Wingman's Hangar ep054 . January 24, 2014
Transcript — every row opens the video at that moment
- 00:00:07
hey everybody Welcome To wingman's Hangar episode 54 this is a show about Chris Robert's epic space adventure Star Citizen an inside look at Cloud Imperium games let's get right to it what's going on this week we've got a weekend review we've got Forum feedback with your video questions we've got Chris Roberts and another epic 10 for the chairman and an interview with Dan Tracy about the mannequin animation system but before we get to that let's talk a little bit about new hires we are growing like crazy we had three people start this week Billy lore Josie green and David Jennison and you'll meet them coming up I'm sure at Cloud Imperium in the future and you know what we haven't done in a while well we've got the summit coming up next week we've got about 30 Cloud Imperium employees from all over the world from Manchester to Santa Monica to
- 00:00:56
to Montreal all coming in for a summit next week and what's that mean well we've only been in this office in Austin for a couple weeks and wires are hanging out and things are going all over the place so we are busy preparing to make sure that we can get everything done we need to we do these about three or four times a year we get all the teams together they get to meet each other they get to be friends and that way when we have these conversations we're asking each other to to do some work for some stuff that we deliver to you guys everybody kind of has an understanding of who they are what their capabilities are and and they they get to be more like friends rather than just you know uh separate Studios so in that note we haven't done this in a while so let's take a little look around the office with our nose cam we'll take a look at and how we're preparing the studio for next week's Summit all right here we go let's go check it out people
- 00:01:47
that's right the Summit is coming the Summit is coming check it out we're getting the artwork up on the walls look at that beauty here we go one of the guys putting it up there check out theart how looking good looking good hey Ted what's up let's go take a look around hey fellas put in stuff up y yeah looking good woohoo artwork over there it's looking good we're getting prepared for the summit with our chairman CEO and leader Chris Roberts in town let's speed it up [Music]
- 00:02:36
boy I don't think I've run that far forever anyway coming back hey Mike that'll give you a little look at at kind of some of the artwork and stuff we hanging out there and and I probably haven't moved that fast in a long time in my life so I hope you enjoyed that and we'll take you a look around in the future more along the lines of what's going on in Austin and you know what what the studio is looking like as it all comes together we're still putting things like whiteboards and um large schedule boards just things on the on the wall that help us as we manage the process on a day-to-day basis and as ever you guys in the universe have been amazingly generous um let just take a look at this all right I suspect Eric is keeping some of the fan gifts for himself I'm going to take a look all right uh
- 00:03:30
what's that we got we got some gifts um we got we got some cookies from ranine and she he or she says hope you enjoy these custom Star Citizen cookies I'm already sort of enjoying that you got Star Citizen we got our ships here I guess I guess I'm going to have to share these with the rest of the team now thank you Michael and then also we got some macaroons from Red Thomas so thanks to ranzer and red Thomas well you know I I might have uh I might have liked those cookies a bit those were thanks a lot to both uh both those parties for sending in those cookies and they were wonderful and I ended up having to share them as obviously you know but anyway thank you guys very much um we just won an award
- 00:04:21
we won massively multiplayer online role playing game Italia reader Choice most anticipated sandbox Michael put that little thing on the inset and show you what it looks like so good job us and when I mean us I mean us cuz we're all making this together right Ben lisik is moving to LA on the 31st you'll you'll get to see Ben on today's show and it's kind of sad it'll be the last time he's going to be on the show and we'll miss him because he's a fantastic fantastic guy but he's going to keep running the community and that's the most important thing we have going uh we have uh people on the next great Starship out shooting in La we got Chris Smith Mark Skelton Chris Olivier Sandy and Chris Roberts are all shooting uh the first episode of The Next Great Starship and I'm sure they'll tell you a little bit more about that in the future and speaking of uh
- 00:05:08
Mark Skelton well it's time for this week's hazy thought so what would telepaths talk about huh oh always good to see Mark hey everybody how you guys doing good good fabulous are you guys ready for what time is it feedback feedback all right there you go it is time for forign feedback little different episode this week we are we had so many really really good videos so we wanted to concentrate on getting
- 00:05:54
those out to you guys and we clipped a little bit of the other questions just to have the videos ready for you so let's get right to it from Marcus and saru I have the ENT to our troubles look nice picture of the imperator is that new paper indeed Prime condition paper I bought them just when they were released and there are collector editions five of these buys you a brand new Aurora and I have 250 we can buy our own iress Corvette with them well I know where our credits went a few months back and it's all worth it well um you know we've been in prison for a while and um I've been watching the news uh what we missed and EMA show the news archives of the paper crisis by your command hello my fellow citizens Dr
