the car off the lot you suddenly have a car worth less than what you bought it for and that's because of a magical property that we tend to not favor when making a purchase it's a little something called used it may seem like a bummer but without it the world fails to go around and strange things can happen like in a game whose name I will not utter here finding a rare item in the game is the main goal of it an item that you buy for 100 million gold new could theoretically be sold tomorrow or a year from now for the same price without any real penalty items are always just as new as when you get them and there's no reason to keep
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the old when you upgrade the result is is over time more and more rare items are found and freely resold they simply oversaturate the market become worth less and the expectation of what's good must raise and this game does so by releasing progressively more powerful things and the same cycle is only delayed again on our forums a lot of topics get spoken about harshly but they're missing the point it's not a question of whether or not you like these things of course you don't who likes sort of losing money the moment you buy a car but see without them ship makers will sell fewer ships Crafters won't have as strong of a need to craft miners won't have much reason to mine and I don't think we'd have an economy that simulates the real world as Chris Roberts has described so far Cloud emperium are you aware of these issues
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at large and can you share any mechanisms you intend to employ at this time wow that was really really a good video um to answer that question would require more than I can actually say right now so let's just say that we are thinking along similar lines so but we didn't want to like leave that question out because it's just so cool that we wanted to get it out there for everybody to see but you know you might be somewhat accurate just have to wait and see that might be like a big thing that gets written up later like death of a Spaceman was or something like that um from zy 666 he says what is Electro Hol skin and what can we do with it well the electro Hol SK who was that who God that guy's voice was
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amazing the electro hole is a device that let you switch colors and of the flip of switch so you can change your ship's color and instantly so maybe somebody's looking at you at a distance or they're chasing you down and automatically kind of makes you look different so it's kind of a little bit like camouflage there you go from brosephus how big in terms of d space Drive D drive space do you anticipate the final game to be well brus way too early to all that but we have no minimum requirement um that's the cool thing we're not a publisher we have to worry about disiz stuff like that um it's going to be as big as we need it to be to get everything we all want in the game so the answer to that is huge probably and from our favorite person on the internet that sends things in lante take it
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away Wing man's lante bun power went out so I'm having to go turn it back on and well uh Here I Am SE do hot first with those things running around and I need to get it back on before it's dark down here without my light before those things overrun the F's perimeter anyway I was curious I was curious uh how the Achievement System would be working and how would we buil to you know show off our achievements per se such as you know badges ribbons Metals um you know even through whether it be GM offense or Squad board to campaign you know how are we going to be able to show off the type of good
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something got you know previous games it might have been any room for people to come visit or is it just going to be like an online profile page some such like that almost there um so if you could just let me know I would much appreciate it look out signing out you guys absolutely send some of the most incredible videos that's the third one he sent all of them topnotch we love it in fact we love it so much we just love it so the answer to that question is yeah we're going to have ways of of seeing how um how your achievements what you've done what your reputation is things like that you know one of the ways we'll do it like in your hanger perhaps you'll have your metal box your metal case you'll be able to invite your friends over to your hanger see what's going on you can see all the all the the topest trees around the corners or the metals or the the missiles the sh stuff
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on your ship you you know um all the stuff that's going on you'll be able to kind of brag you'll have braggadocious things to show but at the same time you know if you're out in space you want to see somebody out there and you highlight on them and you say you know oh who's that guy what's his reputation um you know there'll be ways to be able to click and see what they've done what their lore is what the history is but there'll also be ways that maybe they don't want to share it and they'll be able to mask it so it's really going to be up to you guys to kind of discern how your gameplay Works in that regards um and maybe just maybe if you're one of those militia with the access to the U stuff you might have more information than others maybe maybe not all right and here's I just want to show you after that I want to show you guys a little Glimpse one of the questions that's been on the forums and everything else is what do you guys do every day other than you know drink tequila and hang out and Chase obviously models with Spider-Man
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webs on their face everywhere and these little black boxes in in opportune places so what we do every day we want to kind of show you guys a little bit of the process cuz U other than you know with just the wingman's nose cam we want to show you guys a little bit about what goes on during the day so take it away Jason tell them what happens uh we're starting to use scrum as our development methodology we're just starting with some pieces of it and see that works well for the team if the team likes it it's a they called a agile methodology me it's to have big bang for the buck we're starting with the standup where we have kind of a cross disciplinary group of people working on a feature and they we have a 15minute meeting right now we're doing like every other day three times a week we try to we say what we've done since the last
