Star Citizen: Around the Verse - Dude, It's the July 12th Update
Transcript — every row opens the video at that moment
- 00:00:21
[Music] hello and welcome to another episode of around the verse i'm sandi gardiner and i'm chris roberts star citizen alpha 3.2 has gotten off to a great start as players have been busy these last two weeks Mining partnering up to cooperate and yes blasting each other all over the galaxy of course they are so with three point two we saw improvements to the quantum travel experience making the mechanic a bit more realistic and allowing for more nuance in player interaction we've also made traveling around news specific locations easier for quantum orbital spines and the introduction of the group system allowed us to implement quantum linking to allow groups of players to sync up and quantum
- 00:01:10
travel together yeah as we saw in that opening clip three points you also added targeting functionality to man turrets and you can see further refinements to the turret gameplay in the 3.21 patch has currently been tested on the PTU dining these things in so that they work well without being too overpowered is one of the challenges the team faces yeah so which is why it's great to have so many of you test and give feedback so we can continue to improve those important gameplay aspects along with the improvements of the turrets the 3.21 patch introduced is improved enhanced ik precision yes FIFA short as well as visual item previews to the VMA and PMA apps our new
- 00:02:00
or mobi class we've also managed to sneak in a few small design fixes into the patch based on feedback from the community yeah devs were able to adjust the cockpit view of the Cutlass black to fix a slight view problem for this patch which I know will be quite a few people happy about check it out three point two struts three point two one no struts yay this new patch makes a lot of small tweaks like that upgrading many of the quality of life improvements that we focused on with three point two it's relatively rare for a game in its alpha phase to get this much attention to quality of life and player experience but it is of course one of the ways that starts is and is unique we need to make sure that the game is a robust fun experience even at this early stage in development that's right another three point to feature improvement that's getting additional upgrades is the freedom to adjust the allocation of
- 00:02:49
power to your ships components yeah depending on the situation or your play style you can beef up your shields throw all your power into your weapons or just maintain a steady balance and we're implementing more UI warnings to let players know when certain components are underpowered or overheating mining has already proven popular in 3.2 but we are still working to improve it and fine-tune the details the audio team has been reworking some of the sound effects as well let's take a listen we're redesigning that impact zone just add more layers to the sign so when the player gets closer to the dock it brings in a more high-end sound and when the player goes further away it just it reduces that low-pass is that so we've just got the more rumbly type sign which
- 00:03:37
is a more realistic way to design the sign we've also been working on redesigning the mane and arm extend and retract so we've been working with the rock explosion sounds to redesign them and make them bear fat the mass of the object if you destroy a large rock it plays a bigger sound with more layers to it overall all of these upgrades build off 3.2 allowing us to fine tune and improve the quality of life in the current live experience setting a better starting point for the 3.3 release speaking of 3.3 let's see what some of
- 00:04:24
the devs have been working on this past week the character and animation teams have been mixing up body and facial animations to see what works and what doesn't which they'll use to create more variety in the responses of NPCs like shopkeepers and bartenders yes was pretty cool the ship teams are pushing various vehicles through the pipeline as we see here with these white box blackouts of three decks of the massive origin eight ninety jump and if you thought the 600 I was too big and too luxurious this will definitely be the ship for you speaking of the 600 I 3.2 saw the Explorer module redefine class and adventure there's more to look forward to for 600 I fans as the entertainment and comfort focused touring module is being fine-tuned before it joins its counterpart in the PU sorry module is a
- 00:05:14
module that replaces the exploration module it's somewhere where you can house an extra four crew members in the centers a large communal area for you to relax got some nice aesthetics on the spiral staircase and the center push the vegetation to make it more relaxing so it's 99% complete just for one little extra layer of Polish in the next couple of weeks and then it's done it's ready and we'll be getting it over to you the banner defender is currently going through R&D as the designers lock in its unique styling points yeah it's going to be exciting to get our first taste of banning engineering in-game when this ship goes libel yeah definitely so they can get onto the banner measurement and the defender is the
- 00:06:02
first stage of that and as we've seen in previous updates there'll be a lot to explore when Hurston makes its way into star system and we've seen some of the work that's already been done on the utilitarian hangers but utilitarian halves are also going through visual development right now for the last a couple of weeks I worked on the visual development of the utilitarian habitation room for Hurston inspiration wise I literally just walked around this company floor and then
- 00:06:50
looked at people's desk because you can find a lot of really useful information just because they're props and they're small they're not really important but I actually feel they're as important as the final image because it's true these props that they gave that final look into this slice of life feeling like it's what makes the room feel alive because through the props you're able to describe how a person lives their character whatever it is that you want to convey to the audience it's really cool to see the evolution of some of those props which will add the little details that make your virtual starting home in the persistent universe or the more tangible that's all for us this time we'll be back next week with more highlights and updates and we'd like to thank our subscribers for supporting our shows yeah thank you guys very much
- 00:07:38
and speaking of subscribers we're really excited about some of the new video content we're working on for you so stay tuned and patient for that please yes and of course thank you to all the backers who make the development of these games possible until next week we will see you thanks for watching for the latest and
- 00:08:32
greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at www.uvu.edu/library
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