- 00:06:45
Hawk here with Star Citizen FM good news for all poster collectors in the verse today Chris Roberts the CEO of Robert Space Industries himself has stepped in to stop the paper crisis he pledged his entire paper reserves and prices have dropped back to normal yeah they only wor the fifth of the original price uh dear wingman will cig control fluctuating prices will be a maximum and minimum threshold on regards of cargo prices those guys are always good they always good qu but the question itself is really good what do you guys think are they going to have uh are we going to be able to are we going to control the prices going to have to put some limitations on the prices is just because I mean you can't have the economy completely collapse or uh well
- 00:07:34
that will stall things in our universe so I mean if if you've read the economy document it talks about that that there they will fluctuate but there will be a range so the what do you think then well I think the important thing is we're going to do inside the universe so it's it's the uee tariffs and the government propping up things it's not us just deciding that suddenly you're all poor yes it's not us it's the UE from makore he says present arms order arms wingman I'd like to report that we've seen some fantastic commercials of the highest caliber featuring the latest and greatest of Aerospace Transportation but my question to you today is when will we see a recruitment campaign to convince young prospective Cadets to enlist in our
- 00:08:22
newly recruiting Squadron 42 let's not just be strong let's be United Empire first strong who that's good idea maybe some thought about that maybe maybe we haven't done that answer in a while maybe all them this way yeah we should just answer everything maybe from Mr everything he says wingman this is Mr everything from the first Royal Aerospace Squadron when in a system or on a planet will AI actually approach me to uh perform missions for them or you know like carrying passengers or cargo or will it be solely upon me to reach out and talk to other players or the AI that's a cool question that's probably
- 00:09:12
one of my favorite questions we've ever seen so when I land on the planet I mean how's that going to work am I going to have to go to a thing and get a mission or that somebody going to go hey bud that is definitely a goal to have the AI be that involved and uh and you know so come after you and seek out certain people with good reputations for instance and say hey I've have heard of you would you like to do this for me um you know some things may take longer to get into the game than others but but it's definitely on the list I I don't know about you guys but I I can't walk down the street without a couple people offering me jobs a couple missions Mr bid list here's a mission should you choose to accept it no that's cool I mean that that would actually be really really cool that's that's going to be you know that's one of those things that's probably over the years it's going to just get better and better it's one of those systems that we'll create and have to constantly be upgrading and and you know obviously with your feedback from
- 00:10:01
Sarah whiskey Carter owner remote access successful penting atmosphere thank you for choosing Robert Space Industries and remember no stealing warning oxygen levels critical oxygen levels critical that's an interesting question but it would sort of tend to sway things towards one type of gameplay and remove other types and yeah how's that work we don't want to Nerf the Pirates really I mean there there may be able to be some very limited ways of doing that for instance you know if it's still in your hanger and someone's trying to steal your ship we let that happen then you could probably you know dead dead man switch it or whatever but um I I I don't like self-destruction either just
- 00:10:47
because you know what about insurance yeah well that's that's certainly that would certainly be an exploit there wouldn't it yeah all right whoa this is one of our one of our main contributors uh I think he sent in seven videos one week or six grey Lobo take it away hey wingman quick question about engine noise is it going to be final when it comes out in alpha or is it tentative like everything else and the noises may very well change with the game cool good job Lobo well listen to that baby purr yeah listen to that baby purr so but what come on I mean will the engine noises be final or are they going to be Alpha you know everything's Alpha until it's done uh we are constantly improving the game uh if if Mark gway comes up with a better way for the engines to sound in 6 months we we're going to go with it so nothing's ever finished yeah
- 00:11:36
that's an interesting point too because that means that we could change the noises or sounds five years from now if we if we got something better something comes out so yeah it'll always be upgraded ever evolving right yeah yeah ever evolving oh guess who we have a video from now it's been a while legante hey wingman lante here I had a question concerning the forbidden I word immersion some people enjoy in-game holiday events now typically some of these events uh might roughly be kind of based on real world events and uh I love holidays there's bubble bath day house plant Appreciation Day everything you think is wrong day make up your own holiday day I am in control day get off my channel
- 00:12:26
dando anyway on the other hand some people might have an issue with that because they do not want real world events coming over into in game because you know that might be an immersion killer for them how will this be handled this is legante signing out all right holiday events fellas uh what do you think I see legante has to worry about Lando showing up too yeah yeah we might see a little of Lando uh at the end of the show just saying so what do you got from legante what do you think uh real world holiday events yeah absolutely I mean in fact we already had with the hanger module we had some holiday lights uh over Christmas some wreaths wreaths yeah was wre did they get the Christmas fish oh that's next Christmas yeah we will see real world