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stand up what we're going to do uh up until the next stand up what we're planning if anything's blocking us and if we have any miscellaneous discussion other than that we try to have it at the end that way everybody else can leave that helps in that if we've been like heads down coding all day or for a day or two it forces us to communicate report to our peers what's been going on and also if something's blocking someone else yes Chris is very involved uh in the development by using Skype it's a nice inexpensive way having a good teleconference presence so he can he's part of the whole uh standup and the whole development process even when Chris isn't here he is here see isn't that pretty neat guys I mean literally you know with our distributor
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development process um the ability for us to now connect digitally and see each other's face um as we develop is is really important um you know with offices in La Montreal Austin We're on Skype every day um we really like that technology we've got Google Hangouts we use that a bit too so you know we use YouTube as you guys have obviously seen here so it's very important to us um Chris is involved in all aspects as you can see he's in every meeting and it's pretty you know it's pretty cool to be able to see how that works and it's uh regarding agile and scrum we're just using bits and pieces we're not completely completely that way we we kind of use a combination of waterfall agile scrum for those of you who want to know we like the bigger design one of the things agile scrum one of the weaknesses it seems to have or you know some of our opinions is that they don't a you don't aim really big you do like lots of smaller tasks to hopefully get to something big at the end but you miss
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the ginormous big plan that you want to get to so waterfall as you do that so you combine the two and you create Star Citizen baby that's right so now you know it's time for anyone anyone wide world news hey most of us have witnessed the excitement of curiosity the latest Mars Rover but one ambitious group raising money by the way isn't content with that they plan to have humans on the Mars by 2023 and they're taking astronaut applications now Mars one will establish human human settlement on Mars in 2023 in that year the first group of four humans will land on
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Mars every 2 years after that another group will join the settlement my first impression was that this is an extraordinary project by people with vision and Imagination and we will finance this Mission by creating the biggest media event ever around it everybody in the world can see everything that will happen in the preparations and on Mars in 2020 living units life support units aover and more supplies will be sent to Mars The Rovers will prepare the settlement for human arrival the crew will depart in September 2022 when the settlement is fully operational and habitable they will be flying to Mars in a Transit habitat with a Lander attached
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to it 7 months later in April 2023 the humans will land on Mars the next giant leap for mankind Mars One invites you to join us in this great adventure for more information visit marsy 1.com that's a one-way trip folks if you're applying to be an astronaut you ain't coming back and chances are you're not going to last very long there either but it's still really really cool and farther away from home weekly weather wizard Peter Mackey is on the Command Deck Peter how was the weather there well we have a few asteroids coming in Eric back to you asteroids can be very dangerous Peter be very careful you don't want to
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get cracked up out there so let's tell thank you Peter so what's what's hey Wing man you would my chance have any flamethrowers right here with you no not on me what just happened that that's your weekly wide world news Rob's next oh hey everybody now you know who's next today wigman's hanger interview guest might be better known for his rock and roll name Kid Rock he's taking time off his busy touring schedule to join star is his lead designer Michael Morland takes a little
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bit of time to talk with Robert Irving about his gaming experience name is Rob iring and I am the lead designer on Star basically a designer's job is to take the idea of a game out of out of your head or in this case Chris Robert's head and make it into reality and by doing that that means you are making systems that make the things happen that drive in the story of Star Citizen or the events of Star Citizen and make the players want to play I worked on strike Commander first and then I worked on win Commander 3 and wi Commander 4 helping them out with their ground missions um those were the only Chris projects but then when
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Chris moved on and we started up prophecy because we wanted to keep wi Commander alive I worked on that also worked on Pacific strike and then worked on Ultima Online as well later on in my life there are a ton of things that are exciting about this most important thing to me though is that we're getting back into space that's space has been one of my hobbies for my entire life and now I get to go and make a space project unlike anything that anyone's ever realized before and what happens then Rob joins us live hey Rob hi everybody what's going on well I'm here congratulating you on your you Waterfall oh thank you very much you know I appreciate that looking pretty good there buddy so he uh why did you decide to come back into games well for one thing it's where I belong this is exactly where I should be