- 00:13:16
holidays that makes sense I mean obviously like not July 4th because that's not something you celebrate in the UE or the UK worldwide stuff absolutely will be it in the future and we'll see uh new holidays like uh UE form day and celebrations of all sorts of things exactly I mean you you've read some of the great fiction that Dave hadock has created and there'll be some main tent pole events that have happened in the leadup to the Star Citizen universe and so there'll be some holidays picked out of that that we'll be celebrating ourselves as we go forward so we're not worried about it breaking immersion because we're going to make sure that it's part of immersion good video though and thank you as always legate from dragon fire malice hey I was just out partying with some some some friends of mine and it got me
- 00:14:06
wondering there there's been some discussion about food and drink in Star Citizen and I was wondering will food and drink affect our characters for instance if we drink too much will we get really drunk or or even if we eat a whole bunch will our characters get really really fat and then like be unable to fit through the ship's hatch does food and drink affect our it perfects our making the game performance but we're not improves our making sorry Ben you're correct so does uh does food and drink affect our flying performance Rob are we going to have we going to get that far into everybody was so enamored of the
- 00:14:53
drunk mission in wi Commander it's just it's so weird it's yeah that's true but it was it was actually awful to play yeah that's true that's true but I mean we're not really making it to where there are limits to to how immersive you want things to be and that's just tedious right we're not going to have like the little syringe pop out from under the keyboard and pop you in the in the like right down the cuticle or something so if you want to be fat and drunk while playing Star seon you have to do it the old fashioned way you have you have to earn it Well Done Ben well done oh and now it's speaking of that Ben it's time for this week most valuable post hey everyone welcome to MVP most valuable post I'm Community manager Ben
- 00:15:42
Lesnik and I'm here to tell you what the best post is the RSI forums was this week uh this time around we have our first ever double MVP uh we recently gave the award to failen and he is getting it again for his fantastic web magazine pul uh which he's put together with a team of star Sy and backers we're going to give every one of them MVP and uh it's just great it's GL it's like jump point but uh a fanzine it has information about the game uh answers users questions it's a great way to get into the game uh that they're really helping us show this thing off and we we really appreciate it and that's not all I have a second MVP uh we want to give a very special award to groundhound who is a chat rooll user I suppose now an xmpp chat user who has just been amazingly helpful with everybody who comes into
- 00:16:32
the chat and you people come in like I I don't know what start is how how do you get involved in this and he's just he's there to help with everybody's questions he's he's incredible and we really appreciate the time and effort and care he puts into helping build this community so grad you are also MVP thanks very much guys thanks Ben and now it's time for Chris Roberts in 10 for the chairman hello everyone uh this is uh 10 for the chairman for those of you who haven't seen this show yet this is where I take 10 questions from uh the subscribers uh and uh answer them um so without further Ado Let's uh let's go
- 00:17:19
ahead and answer the first question uh from omon uh and omon ask with the new YouTube copyright issued uh with companies redacting videos or claiming them as their own will you allow videos of Star Citizen um so the simple answer is yes I mean we we're actually quite excited when everyone's sharing videos of staris and it was really cool to watch everyone show off their hanger and how the different ships locked and kind of the fun and shenanigans they got up to uh so we're sort of in favor of uh you guys sharing gameplay hang of videos whatever whatever it would be as far as that so uh we'll be trying our best to uh not tell YouTube to uh to block the content um okay next question is from Professor um who asked will the insurance premium go up the more you lose your ship um so that's a pretty
- 00:18:08
good question we haven't fully balanced that sort of stuff yet we've had discussions about obviously if someone's constantly losing their ship or doing dumb things like ramming into other people then there should be a penalty because that would happen in the real world uh and you don't want to encourage bad behavior you just don't want to punish someone for being unlucky and having to get attacked by you know you know whether it's NPCs or players it's still You've Lost Your Ship right so uh we still have to balance that but I would say that the general idea is if there is sort of like uh a sniff of something like insurance fraud or um sort of bad behavior then maybe the insurance premium would go up to sort of dissuade you from like doing things like using your ship as a ramming uh as a weapon in in in in dog fighting um so but not fully not fully decided that will be a balanced thing that we'll
- 00:18:55
we'll tune as we go along okay the next question is from mein who asks how will we be able to disengage from combat will it always require us to have a faster ship than our adversaries or will there be other ways to evade them um again that's another good question uh and that's a that's a balanc thing so uh uh hav 100% figured out um would it always just be about uh out running or would there be other ways I mean we're certainly going to allow you to uh control sort of your radar image uh in terms of like how hot or um quiet you are B basically and so there potentially could be depending on the situation in the environment there definitely could be places where you could essentially say hide behind an asteroid field and really turn all your Systems off and then you'd have almost no radar profile and then you would sort of go off people's Scopes and then they could
- 00:19:43
potentially pass along so that would be one way to get out of it and then of course if you had uh a faster ship um then potentially go uh you could get away too and and we're kind of thinking of some dynamics that would sort of fall into the whole sort of um uh rationale behind you know whe when we cap the velocity at the low speeds but we still allow you to reach much higher speeds obviously when you're traveling between um say nav points in space because um in those cases you're just accelerating in a straight line and not so uh haven't um fully figured all that out but we're going to try and come up with some good ways but also have it away so you can't always run away from combat because that wouldn't be that much fun uh for a bunch of other people so um g a b thing okay next question uh is from uh big bad abom
- 00:20:34
big Abad big a bad bum next question is from big bad abom and big bad abom asks how will ingame ship buying and selling work in Star Citizen in the good old Wing Commander Privateer game I had to search the verse for different Traders and compare the available offers I could imagine in Star Citizen that it would be the same but with more details like negotiate prices options organize transports Etc um so definitely uh in Star Citizen I kind of want the sort of buying and selling to be immersive so you walk into a showroom and there's a there's actually an NPC sales guy there and he's telling you why you should really be stepping up to this particular model uh 300 I spaceship um and sort of make it feel like you would be buying
- 00:21:22
something in the real world on top of that um so there'll be some you know we'll have some idea for negotiating prices it fun um and also I kind of want to make the game play be very focused around forcing you as a player to Adventure around the universe so for instance you shouldn't be able to go to Every Spa every planet and buy exactly the same ships on every planet so I want you to be able to go from one corner of the Galaxy because this is the place they make the best dog fighter and the other side of the galaxy is the place they make the best information Runner and and so you sort of go around and adventure around to buy a different equipment and different ships so you make the Trek to go to this one corner in the universe where the guy is the best gunsmith ever and he can increase the range of your um you know long range ballistic Weapon by 20% and so the idea
- 00:22:13
would be be you would sort of fly around the Galaxy and cover obviously a lot of light years um trying to make sure that you've got the best weapon or the ship you want and all the rest of the stuff so I think it will it will be more so than more so than freelancer I think will work quite well um okay next question is from Malcolm Kodiak Knight who asks have you given any thoughts to how in- depth the banking account system in the persistent universe will be and how will it be tied to the org system um so we're still on the early stages of um sort of the whole banking account system but one of the points of the organization is to allow an organization a group of people to be able to sort of manage joint finances so you'll be able to charge the m members of your guild or organization membership fees uh you'll
- 00:23:01
be able to have a pulled account that you could buy things or buy real estate or do stuff that would uh be able to shared by the organization and owned by the organization um so I would think that um you know we would try to probably push the banking account system um to be fairly sophisticated you know not too different than what you get in the the real world I don't know if we're going to have a stock market to the extent that you would potentially have a stock market here in the real world but we would probably have something that would be fairly similar as well um okay next question comes from daduk fish who asks will there be a way to improve efficiencies with equipment jobs tasks and general actions within the game in essence will there be a leveling up system where we can improve our ability to mine resources highle prices fast travel detect other ships Etc through manh hours uh and brackets
- 00:23:48
experience to unlock new equipment areas and Quest admissions um so it's kind of a two-part answer because uh you know this is not a traditional MMO there is no leveling it's not like you start at level one and you'll work your way up to level 20 um so a lot of it is to do with your own skill set but then again the equipment and things that you've you've got um help you in doing these jobs and tasks so I think you know doing things like being a better Miner will involve uh going and Mining doing it sort of learning the skill so to speak yourself actually doing it not not learning it as in I've gone from level one minor to level five minor uh and having the right equipment so you'll have to buy the equipment upgrade your equipment um uh you know maybe go to some specialty place that does you know really you know
- 00:24:37