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but partially I I was getting bored of you know the adult world it was It was kind of s out there and then what do I get but I call from my old buddy Eric saying hey you want a job so I'm back yeah but you kind of were you were you're an old origin guy right so you've worked a lot of wing commanders you've worked on a lot of privateer style stuff and so tell us about was this kind of a was this kind of a natural fit for you oh yeah absolutely it fits with my sim background I mean I've worked on the hardcore Sims and strike Commander is kind of Hardcore Sim Wing commanders yeah and then I worked on online games and I love the wing Commander universe and I love space so it's and why grow up when you don't have to right exactly we didn't have nearly enough Nerf weapons in my last office or green guns for that green guns okay so what's the first month you've been here about a month what's what's your month been like catching up there's so much out there already the fans out there are going
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crazy giving us all this cool stuff but I've got to read it at some point so I've been reading most of my time reading and writing documents dropping the fish hook into Chris's ear and ripping out the nuggets from Star Citizen that's some tough fishing it is it is he's he's he's got a really good vision and we have to get it all out and get it on paper so we know what's going on um so what do you think is the most important part of a Star Citizen design I think the biggest thing we have to do is to be able to provide cont content automatically I'll call it because we' got to be able to have a universe that's so alive that there's always something for you to do right if we want to support the the fans out there creating kind of lore and stuff of that nature no looking at your questions there pal then you need then we need then it's got to be a system design that really works and support AB absolutely and the econom is a big part of that and
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Mission Generations yeah I know amen amen headache so what did you what did you learn from other games that you're going to try to bring in a Star Citizen well I think I want a lot of especially from the hardcore Sims like Longbow the the measuring the the research that went into that game the things we weren't even allowed to be told that we really wanted to know it's like how does this missile really work we can't tell you how fast that flies but but the kind of research from that and then from uo the fans working with the fans is so big in this kind of a game yeah and we're even taking that to the next level okay so I've always had a question to them okay yeah true true so I've always had a question for you um one of the rumors from Weir at origin when I you were on Longbow and I was on uh I think private tier at the time or private tier 2 was that Andy had taken his game Longbow to E3 and was showing it to the press and he took did he he took the sticker off of
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4650 and put it over a 4625 is that true and so the Press was like look how well it's run on that 4625 and it was really like four times the speed or something is that true or is that not true I can neither confirm nor deny that I really don't know the truth that inquiring minds are going to find that out we'll we'll let somebody know when we find out the truth so what do you do outside of cloud Imperium what do you do for fun um read the forums okay I'm read the forums but I I'm a huge Sports nut go Longhorns yep yep hook hook them oh yeah porn up and I do a lot of reading I'm a big gamer board games especially which we're going to be doing some of that around here right now that's right and also you know get Outdoors a little bit here and there you can tell from my really awesome tan right now yeah well you that's because you're reading the forums
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all day there's not a lot of tan coming off that monitor all right so your hair uhhuh your hair used to be where yeah about there it was down there what happened to where' it Go Locks of Love twice now did you really you donated to lock of love now tell them tell people what Locks of Love Is So Lux of Love is a place where you don't cut your hair off you have to cut off at least 10 Ines they usually prefer a foot and they donate it to cancer patients by and make wigs out of it so I've done it twice now and this is going to be my last time but I'm growing it out one more time and I'll be sending one more donation so that's actually really cool I mean that's that's big UPS to that so you know if if if any of the people out there in star system world have like long bushy mains and you want to donate to cancer patients Big Ups to you um so you probably uh you probably got to get back to work right come on of course get out of here see you later see you later good job Rob
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thank you buddy Hey listen I want to thank everybody Rob Irving for joining us today uh we want to thank weekly weather wizard Peter Mackey Matt fosa for the musical score he's Matt actually sent us a copy of the musical score here which is really really cool I don't know if you guys can see it but he composed this thing for us and and uh we've been running it so big UPS to him we love that pleasure for doing the cool logo back here you can see that back here we actually put it into the game now um we love it um and you know just a lot of big thanks that thank you very much to your subscribers for continued support we couldn't do this show or bring exclusive content without you thanks to the pledgers we couldn't even be here in a job without you so like we that's all we got to do is say thanks to everybody and what's what do we got here what what what's this finger pointing thing going on here
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oh guess what people come on in legante we're introducing a new thing this week fan of the Week so legante you guys have probably recognize him from his really cool videos he's done so we invited him down he lives in Dallas we invited him down we're going to unmask him and and uh kind of talk to him a little bit about uh he's one of us he's one of the star citizens take it off not all of it though just just just the top part wow dude check it out you want to grab your glasses or no see sure okay so legante you guys have seen has done the really really cool vide so what what made you decide to do all those videos what how did you decide to put that together well um C is really giv us the community a great opportunity to uh really get involved and you know a lot