10% better equipment 20% better equipment so it's a combination of your actual player skills uh you as a person and then also the equipment you're using will sort of be our version of leveling leveling up there'll be some stuff where like perhaps you wouldn't be able to operate certain uh items or equipment without the right license and you would have to maybe do some kind like a driving test right so like in today's world you can't just drive an 18wheeler truck you have to have a license to do that so we may have something like that but in general uh the leveling and Tas will be sort of a more real world based IE based on your skill and the equipment you're using not based on an arbitrary sort of role playing level um so hope that makes sense so next question is from uh superal luminal and super luminal asks what happens if I fail during the first transer of a jump Point uh seems like a quick way to an empty
- 00:25:26
casket um so uh well if you are charting the jump point for the very first time having a flight yourself then yes if you mess up during the charting it potentially could uh kill you or you could be spat out in some random system and you not know how to get home um but generally if it's already been charted and your nav computer has the jump like um trajectory and coordinates already programmed in then you'll automatically make it and you'll be fine so really the risk in Jump points are for the Uncharted jump points that you don't have a nav uh path already set um so any hope that makes sense um next question is from K who asks are asteroids and other space objects built in a modular fashion like the ships it seems like you could design a few different building blocks for constructing asteroids and then randomly assemble them in lots of
- 00:26:14
different ways um so that is a good question um we definitely have quite a few different asteroids but we're actually doing R&D right now into um a bunch of procedural generation of asteroids and asteroid Fields so you know uh I know there's been a lot of talk about procedural stuff and and and sort of crafted stuff which Star Citizen is sort of more of a crafted experience but we certainly are using elements of procedural generation to help us flesh out a lot of the world so my goal is to um to make sure that everything sort of feels designed and crafted but you use uh elements of procedural generation to sort of give you the variation that you need so asteroids are a great example of that where you know we have certain rules for asteroids uh but you know we may uh you know procedurally be
- 00:27:02
generating the asteroid field or the asteroids themselves and so we're actually doing some pretty cool and interesting work on it and down the road we'll probably be sharing that with you guys um the last question 10 for the chairman this episode comes from Christopher Malik who asks what ever happened to the star map I remember a while back in an in-game 3D star map in the works uh from the old videos it looked pretty much done any word on when we were see that for the community so good question um the star map um you know that was sort of an early prototype that we marked up inside the engine uh it's not something that um I'm ready to share yet first of all we've got a bunch more stuff to do uh with it in terms of uh fleshing out all our systems and making sure that we're happy with them but also just in terms of the interface
- 00:27:49
and how it works so we're we're actually doing a lot of work right now on sort of what we call our Hollow renderer which is the system that's going to be rendering sort of 3D holographic objects as well as uh data and text on it and that's that's going to under form the pinning of pretty much all of our um systems so you know that would be the Moby glass that you have as you run around you've seen in the fiction um sort of your firstperson hood if you've got a combat suit on um your ship HUD uh which is when you're flying a ship and and we kind of want it all to sort of have this sort of um whether it's an Iron Man feel or a Minority Report feel or like you've seen in Prometheus the hollow stuff but the idea is there's a lot of sort of floating objects that you can manipulate and move around and obviously the hollow table um the
- 00:28:36
equipment um you know device in the uh hanger was a very very preliminary sort of working uh you know prototype of using some of this stuff but we're doing stuff that's well beyond that that's going to be much cooler uh that's we haven't shown you guys yet and um that will also be something that will drive the star map and your 3D maps when you're inside your ships and stuff like that so it'll be a while before we show it to you but when you see it I think you'll be pretty happy it's going to be pretty cool um okay all right so I hope you guys liked uh my answers thank you very much for writing in the questions thank you always for supporting uh the game project uh and um anyway it's a lot of fun it's great to uh be back here in 2014 and uh pring to do some awesome stuff this year so um talk to you next
- 00:29:26
week wow man it's always good to see Chris's uh come in and answer fans questions right away so everybody dan Tracy you guys might remember him from where we at the Salt Lake Barbe salt dude yeah that was good bar oh we had the still feeling it well we'll get you now that you're here in Austin visiting this week we'll get you down to there's a nice barbecue place right in the corner they that so we'll check that out before you go awesome So speaking of that you're you're now based in the LA office and you're working directly under Chris absolutely you guys are mainly doing the dog fighting right now but what are you here in Austin doing this week oh that's a good question let's let's think back I actually thought of that
- 00:30:13
myself so what are you here doing it's uh actually doing uh some training with mannequin what mannequin is is all about is uh the engine side of things where it's actually controlling uh the actual character so it's like basically your your marionette on the string kind of what mannequin's all about so it's actually driving all the animation that Brian Brewers uh and his team's actually been putting together and how we're putting that all in in game right now so what uh what I'm actually doing is also helping out all the tie-in from sound from design for them to also get up to snap with uh mannequin as well because mannequin doesn't drive just the characters it's actually driving also all of our vehicles um all of our weapon animations as well like the spin up of the Gatling gun that you guys are seeing uh with the weapon Mount all that is all tied into mannequin so all that goes through that whole uh pipeline of what
- 00:31:01
the engine needs to read in order to see you know hey what animations am I calling now at this particular time during the animation what sounds do I play what kind of scripting events all happens with that and it's just a huge huge spiderweb so of course like I needed to come out here and help you guys out with that cuz a lot of guys got like bits and pieces of it so I just wanted to clear up any sort of uh issues that we're having with with the engine and so as we roll this stuff out we're getting the the weapon mount fixed up with everything that we need and ship it off to you guys so that you guys can actually play with it in the firing range that's right the firing range is undergoing quite a few changes which we're not going to tell them about yet we're just going to have to wait it's coming up soon but that's yours too by the way you the original firing range was just something we put together or you put together to to allow us to test the weapons and stuff for sure for from my point of view like I needed I needed
- 00:31:49
something that like was not a fully functional ship I needed something that I just could easily attach a weapon to have uh well for my testing purposes and then any of of the other designers to actually have like maximum capability so we kind of did like some some backend sheets we're not giving you guys that to to be able to set up any of the weapons so that we can use it for the Hornet destruction which is the stuff that we're working on right now for dog fight which we showed off a little bit uh uh just before the Christmas holiday and everything else with the weapon involvements and this uh filters down now out and I thought this would be an excellent tool for everybody to use uh such as sound you know animation to look at the weapons and how you can actually like view it from all the different angles uh and then even for uh uh even art to actually look at how all this
- 00:32:37
stuff is actually going to be mounted onto different parts of the ships so we can actually just use like a standalone right now for how this things actually going to be uh uh utilized and made on on each one of the how the hard points fit together how it hold exactly and and I saw too that you guys actually use this also uh for the next great Starship uh Integrations and that was actually pretty awesome really happy to see so I I got a I got a chance to see like a sneak peek at some of that stuff and wow I'm pretty amazed at like all the stuff that's coming down the pipe with that well I want to thank you Dan for showing up and and being here and being part of our team because it's you're huge huge help here and and the fans really appreciate the stuff you've done they get to see it it's kind of cool they see it early but apparently you've got a plane to catch yep I got to get out of here all right so poof well the beauty of editing uh so Dan had to leave as we know and and Mike's here
- 00:33:25
and we wanted to talk a little bit Mike about um The Summit next week you got you've got a big chask ahead or a big chore what's up well uh besides everybody flying into town I'm also going to be doing some videos especially for the thing U some inside cig segments and everything about the process of of coming to decisions and designing the process of the game right so you'll be releasing a few of those over the week so we can bring people into what's going on um with the game and with the people that are making the game and you'll be giving you'll be uh updating us as we go next week we're we're going to have some intimate interviews with Chris and you and a couple other people uh just kind of got get Aon in there too absolutely be lovely to have Aon on on camera so we're looking forward to that sweet so uh usually we don't get to see you on this side of the camera but it's always fun to sneak you over I mean with without this guy there obviously isn't
- 00:34:14
this show here uh so I want to thank uh Chris for his t for the chairman as ever those things are riveting and thank thank you very much subscribers and pledgers without you guys there is no us and we couldn't bring this show to you and we couldn't give you updates and there'd be no Star Citizen and uh subscribe to our YouTube channel if you want to know what's going on on a day-to-day basis or whenever videos are released which is what Mike's doing for us um you'd get updated when it's released immediately that you would join our YouTube channel and boom you get an email saying hey check it out you get the latest and greatest submit your questions on the RSI forum and don't forget wingman's hangover which is about 15 minutes after the show where we kind of have an informal talk on uh chat roll um with which you know the new organizations thing to talk about lots to talk about this week and we sort it's I know it's less formal shockingly than what we're doing here I
- 00:35:00
know hard to hard to say pretty low BR entertainment yeah that's entertainment's a big word for what's going on there so anyway remember come on in and remember if you want your stuff featured on wingman's hanger send it in we just might use it where are we going to see him in the verse oh
- 00:36:04
go I feel the to see the lightning I know this has a so i' got hang out on my hangs because of this I feel so H hey hey it's just an INF good reaction great
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