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of people aren't used to that so I wanted to make a uh a video squeeze in buddy yeah woo I wanted to make a video series type thing that just kind of like a catalyst you it's like guys this is a great opportunity for you guys to be imaginative creative so I just kind of wanted to light the the candle you know and then eventually kind of step out a little bit and see all the other people start coming in so it's a fantastic opportunity get involved do it this is your chance now well you know and I got to say that there have been some really cool videos I mean yours yours have been shot with reality look and others have done like with cartoons and stuff but we're to I mean you guys have made the show like that much better cuz Lord knows I stink at this thing and and without you guys it wouldn't be you know it wouldn't be anything so we got some questions for you so what are you looking forward to the most in Star Citizen I to say uh I'm looking forward
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to actually being able to participate in a real live thriving universe that has consequences for actions whether it be good consequences bad consequences it's not a Hold Your Hand type thing linear this is what you do this is what you can't do it's open-ended and you can meet people meet enemies meet friends it's a fantastic opportunity it's a big social community right you can be you can be you know you can be the White Knight yeah you can be a troll of La whatever you want to be right a griefer if you're a griefer we're gonna get you or you can be the guy hunting down those trolls that's right exactly what is that what you're going to do you think uh I think I'm going to be like a protector Guardian for people that can't protect themselves like miners you know so you're a paladin you're going to be like that lante that and I want to explore too of course well there you go um what ships do you own currently H I own the constellation love the constellation
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freelancer woohoo 300 eye just for fun nice and Hornet when I would just go down there and start shooting some stuff that is amazing that's cool I mean all those are really cool so some of these you haven't seen yet right if you there any of them you haven't seen yet completely in their completed form what do you mean with that like the freelancer you haven't actually seen oh yeah I haven't seen like everything because it's nothing is complete yeah he knows what's really close by the way really yeah it looks really good I'm looking forward to that yeah yeah maybe maybe we'll give you a sneak peek before you bail out today he's actually we give him a little tour of the office so you know um and why did you pledge what why would you what what what made you say hey that's Chris Roberts I want to I want to get in there what what's the deal truth be told uh Chris Roberts was a childhood hero of mine just because um I started playing a private tier when I was a little kid and it just opened up so much imagination and story creativity just be explore do what you want to do
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type thing it was fantastic and I have a lot of respect for Chris because uh the whole thing about you know not the Publishers let's do the crowdfunding thing uh it's a PC game it's a space Sim you know no one does that no one stands up for we Gamers anymore the industry is turning more to buam like the Wii no I was in like we all of us oh like us Gamers yeah so I have high respects for him and I saw him standing up to do this I was like people need to back him up if no one backs up he can't do it so you know I typically do about $100 or something like that on uh supporting a game at Max but I was like on this you know this is a passion of mine get involved so I went way beyond that I'm looking forward to get my gold citizens card very cool and definitely looking at looking for the release well Chris is I got to say Chris Chris is amazing he's been amazing
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this whole way we've had way more success or we've done way more than we thought we would do um and the fact that that we're able to engage with fans like yourself and community and be involved because you guys are kind of helping every time we want to find out you know one of the things we're going to do right is like when we release the alpha we're g we want you guys to help us test the game and you're going to be able to tell us like on the hanger app what you like what you don't like things like that so instead of us spending months chasing something we think is cool that nobody plays we're going to find out early whether you like it or whether you don't and it's going to help us develop it and and that's another criticism he's fre always ahead of the curve man you know you know you said he was a childhood hero yeah so that means he's old cuz he was a childhood hero he was a childhood hero of mine too sorry Chris not true I'm older than Chris and older than dirt all right man listen thanks a lot for legante for
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joining us um next week I want to just tell everybody we we've uh we're going to be shooting at South by Southwest down here locally in Austin it's it's the game show down here we'll be we'll be probably doing some man on the street type stuff um it's going to be a really really interesting show a little different than what you've seen to date hopefully we don't screw it up we'll try not to um and also don't forget the after show wingman's hangover coming up in about 15 minutes after the show you guys can tell us what was great and if there was something you didn't like well you know you you might listen to that too and remember if you want your stuff featured on wingman's Hangover or wingman's hanger not wingman's if you want your stuff featured on Hangover just send it in we'll you know we'll booze it up um we just might use it music logos and hey if your stuff's that good we just might invite you down to be on the show so thanks again we'll see you in the verse
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

